stash / rogue-lite / shortest trip to earth

Games like Shortest Trip to Earth

8 stashed · built from 1,436 Shortest Trip to Earth reviews · checked July 2026

Shortest Trip to Earth's profile — each match's bars are measured against this
Survival Pressure
85
Strategic Depth
78
Learning Curve
15
Content Longevity
70
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.

Space Haven

PCMacLinux
Base-BuildingSpaceColony Sim
$24.99 ~47.1 hr median no co-op complexity: moderate 85.8% of 11k

The Squirrel's verdictShip design and crew management are central here too, but Space Haven replaces roguelike runs and permadeath with persistent colony-sim building — you grow one vessel over many hours rather than restarting after each death. Reviews cite a rough tutorial and a clunky UI as the main barriers, not difficulty. Median playtime runs 47.1 hours.

Not for you if you want tight roguelike runs with permadeath stakes rather than open-ended ship building and long-term colony management.

How it compares
Survival Pressure
52
Strategic Depth
55
Learning Curve
30
Content Longevity
55
chase it → games like Space Haven
2
Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Void War

PC
Rogue-liteSpacePerma Death
Moral Weight Moral WeightHard choices with real consequences are central here.
$19.99 ~36.7 hr median no co-op complexity: moderate 94.3% of 4k

The Squirrel's verdictBoarding actions are the tactical focus Void War leans into hardest — crew-level combat in a grimdark setting with mutants, psykers, and daemons filling the role of enemy factions. Reviewers describe it as FTL with more granularity and a heavier grimdark atmosphere, and note that the developer has added substantial content post-launch. Median playtime is 36.7 hours.

Not for you if you want a difficulty level as punishing and unforgiving as Shortest Trip — reviewers find Void War's learning curve noticeably gentler.

How it compares
Survival Pressure
72
Strategic Depth
65
Learning Curve
60
Content Longevity
75
3
Sci-fiTactical RPGTrading
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$14.99 ~70.9 hr median no co-op complexity: heavy 83.6% of 4k

The Squirrel's verdictBoth are punishing space sims where systems overlap into unpredictable failure states and losing runs teach you more than winning ones. Star Traders swaps Shortest Trip's single-ship internal management for a persistent open world of crews, contracts, and RNG-driven skill checks across a full map. Median playtime runs 70+ hours, for players who want the grind extended, not shortened.

Not for you if you want a clear tutorial or predictable outcomes instead of heavy RNG skill checks deciding most encounters.

How it compares
Survival Pressure
72
Strategic Depth
75
Learning Curve
22
Content Longevity
78
4
Budget Pick Budget PickThe best game here for the least money.

Void Destroyer 2

PC
Space SimOpen WorldAction
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$9.99 ~42.6 hr median no co-op 80.2% of 672

The Squirrel's verdictNewtonian dogfighting and RTS-scale fleet expansion define Void Destroyer 2's identity: you start with a single fighter and build toward commanding large fleets across an open map, with a ship and upgrade count reviewers describe as overwhelming. The learning curve is steep and the game is unstable — reviews cite frequent crashes that worsen as fleet size grows, and only 0.7% of owners have completed the campaign. Median playtime runs 42.6 hours.

Not for you if you need a stable, polished experience — reviews report persistent crashes and bugs even after years.

How it compares
Survival Pressure
35
Strategic Depth
65
Learning Curve
30
Content Longevity
45
5

Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)

PCMacLinux
4XTactical RPGTurn-Based
$14.99 ~20.4 hr median no co-op 79% of 839

The Squirrel's verdictHalcyon 6 centers on defending a space station you build and research over time, with squad-based JRPG turn combat as the main tactical layer. Progression is persistent — crew, upgrades, and research carry forward rather than resetting on death. Reviews note that the management depth is shallower than it appears, with resource and research decisions rarely feeling consequential. Median playtime is 20.4 hours.

Not for you if you want deep strategic decisions or roguelike permadeath — reviewers find the management systems thin and combat repetitive.

How it compares
Survival Pressure
42
Strategic Depth
38
Learning Curve
45
Content Longevity
40
6
ActionSci-fiAdventure
$15.99 ~14.7 hr median no co-op complexity: moderate 74.4% of 3k

The Squirrel's verdictFixed missions with persistent crew and unlock progression define Space Crew's structure: you run the same mission types repeatedly, managing crew stations and damage in real time while grinding toward ship improvements. Reviewers flag slow unlock pacing, a misleading tutorial, and hidden progression systems as friction points. Median playtime is 14.7 hours.

Not for you if you want roguelike run-and-restart structure — this is a linear mission campaign with grind-heavy unlock pacing.

How it compares
Survival Pressure
82
Strategic Depth
55
Learning Curve
22
Content Longevity
38
7
SpaceSci-fiBase-Building
$19.99 ~29.2 hr median no co-op complexity: moderate 75.4% of 2k

The Squirrel's verdictThe Last Starship shares Shortest Trip's focus on internal system management and crew placement, but removes the roguelike run structure entirely — one persistent ship you build and modify over time, with no sector-jumping under permadeath pressure. Reviews flag an underdeveloped endgame and bugs that reviewers describe as inconsistent with a full release. Median playtime is 29.2 hours.

Not for you if you came for permadeath tension and repeated roguelike runs — reviews describe thin endgame content and performance problems once ships get large.

How it compares
Survival Pressure
35
Strategic Depth
40
Learning Curve
30
Content Longevity
20
chase it → games like The Last Starship
8

Rogue Station

PC
Rogue-liteBase-BuildingSpace
$9.99 ~12.1 hr median no co-op complexity: light 77.5% of 231

The Squirrel's verdictRogue Station layers Rimworld-style base-building onto internal-ship combat: skill trees per ship part and roguelite unlocks between runs soften the single-run harshness of Shortest Trip. Reviews flag door and weapon bugs as real obstacles to stability. At $9.99 with a median playtime around 12 hours, it's a lower-stakes entry into the genre.

Not for you if you want polished, stable systems — reviews report bugs that can brick runs or make weapons non-functional.

How it compares
Survival Pressure
35
Strategic Depth
25
Learning Curve
55
Content Longevity
20

Same series

Grouped by shared name or studio — not matched by the engine.

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Shortest Trip to Earth's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

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