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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
FantasyDark FantasyProcedural Generation
Jank Tolerant Jank TolerantRough edges and bugs — rewarding if you don't mind them.
$9.99 ~30.2 hr median no co-op 92.6% of 22k
The Squirrel's verdict9 Kings is a single-player kingdom defense roguelike built around card drafting: pick perks each round, stack combos, and hold off waves of kings. Very Positive rated at $9.99 with a median 30.2 hours, it suits players chasing the broken-build high over many runs. Multiplayer exists but has no private lobby support, making friend matches impossible.
Not for you if you want to fight friends directly — co-op is absent and multiplayer has no private lobbies.
How it compares
Auto-Battle Automation 72 2
Auto BattlerInventory ManagementPvP
$14.99 ~63.4 hr median no co-op 91.3% of 20k
The Squirrel's verdictBackpack Battles is a grid inventory autobattler: you arrange items on a backpack grid to build a fighting loadout, then watch battles resolve automatically against opponents matched asynchronously. At $14.99, Very Positive rated, and a median 63.4 hours, it suits players who want deep build-crafting without any real-time control. Reviewers flag matchmaking and balance issues at higher ranks.
Not for you if you want real-time control over combat, or to fight friends directly rather than async strangers.
How it compares
Auto-Battle Automation 78 3
Action RoguelikeBullet HellMagic
$0.99 ~12.4 hr median no co-op 93.7% of 4k
The Squirrel's verdictSeraph's Last Stand keeps the card-and-upgrade stacking that makes ROUNDS builds spiral out of control, but strips the human opponents: this is solo roguelike survival against waves, not friends you can obliterate. Runs get genuinely powerful past wave 30. Costs a dollar, no co-op, no multiplayer chaos.
Not for you if you play ROUNDS for the local multiplayer combat rather than the build-crafting, since this is solo-only.
How it compares
Auto-Battle Automation 45 4
Closest Match Closest MatchThe most similar game to the anchor, by what players say. Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
WesternTrading Card GameTurn-Based Tactics
Monetized MonetizedHeads up: leans on microtransactions or free-to-play hooks.
Free ~5.1 hr median no co-op 95.1% of 998
The Squirrel's verdict.Forty-Five is a free, solo roguelike that treats the gun-building mechanic as its core: each run you draft cards to assemble both a deck and a weapon, then fight through story-driven levels. Reviewers praise the depth given the price, though some flag balance quirks and limited card variety. Median playtime is 5.1 hours, no co-op.
Not for you if you play ROUNDS for physics-based multiplayer combat with friends rather than solo card-run strategy.
How it compares
Auto-Battle Automation 10 5
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
ComedyTacticalTabletop
$5.99 ~5.7 hr median co-op 94% of 552
The Squirrel's verdictCard Hog keeps the card-driven build-your-power idea from ROUNDS but drops the physics-based gun combat for a turn-based grid crawler where you move by clicking adjacent cards. Co-op is supported, sessions run short at a median 5.7 hours, and it suits players who want the deckbuilding half of ROUNDS without the real-time bullet chaos.
Not for you if you came for physics-based melee/gun brawling and real-time PvP chaos rather than turn-based card strategy.
How it compares
Auto-Battle Automation 10 6
Co-op CampaignDungeon CrawlerFantasy
$24.99 ~30.4 hr median co-op 85.6% of 5k
The Squirrel's verdictHELLCARD keeps the friends-in-a-lobby chaos but swaps ROUNDS' 1v1 gunfights for card-based co-op combat, up to three players building decks together against waves of enemies. Sessions run long, around 1:20 minimum, and progression between characters is thin. Best for groups wanting a shared deckbuilder rather than duels.
Not for you if you want quick match-based rounds against friends rather than long cooperative runs building a shared deck.
How it compares
Auto-Battle Automation 15 7
FORWARD: Escape the Fold - Ultimate Edition
PCMac
Dungeon CrawlerTurn-Based TacticsChoices Matter
$4.49 ~8.8 hr median no co-op 85.7% of 676
The Squirrel's verdictFORWARD keeps the card-picks-build-your-run structure ROUNDS uses for guns, but applies it to solo dungeon crawling instead of multiplayer combat. Reviewers report runs that feel identical fast, with limited item variety across a roster of eight characters. At $4.49 and a median 8.8 hours, it suits someone who wants the card mechanic without ROUNDS's chaos or friends required.
Not for you if you came to ROUNDS for the multiplayer chaos and modding scene, since this is solo-only with reviewers calling runs repetitive after a few hours.
How it compares
Auto-Battle Automation 10 8
MemesAuto BattlerComic Book
$16.99 ~39.4 hr median no co-op 75.1% of 5k
The Squirrel's verdictMeme Mayhem is a solo roguelike deckbuilder where each run pits you against bosses with distinct attack patterns you need to read and counter during card selection. RNG shapes every run, but reviewers note that boss-specific prep — stacking HP for one fight, regen for another — rewards planning. Rated Mostly Positive at $16.99, median playtime 39.4 hours.
Not for you if you play ROUNDS to compete against friends, since Meme Mayhem has no multiplayer or co-op modes.
How it compares
Auto-Battle Automation 82