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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
Turn-Based TacticsParty-Based RPGCharacter Customization
$14.99 ~84.6 hr median no co-op complexity: moderate 95.5% of 3k
The Squirrel's verdictBoth cast you as manager of a growing operation instead of a lone hero: Dungeons 2 through RTS base-building and raids above ground, Our Adventurer Guild through turn-based tactical combat with Fire Emblem/FFT roots layered under adventurer recruitment and progression. No co-op, PC only, median playtime near 85 hours.
Not for you if you want real-time base management rather than turn-based tactics, or can't tolerate the dated, rough visuals reviewers repeatedly flag as the game's weak point.
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Closest Match Closest MatchThe most similar game to the anchor, by what players say. Budget Pick Budget PickThe best game here for the least money.
War for the Overworld
PCMacLinux
Dungeon CrawlerBase-BuildingVillain Protagonist
$5.99 ~36 hr median no co-op complexity: moderate 85.9% of 8k
The Squirrel's verdictUnderground-only and faster-paced than Dungeons 2, War for the Overworld strips out the surface-world excursions and comic narrator in favor of a more traditional dungeon sim with a straighter tone. Reviewers note the campaign actively discourages slow, methodical play — the AI burrows through walls and attacks relentlessly, pushing the pace toward quick objectives over careful construction.
Not for you if you prefer pausing to plan methodically; the game does not allow meaningful slowdown and punishes defensive or patient play.
3
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
Rogue-liteParty-Based RPGCRPG
Jank Tolerant Jank TolerantRough edges and bugs — rewarding if you don't mind them.
$17.99 ~16.6 hr median no co-op complexity: moderate 89% of 418
The Squirrel's verdictEscape The Mad Empire keeps real-time party control — five characters operating independently, similar to RTS unit management — but removes dungeon-building and minion economies entirely. Runs are procedurally structured with randomized recruitment, item drops, and permadeath stakes. Released in 2025 with a Very Positive rating across reviews praising its tactical depth.
Not for you if you want dungeon construction and resource management rather than roguelite dungeon runs, or require gamepad support.
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Base-BuildingVillain ProtagonistResource Management
$39.99 ~45.7 hr median no co-op complexity: light 69.1% of 13k
The Squirrel's verdictEvil Genius 2 places you in a villain's lair — building rooms, managing minions, and running a world-domination map in place of Dungeons 2's above-ground raids. Reviewers widely describe the base-building loop as simplified and hollowed out compared to the original Evil Genius, with trap combinations removed and progression stretched by timers. Median playtime is 45.7 hours.
Not for you if you want deep trap systems and meaningful minion micromanagement; reviewers describe the loop as dumbed down and closer to an idle game.
5
Tower DefenseDungeon CrawlerFantasy
$14.99 ~12.7 hr median no co-op complexity: light 75.7% of 2k
The Squirrel's verdictDungeon Tycoon shares the dungeon-builder premise: place traps and monsters, watch heroes wander through, manage resources. Unlike Dungeons 2's guided campaign with an active narrator, this is a slower tycoon sim with more idle waiting between interactions. Fits players who want dungeon layout and monster placement without the RTS combat or overworld raids.
Not for you if you want active minion control or combat rather than watching heroes move through your dungeon at max speed while you wait.
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Base-BuildingMedievalFantasy
$24.99 ~12 hr median no co-op complexity: moderate 71.3% of 2k
The Squirrel's verdictNaheulbeuk's Dungeon Master shares the dungeon-against-heroes premise and Dungeon Keeper lineage, but confines play to a smaller tower structure with limited levels and an emphasis on economic management over combat. Median playtime is 12.0 hours at a Mostly Positive rating.
Not for you if you want direct minion control, clear feedback on minion needs, or the ability to remove misplaced rooms after construction.
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Base-BuildingVillain ProtagonistUnderground
$14.99 ~8.1 hr median no co-op complexity: moderate 68.9% of 318
The Squirrel's verdictFreeform cube-based excavation is Dwelvers' defining feature: you mine terrain directly and shape your dungeon without the guided narrator or surface raids that structure Dungeons 2. Reviewers describe it as Dungeon Keeper crossed with Dwarf Fortress in depth. Median playtime runs 8.1 hours, and multiple reviews flag the game as incomplete and effectively abandoned by its developer.
Not for you if you want a finished, fully supported game — reviews consistently describe it as incomplete, with development activity long stalled.
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RPGDwarfRetro
$4.99 ~10.1 hr median no co-op complexity: moderate 60.2% of 576
The Squirrel's verdictDungeons 2 puts you in direct control of minions and base defense against invading heroes. Adventurer Manager drops the real-time combat entirely, replacing it with turn-based dungeon crawling and heavy equipment micromanagement across rosters of up to 48 adventurers. Both center on resource and loot systems, but this one rewards inventory sorting over tactical unit control.
Not for you if you want active combat and base-building rather than menu-driven equipment grinding across dozens of adventurers.