1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.
CrimeOpen WorldAction
$19.99 ~35.3 hr median co-op complexity: light 97.8% of 307k
The Squirrel's verdictSchedule I shares Drug Dealer Simulator's core structure — manufacture product, manage exact quantities, deliver to buyers, avoid police — and adds co-op for up to four players. It replaces DDS's gram-by-gram packing UI with a broader production management flow. Reviews flag that police detection was tuned to a punishing level in an update, and the endgame becomes repetitive once cash stacks up. Median playtime runs around 35 hours.
Not for you if you want meaningful late-game goals beyond accumulating money, since reviewers describe endgame as repetitive with little left to work toward.
2
Immersive SimFPSEconomy
$19.99 ~76.5 hr median no co-op complexity: moderate 93.9% of 4k
The Squirrel's verdictFloor space, grow room upgrades, and shop decoration make up Weed Shop 3's core — it's a build-out-your-dispensary sim rather than a street-dealing game. No delivery routes, no police chases. At $19.99 with a median playtime of 76.5 hours and a 93.9% Steam rating, it suits players who want a deep, unhurried incremental expansion loop they can sink hundreds of hours into.
Not for you if you want outdoor delivery routes, police chases, and the street-level tension that define Drug Dealer Simulator's loop.
3
Budget Pick Budget PickThe best game here for the least money.
FPSImmersive SimLife Sim
$9.99 ~25.4 hr median no co-op complexity: light 85.9% of 910
The Squirrel's verdictWeed Shop 2 confines the drug-economy loop to a single beachside dispensary: you grow product, manage inventory, hire staff to automate tasks, and unlock new product lines as you level up. There's no open-world map, no police to evade, and no co-op. At $9.99 and a median playtime around 25 hours, it suits players who want a low-stakes shop-management idle loop over street-level dealing.
Not for you if you want police evasion and open-world delivery runs rather than a stationary shop sim.
4
ActionFPSEconomy
$9.99 ~16.8 hr median no co-op complexity: light 83.4% of 2k
The Squirrel's verdictDrug Lord Tycoon structures the illicit-production fantasy as a buy-equipment, produce, and fulfill-orders tycoon loop. At $9.99 and a median playtime of 16.8 hours, it's a shorter, more relaxed commitment than most alternatives here. There's no open-world movement or police evasion — progression is equipment upgrades and scaling output. No co-op.
Not for you if you want open-world police evasion or multiplayer, or expect a roadmap that will be actively developed further.
5
Medical SimClickerCrime
$19.99 ~25.1 hr median no co-op complexity: light 80.1% of 2k
The Squirrel's verdictSame drug-economy subject, different genre entirely. No first-person packing, no running from police in real time — this is a top-down business management game where you set prices, breed strains, and automate production across a city. Fits players who liked Drug Dealer Simulator's product logic but want the physical hustle replaced with spreadsheet-style optimization.
Not for you if you wanted the first-person street simulation rather than a management game some reviewers compare to a mobile clicker.
6
RTSResource ManagementSurvival
$29.99 ~30.8 hr median no co-op complexity: moderate 76.2% of 4k
The Squirrel's verdictSame drug-trade premise, but Cartel Tycoon runs it as a top-down management sim: territory, lieutenants, and cartel logistics instead of first-person street dealing and police-dodging. No packing minigame, no manual inventory grind. Fits players who want the drug empire fantasy as strategy and numbers rather than as movement and evasion. Median playtime sits under 31 hours.
Not for you if you want first-person street-level dealing rather than top-down strategy, or the publisher shutting down the studio matters to you.
7
CrimeCapitalismEconomy
$24.99 ~26.2 hr median no co-op complexity: moderate 73.4% of 3k
The Squirrel's verdictSame underworld-production hook as Drug Dealer Simulator, but DNFC swaps hands-on packing and street-level police dodging for factory-building: laying pipes, running production lines, expanding a chain disguised as fried chicken. $24.99, PC only, no co-op, median playtime 26.2 hours, Mostly Positive at 73.4%. Fits players who want the illicit-production fantasy reframed as a tycoon-builder instead of a delivery sim.
Not for you if you need a polished build — reviewers report walls not connecting, roads deleting entire factories, and cluttered menus.
8
CrimeBase-BuildingResource Management
$19.99 ~7 hr median no co-op complexity: light 70% of 2k
The Squirrel's verdictBasement swaps Drug Dealer Simulator's open-world packing and police-dodging for a level-based basement-building campaign: you construct a production operation across limited build spots, then expand into civilian buildings. Median playtime runs about 7 hours against DDS's longer grind, and there's no co-op. Suits players who want the drug-production management stripped into structured levels rather than sandbox survival.
Not for you if you want DDS's open-world freedom over scripted levels, or dislike campaigns that punish trial-and-error without clear feedback on what went wrong.