1
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
Rogue-liteParty-Based RPGCRPG
Jank Tolerant Jank TolerantRough edges and bugs — rewarding if you don't mind them.
$17.99 ~16.6 hr median no co-op complexity: moderate 89% of 418
The Squirrel's verdictBoth put you in charge of a multi-character party you build up over time, with recruitment pools and stat/gear systems doing the heavy lifting. The split: this is real-time, RTS-style party control across roguelite dungeon runs, not the turn-based tactics and persistent guild management the anchor delivers. Suits players who want party building without waiting for turns.
Not for you if you came for turn-based tactics specifically, since combat here runs in real time with RTS-style unit control instead.
2
Turn-Based TacticsRogue-liteTactical RPG
$11.99 ~14.9 hr median no co-op complexity: moderate 87.9% of 306
The Squirrel's verdictBoth build tactical squads through recruiting, gear, and skill synergies across repeated fights. Mortal Glory 2 trades Our Adventurer Guild's persistent guild narrative for gladiator-arena roguelike runs with randomized maps and enemy AI rated by difficulty percentage. Median playtime runs under 15 hours, suited to players who want tighter, replayable sessions over a long story arc.
Not for you if you want the guild management, ongoing narrative, and dark-secret plot rather than repeated randomized arena runs.
3
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.
Open WorldDungeons & DragonsNarrative
$14.99 ~69.8 hr median no co-op complexity: heavy 85% of 2k
The Squirrel's verdictBoth build around party/roster management and turn-based tactical progression, but Vagrus swaps the guild-hall structure for a caravan trading sim across a grimdark continent, with combat as one system among exploration, resource management, and dice-driven narrative events. Best for players who want worldbuilding and open-ended travel over Our Adventurer Guild's tighter buildcraft loop.
Not for you if you want fair difficulty and reliable combat outcomes rather than punishing RNG, grind, and frequent death spirals.
4
Kingdom, Dungeon, and Hero
PC
WargameGrand StrategyFantasy
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~21.2 hr median co-op complexity: moderate 77.8% of 176
The Squirrel's verdictBoth send hero parties into dungeons for loot and permanent progression, but KDH wraps that inside a hex-based wargame with kingdom conquest, seven-resource management, and naval combat. Heroes are one system among many here, not the whole game. For players who want kingdom-building and army combat wrapped around adventuring, not tactical squad combat as the centerpiece.
Not for you if you want the hero parties and their combat to be the main focus rather than one resource-generating subsystem inside a larger wargame.
5
Gold Gold Adventure Gold
PC
RTSCity BuilderGod Game
$24.99 ~13.4 hr median no co-op complexity: moderate 70.2% of 775
The Squirrel's verdictGold Gold Adventure Gold's central distinction is Majesty-style indirect control: you cannot issue direct orders to heroes, only set incentives and watch them act. Town and colony management layers sit on top of the hero system. Reviews flag balance problems, unclear objectives, and bugs; Steam rating is Mostly Positive at 70%, with a 13.4-hour median playtime. Suits players drawn to indirect-command strategy over hands-on squad tactics.
Not for you if you want direct tactical combat control, or need clearly explained objectives and a polished, bug-free ruleset.
6
Epic Manager - Create Your Own Adventuring Agency!
PCMac
Choose Your Own AdventureRogue-liteEconomy
$17.99 ~11 hr median no co-op complexity: moderate 66.4% of 241
The Squirrel's verdictEpic Manager matches the adventuring-agency premise and adds contract negotiation with recruits and a map-exploration layer on top of turn-based combat. Players who enjoy haggling over hero deals and discovering the map alongside agency growth will find more variety here than in a pure tactics game. Combat runs slowly and reviewers flag AI freezes, grammar errors throughout the UI, and optimization problems as persistent issues.
Not for you if you need polished, well-paced combat rather than a rougher build with reported bugs, AI freezes, and pervasive text errors.
7
RPGDwarfRetro
$4.99 ~10.1 hr median no co-op complexity: moderate 60.2% of 576
The Squirrel's verdictBoth share guild-master framing, adventurer rosters, and loot-driven progression instead of pure story-first RPG structure. The overlap ends there: this is a much larger, grindier system, with up to 48 adventurers, heavy equipment-checking, and no auto-combat, closer to a repetitive dungeon crawler than the tight buildcrafting the anchor delivers.
Not for you if you want tight tactical buildcrafting rather than large-roster loot management with heavy manual inventory checking and grinding.
8
Redemption: Eternal Quest
PC
RPGTurn-BasedStrategy RPG
$4.99 ~2 hr median no co-op complexity: light 57.1% of 196
The Squirrel's verdictHands-off quest resolution is the defining mechanic here: you pick paths and watch text-described outcomes, with no inventory, equipment, or direct combat. Reviewers compare it to football management sims rather than tactical RPGs. Steam rating is Mixed at 57% positive, and median playtime is 2 hours, suggesting most players find the depth limited. Suits players who want a low-friction guild sim over tactical squad-building.
Not for you if you want direct turn-based tactical combat and deep character builds rather than text-resolved quest outcomes.