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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.
War for the Overworld
PCMacLinux
Dungeon CrawlerBase-BuildingVillain Protagonist
$5.99 ~36 hr median no co-op complexity: moderate 85.9% of 8k
The Squirrel's verdictPlayers who want slow, methodical dungeon-building will find War for the Overworld pushes hard against that style: reviewers consistently describe AI that burrows through walls, traps destroyed as fast as they're placed, and campaign pacing that punishes anything but fast offensive play. The dungeon-keeper mechanics are all present — dig rooms, funnel heroes, defend your core — but the execution skews toward RTS speed. Steam rating is Very Positive at 86%, median playtime 36 hours.
Not for you if you prefer deliberate, defensive base-building; the campaign actively penalizes slow or careful play.
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Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
Rogue-liteParty-Based RPGCRPG
Jank Tolerant Jank TolerantRough edges and bugs — rewarding if you don't mind them.
$17.99 ~16.6 hr median no co-op complexity: moderate 89% of 418
The Squirrel's verdictEscape the Mad Empire is a roguelite dungeon crawler, not a base-builder: you recruit a party of five from a randomized pool, run procedurally generated dungeons, and lose characters permanently. Real-time party control over independent units is the mechanical overlap with Dungeons 3, but there are no rooms to construct, no minion economy to manage, and no narrator. Steam rating is Very Positive at 89%, median playtime 16.6 hours.
Not for you if you want dungeon construction and base management rather than roguelite runs, or require gamepad support.
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Base-BuildingVillain ProtagonistResource Management
$39.99 ~45.7 hr median no co-op complexity: light 69.1% of 13k
The Squirrel's verdictEvil Genius 2 puts you in the villain seat: build a secret lair, manage minions, and fend off agents, with a world-domination map layer Dungeons 3 lacks. The comic tone carries over, but reviewers repeatedly describe the base-building as dumbed down relative to its predecessor, with trap mechanics simplified and pacing that stalls on timers. Steam rating is Mixed at 69%, median playtime 45.7 hours, no co-op.
Not for you if you want deep trap and minion systems; reviews describe simplified mechanics and idle timer loops that dominate mid-to-late game.
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Tower DefenseDungeon CrawlerFantasy
$14.99 ~12.7 hr median no co-op complexity: light 75.7% of 2k
The Squirrel's verdictDungeon Tycoon shares Dungeons 3's core structure — place rooms, traps, and monsters, then watch heroes path toward your treasure — but strips out the comedy and voiced campaign for a bare tycoon format. Reviewers describe thin content, slow progression with little player agency, and long idle stretches between hero waves. Paid DLC has released ahead of bug fixes. $14.99, no co-op, median playtime 12.7 hours.
Not for you if you want a campaign with comedic writing and consistent pacing, or dislike idle waiting and content that feels unfinished.
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Base-BuildingMedievalFantasy
$24.99 ~12 hr median no co-op complexity: moderate 71.3% of 2k
The Squirrel's verdictNaheulbeuk's Dungeon Master centers economic and needs-based simulation more than combat: rooms must satisfy minion requirements, pay schedules matter, and you cannot remove a room once placed. Invader defense exists but reviewers describe it as a small piece of a larger management sim rather than the main event. Pathfinding complaints are recurring. Mostly Positive at 71%, median playtime 12 hours, no co-op.
Not for you if you want direct unit control in combat or expect base defense to be the primary gameplay focus rather than economic micromanagement.
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Base-BuildingVillain ProtagonistUnderground
$14.99 ~8.1 hr median no co-op complexity: moderate 68.9% of 318
The Squirrel's verdictDwelvers builds on the same foundations as Dungeons 3 — underground rooms, farms, dining halls, a dungeon heart to defend — but replaces scripted campaign structure and voiced comedy with freeform cube-terrain mining closer to Dwarf Fortress. Reviews praise how authentically it channels Dungeon Keeper, but multiple reviewers flag the game as abandoned and incomplete years after release. Steam rating is Mixed at 69%, median playtime 8.1 hours.
Not for you if you want a finished, actively developed game; reviewers describe it as incomplete and without meaningful updates.
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RPGDwarfRetro
$4.99 ~10.1 hr median no co-op complexity: moderate 60.2% of 576
The Squirrel's verdictDungeons 3 has you managing a growing roster of minions and defending a base you built room by room. Adventurer Manager drops the base-building and RTS combat entirely, putting you in charge of up to 48 adventurers, sending them on quests, and sorting through heavy volumes of loot and equipment instead of walls and hallways.
Not for you if you came for room-by-room base design and real-time defense rather than turn-based dungeon crawling and item-by-item equipment checks across dozens of characters.
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Base-BuildingCuteRogue-like
$24.99 ~32 hr median no co-op complexity: moderate 54.1% of 776
The Squirrel's verdictGoblin Stone swaps Dungeons 3's dungeon-building for a lair-and-raid roguelite loop: manage a goblin warband, breed traits, run chapter-based combat runs instead of building rooms and repelling heroes. No co-op. Voice acting and character death are highlighted strengths. For players who liked Dungeons 3's base management, this trades it for permadeath-driven squad building.
Not for you if you want stable base-building over combat runs, since reviews report frequent crashes, a memory leak, and shallow long-term progression.