1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
CrimeOpen WorldAction
$19.99 ~35.3 hr median co-op complexity: light 97.8% of 307k
The Squirrel's verdictSchedule I is a first-person drug-trade game with co-op support where you cook product, answer customer texts, and run deliveries yourself. Reviews describe the loop as engaging early but repetitive at higher hours, with police difficulty increasing sharply in later updates. Median playtime is 35.3 hours, and its Steam rating is Overwhelmingly Positive.
Not for you if you want to manage a cartel from above rather than personally handle every step of production and delivery on foot.
2
Closest Match Closest MatchThe most similar game to the anchor, by what players say.
CrimeActionOpen World
$19.99 ~28.5 hr median no co-op complexity: moderate 86.2% of 21k
The Squirrel's verdictDrug Dealer Simulator keeps the drug-economy premise but drops the tycoon layer entirely. Instead of managing lieutenants and territory from above, you pack product by hand, drive deliveries, and dodge police in first person. Reviews note manual packing UI and heavy on-foot police evasion as the daily loop, not empire expansion. Median playtime sits at 28.5 hours.
Not for you if you want to manage cartels and territory from above rather than personally pack grams and run from cops on foot.
3
Budget Pick Budget PickThe best game here for the least money.
ActionFPSEconomy
$9.99 ~16.8 hr median no co-op complexity: light 83.4% of 2k
The Squirrel's verdictBoth put you in charge of a drug production and sales operation with escalating equipment and processing steps. Drug Lord Tycoon narrows the scope: no city takeover, no lieutenants, no faction warfare, just a single-location production loop that reviewers describe as repetitive clicking. Median playtime sits at 16.8 hours, priced at $9.99, no co-op.
Not for you if you want Cartel Tycoon's territory expansion and lieutenant management rather than a single-site clicking production loop.
4
The Boss Gangster: Criminal Empire
PC
ActionRPGCrime
$18.99 ~12.4 hr median no co-op complexity: light 83.3% of 348
The Squirrel's verdictAn open sandbox with RPG progression is the foundation of The Boss Gangster: Criminal Empire — car theft, lockpicking, police encounters, and direct character control replace the strategy map entirely. Production and money management are present but lighter than Cartel Tycoon's lieutenant and territory systems. Median playtime is 12.4 hours, and reviews note recurring bugs.
Not for you if you want strategic oversight of territory and lieutenants rather than direct character-level sandbox play with reported bug issues.
5
Open WorldCrimeAction
$24.99 ~47.2 hr median co-op complexity: moderate 69.8% of 6k
The Squirrel's verdictFirst-person open-world action with co-op support defines Drug Dealer Simulator 2: you manufacture product, run deliveries on foot, and evade police yourself rather than directing operations from a strategy map. Reviews flag persistent bugs, repetitive movement, and mixed reception overall. Median playtime is 47.2 hours for players who stay engaged with its hands-on loop.
Not for you if you prefer top-down empire management — and DDS2's mixed reviews, reported bugs, and repetitive on-foot gameplay may limit appeal further.
6
CrimeCapitalismEconomy
$24.99 ~26.2 hr median no co-op complexity: moderate 73.4% of 3k
The Squirrel's verdictDefinitely Not Fried Chicken sets its criminal production chain inside a fast-food front: your meth operation runs behind the counter of a fried chicken restaurant. Factory layout, supply logistics, and money laundering are the core systems, without Cartel Tycoon's city-conquest or lieutenant layer. Playtime averages around 26 hours, but the developer has confirmed no further updates or bug fixes.
Not for you if you want a finished, actively maintained game — the developer has ended all support, including bug fixes.
7
CrimeResource ManagementProcedural Generation
$29.99 ~51.9 hr median no co-op complexity: moderate 73% of 2k
The Squirrel's verdictTurn-based, 4X-style logistics in prohibition-era America is what separates City of Gangsters from Cartel Tycoon's real-time cartel warfare. You build supply routes, manage distribution networks, and expand through networking rather than combat. Reviewers describe it as a supply-chain simulator at heart, with territory conflict that feels low-stakes. Median playtime reaches 51.9 hours.
Not for you if you want meaningful combat and active territory fights rather than a logistics and delivery-route management loop.
8
CrimeBase-BuildingResource Management
$19.99 ~7 hr median no co-op complexity: light 70% of 2k
The Squirrel's verdictBasement shares the drug-production-chain focus with Cartel Tycoon: you build out a manufacturing operation with limited build spots and manage escalating attention from authorities. The difference is structure. Basement is level-based with a required order of operations and punishes deviation, where Cartel Tycoon lets you sandbox-expand across cities. Median playtime is 7 hours, no co-op.
Not for you if you want open-ended city expansion rather than a scripted campaign that demands a specific build order and punishes mistakes.