stash / base-building / space haven

Games like Space Haven

8 stashed · built from 10,906 Space Haven reviews · checked July 2026

Space Haven's profile — each match's bars are measured against this
City Building
82
Survival Pressure
68
One More Turn
78
Learning Curve
28
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.

X4: Foundations

PCLinux
Space SimEconomySpace
$49.99 ~167.4 hr median no co-op complexity: heavy 79.9% of 29k

The Squirrel's verdictX4 operates at galaxy scale: manage a living economy, build fleets, and run trade networks across dozens of sectors without a scripted endpoint. Where Space Haven keeps you focused on one crew's survival, X4 expands outward into fleet command and empire logistics. Median playtime sits at 167.4 hours, but reviewers consistently flag that tutorials explain mechanics without connecting them to actual play.

Not for you if you found Space Haven's interface already frustrating — X4 reviewers describe a steeper, more poorly-signposted learning curve.

How it compares
City Building
78
Survival Pressure
18
One More Turn
62
Learning Curve
18
2
Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Stardeus

PCMacLinux
ExplorationColony SimBase-Building
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~53.8 hr median no co-op complexity: heavy 87% of 2k

The Squirrel's verdictStardeus is built around automation puzzles — power routing, robot tasking, and a dense tech tree — that must be unlocked before basic ship functions work. Reviewers who enjoy optimizing layered systems rate it highly; those expecting to manage a crew from the start describe the early research wall as a grind that disrespects player time. Median playtime is 53.8 hours.

Not for you if you want life support and basic resources available without grinding through a long research queue first.

How it compares
City Building
78
Survival Pressure
52
One More Turn
62
Learning Curve
28
chase it → games like Stardeus
3
Budget Pick Budget PickThe best game here for the least money.
Base-BuildingAutomationResource Management
$19.99 ~40.6 hr median co-op complexity: moderate 80.9% of 3k

The Squirrel's verdictBoth put you in first-person control of a space base you shape yourself, managing power and resource chains while automation slowly takes over the grind. Astro Colony trades Space Haven's crew-survival tension and ship combat for factory-style automation and asteroid-catching, with co-op support. Median playtime runs 40.6 hours, shorter and more focused than Space Haven's open-ended runs.

Not for you if you want survival stakes and crew management rather than automation-chain building, or you need deep endgame content beyond a defined progression tree.

How it compares
City Building
52
Survival Pressure
12
One More Turn
28
Learning Curve
38
chase it → games like Astro Colony
4
CyberpunkOpen WorldOpen World Survival Craft
Jank Tolerant Jank TolerantRough edges and bugs — rewarding if you don't mind them.
$19.99 ~59.2 hr median no co-op complexity: heavy 80.6% of 3k

The Squirrel's verdictBoth games have you managing a ship's interior room by room, balancing power, hull integrity, and crew survival while scavenging to keep a fragile vessel running. Ostranauts trades Space Haven's fleet-building and combat scope for a grittier, single-ship salvage loop centered on inventory management, with a steeper and less-explained learning curve than most games in this space.

Not for you if you want clear tutorials and polished systems rather than a barebones framework you have to puzzle out yourself.

How it compares
City Building
72
Survival Pressure
65
One More Turn
52
Learning Curve
18
chase it → games like Ostranauts
5
SpaceSci-fiBase-Building
$19.99 ~29.2 hr median no co-op complexity: moderate 75.4% of 2k

The Squirrel's verdictThe Last Starship centers on designing and building ships cell by cell while keeping crew and resources in order under survival pressure. Reviewers describe less research depth and fewer systems than Space Haven, and note the 1.0 release arrived with limited endgame content. Priced at $19.99 with a median playtime of 29.2 hours, it offers a more streamlined version of the same core loop.

Not for you if you want endgame depth and system verticality — reviewers describe its systems as thin and performance-limited on larger ships.

How it compares
City Building
52
Survival Pressure
28
One More Turn
25
Learning Curve
30
chase it → games like The Last Starship
6

Starminer

PC
Space SimEconomySci-fi
$29.99 ~23.6 hr median no co-op complexity: moderate 74.7% of 2k

The Squirrel's verdictSpace Haven's ship-building carries over: assemble vessels from modular pieces with real physics constraints rather than free-form shapes. Starminer trades Space Haven's crew-survival management for flight, mining, and combat systems with Newtonian movement. Fits players who want the construction loop without the colony-logistics layer, and don't mind slower, physics-driven piloting.

Not for you if you came for crew management and base survival rather than flying and mining, or you want fast, arcade-style ship handling.

How it compares
City Building
55
Survival Pressure
25
One More Turn
45
Learning Curve
35
7

The Spatials: Galactology

PCMacLinux
City BuilderColony SimBase-Building
$12.99 ~15.8 hr median no co-op complexity: moderate 68.9% of 257

The Squirrel's verdictCrew assignment, automated resource production, and base expansion under pressure map closely to Space Haven's loop. Galactology swaps ship-hull construction for a fixed station and layers in tourism-sim elements. Median playtime is 15.8 hours; reviewers note content runs thin after the opening stretch, and the mouse-only control scheme with no keyboard shortcuts draws repeated criticism.

Not for you if you came for ship-building and crew progression — reviewers say both systems are thin or absent here.

How it compares
City Building
62
Survival Pressure
35
One More Turn
55
Learning Curve
38
8

Interstellaria

PCMacLinux
SpaceExplorationDiplomacy
$9.99 ~9.1 hr median no co-op complexity: moderate 55.9% of 410

The Squirrel's verdictA plot-guided campaign with FTL-style combat and planet exploration, Interstellaria gives you a crew to station-manage and a story arc to follow rather than a freeform ship-building sandbox. At a median of 9.1 hours, the scope is far narrower than Space Haven's open-ended runs. Reviewers cite bugs, UX friction, and disappointment relative to expectations, with a Mixed Steam rating.

Not for you if you want ship construction, deep crew systems, or an open sandbox rather than a scripted campaign.

How it compares
City Building
5
Survival Pressure
35
One More Turn
40
Learning Curve
30

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Space Haven's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →