stash / turn-based strategy / sid meier’s civilization® vi

Games like Sid Meier’s Civilization® VI

5 stashed · built from 376,113 Sid Meier’s Civilization® VI reviews · checked July 2026

Sid Meier’s Civilization® VI's profile — each match's bars are measured against this
One More Turn
98
Strategic Depth
75
Content Longevity
90
Progression Depth
80
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Old World

PCMacLinux
4XGrand StrategyTurn-Based Strategy
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$9.99 ~58.8 hr median co-op complexity: heavy 82.3% of 7k

The Squirrel's verdictPlayers who want character-driven 4X strategy will find Old World's dynasty succession, trait systems, and event-driven dilemmas give each campaign a narrative texture absent from most empire builders. The orders/action-point system limits moves per turn, AI opponents play competently at higher difficulties, and resource scarcity forces real trade-offs. Median playtime runs 58.8 hours. Co-op is available.

Not for you if you want pure economic and military optimization without character traits, dynasty events, or resource scarcity shaping decisions.

How it compares
One More Turn
78
Strategic Depth
85
Content Longevity
72
Progression Depth
65
chase it → games like Old World
2
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
Grand StrategyTurn-Based Strategy4X
$14.99 ~27 hr median no co-op complexity: light 88% of 2k

The Squirrel's verdictOzymandias suits players who want a transparent, fast-resolving 4X: fixed maps, no fog of war, and sessions that finish in one to three hours. The ruleset is deliberately minimal — tech, expansion, resource management, victory conditions — but reviewers note that small early decisions compound into meaningful strategic problems. Median playtime is 27 hours. No co-op.

Not for you if you want fog of war, randomly generated maps, late-game complexity that scales across many hours, or any co-op option.

How it compares
One More Turn
62
Strategic Depth
45
Content Longevity
35
Progression Depth
25
3

Hexarchy

PCMac
Turn-BasedCard GameResource Management
$19.99 ~19.3 hr median co-op complexity: light 82% of 2k

The Squirrel's verdictHexarchy keeps the 4X shell—expand, build, tech up—but replaces Civ VI's district micromanagement with deckbuilding, cutting matches down to an hour instead of dozens. Maps are small, tech trees are thin, and reviewers note an obvious optimal play each turn. Fits players who want short strategy sessions rather than deep long-game planning.

Not for you if you want a real single-player campaign, large maps, or Civ VI's depth of strategic options each turn.

How it compares
One More Turn
62
Strategic Depth
35
Content Longevity
30
Progression Depth
25
chase it → games like Hexarchy
4
Budget Pick Budget PickThe best game here for the least money.

Demise of Nations

PCMacLinux
4XTurn-Based StrategyGrand Strategy
Monetized MonetizedHeads up: leans on microtransactions or free-to-play hooks.
Free ~9.7 hr median co-op 81.5% of 552

The Squirrel's verdictDemise of Nations shares the hex-grid, turn-based empire building and tech/upgrade research of Civ VI, but strips the district micromanagement down to a leaner resource-and-unit system with faster turns. Free to try with co-op multiplayer, it suits players who want the Civ shape without Civ VI's planning overhead. Median playtime sits under 10 hours.

Not for you if you want the district-stacking depth and long single-player campaigns Civ VI offers, since most maps beyond Ancient and Medieval Europe cost extra.

How it compares
One More Turn
55
Strategic Depth
45
Content Longevity
35
Progression Depth
40
5

Yield! Fall of Rome

PCMac
Turn-Based CombatTurn-Based Strategy4X
$19.99 ~6.8 hr median co-op complexity: light 72.2% of 263

The Squirrel's verdictYield! Fall of Rome is built for players who want the 4X loop — city-building, varied victory conditions, territorial expansion — in sessions that fit a single sitting. Set entirely in ancient Rome, matches finish in around 30 minutes and a full campaign in an evening. Co-op is available. Median playtime is 6.8 hours. Some reviewers flag slow unit movement as a pacing friction.

Not for you if you want sprawling multi-era campaigns, large maps, or deep long-game complexity rather than a compressed, short-session 4X.

How it compares
One More Turn
45
Strategic Depth
50
Content Longevity
30
Progression Depth
35

Same series

Grouped by shared name or studio — not matched by the engine.

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Sid Meier’s Civilization® VI's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

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