stash / crime / schedule i

Games like Schedule I

8 stashed · built from 306,993 Schedule I reviews · checked July 2026

Schedule I's profile — each match's bars are measured against this
Business Mgmt
85
Progression Depth
45
Cozy / Relaxation
60
Content Longevity
35
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.
CrimeActionOpen World
$19.99 ~28.5 hr median no co-op complexity: moderate 86.2% of 21k

The Squirrel's verdictExact-weight packing is where Drug Dealer Simulator parts most clearly from Schedule I: buyers specify precise gram amounts, and fulfilling or storing product happens one unit at a time through a demanding UI. The solo-only structure strips out co-op and base-building in favour of a procedural street-sales grind across roughly 28 hours median playtime. A DRM added post-launch blocks mods entirely.

Not for you if you played Schedule I with a partner, relied on mods, or want a system less focused on precise inventory management.

How it compares
Business Mgmt
72
Progression Depth
55
Cozy / Relaxation
5
Content Longevity
35
chase it → games like Drug Dealer Simulator
2
Immersive SimFPSEconomy
$19.99 ~76.5 hr median no co-op complexity: moderate 93.9% of 4k

The Squirrel's verdictSchedule I and Weed Shop 3 both put you in charge of growing, processing, and selling drugs to a rotating customer base. Weed Shop 3 drops the delivery routes and texting for a single shop you build out over time, adding TVs and furniture. It's solo only, with a median 76.5 hours logged.

Not for you if you want the co-op play or delivery-and-texting structure of Schedule I — this is a solo, single-shop sim.

How it compares
Business Mgmt
85
Progression Depth
72
Cozy / Relaxation
30
Content Longevity
78
chase it → games like Weed Shop 3
3
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
Life SimTime ManagementEconomy
$11.99 ~28.6 hr median no co-op complexity: light 91.8% of 2k

The Squirrel's verdictA gas station running a legal front with an illegal side business: Pumping Simulator 2 shares Schedule I's dual-operation structure but is single-player only and set entirely within a fixed layout of pre-placed assets. Employees automate routine tasks once upgraded, shifting focus to expansion decisions. Content runs dry for some players after maxing upgrades — median playtime sits at 28.6 hours. Story involvement is minimal.

Not for you if you want co-op, a story to follow, or content that holds up past fully upgrading the operation.

How it compares
Business Mgmt
82
Progression Depth
60
Cozy / Relaxation
55
Content Longevity
30
chase it → games like Pumping Simulator 2
4
Budget Pick Budget PickThe best game here for the least money.

Roadside Research

PC
Shop KeeperImmersive SimResource Management
$9.74 ~10.3 hr median co-op complexity: light 85.7% of 4k

The Squirrel's verdictPlayers who want co-op and a shop-management loop with an escalating authority presence will find it here: Roadside Research replaces cops with FBI agents and drugs with an alien roadside stand. Where it differs from Schedule I is that the authority system has no meaningful consequence once your rating bottoms out, and multiplayer carries persistent bugs including stutters and NPC conflicts. Median playtime is 10.3 hours.

Not for you if you need stable co-op, deep progression systems, or consequences that persist past a zeroed-out reputation rating.

How it compares
Business Mgmt
72
Progression Depth
25
Cozy / Relaxation
35
Content Longevity
20
5

Weed Shop 2

PCMac
FPSImmersive SimLife Sim
$9.99 ~25.4 hr median no co-op complexity: light 85.9% of 910

The Squirrel's verdictBoth put you growing and selling product, managing a shop, and progressing through unlocks and staff automation. Weed Shop 2 skips Schedule I's open-world delivery and NPC texting loop for a more contained dispensary-management structure, with staff eventually running routine tasks so you focus on expansion decisions.

Not for you if you want co-op with friends or an open world to drive product through rather than a single dispensary you manage solo.

How it compares
Business Mgmt
75
Progression Depth
60
Cozy / Relaxation
45
Content Longevity
40
6

The House Always Wins

PC
EconomyJob SimulatorLife Sim
$11.04 ~10.3 hr median co-op complexity: light 86% of 817

The Squirrel's verdictBoth put you in a business-management loop with co-op support and progression tied to repeated daily tasks. The House Always Wins swaps drug-running for casino building, but locks progression to a fixed unlock order rather than Schedule I's open approach, and money has little risk once you stop gambling it yourself.

Not for you if you want to build and expand in whatever order you choose rather than following a set unlock path.

How it compares
Business Mgmt
82
Progression Depth
35
Cozy / Relaxation
45
Content Longevity
25
7
ActionFPSEconomy
$9.99 ~16.8 hr median no co-op complexity: light 83.4% of 2k

The Squirrel's verdictProduction, pricing, and selling narcotics for profit — all confined to a single starting area with no open world to move through. Drug Lord Tycoon is a click-driven solo sim where the loop centres on equipment upgrades and resource management rather than delivery routes, NPC texting, or pickpocketing. At $9.99 and a median 16.8 hours, it suits players focused on the production-economy side of Schedule I.

Not for you if you want co-op, an open map to explore, or a loop that goes beyond repeated clicking and equipment upgrades.

How it compares
Business Mgmt
72
Progression Depth
55
Cozy / Relaxation
35
Content Longevity
25
chase it → games like Drug Lord Tycoon
8

Basement

PCMacLinux
CrimeBase-BuildingResource Management
$19.99 ~7 hr median no co-op complexity: light 70% of 2k

The Squirrel's verdictLevel-based campaign structure is Basement's defining feature: each location gives you a fixed set of build spots to work through in sequence, replacing Schedule I's open sandbox with a predetermined civilian-takeover order. The campaign has balance issues that can be hard to diagnose — you may fail without a clear sense of why. Median playtime is around 7 hours. Development has been inconsistent, with gaps between updates drawing complaints. No co-op. Best suited to players who prefer structured, level-by-level progression over freeform grinding.

Not for you if you want co-op, a stable development roadmap, or the freedom to expand in any order.

How it compares
Business Mgmt
72
Progression Depth
35
Cozy / Relaxation
10
Content Longevity
18
chase it → games like Basement

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Schedule I's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →