stash / memes / meme mayhem

Games like Meme Mayhem

8 stashed · built from 5,075 Meme Mayhem reviews · checked July 2026

Meme Mayhem's profile — each match's bars are measured against this
Auto-Battle Automation
90
RNG Dependence
78
Compulsive Loop
65
Learning Curve
72
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.

9 Kings

PCMac
FantasyDark FantasyProcedural Generation
Jank Tolerant Jank TolerantRough edges and bugs — rewarding if you don't mind them.
$9.99 ~30.2 hr median no co-op 92.6% of 22k

The Squirrel's verdictEach of 9 Kings' nine kings has a distinct set of cards and synergies, so every run's build strategy is shaped by which king you're playing. At $9.99 and 30.2 median hours, it's one of the longer commitments on this list. Reviews highlight frequent, well-received updates that have added game modes and rebalanced content, alongside frustrations around reroll costs and a punishing quest mode.

Not for you if you want private multiplayer lobbies — the added multiplayer mode has no option to play with a specific friend.

How it compares
Auto-Battle Automation
72
RNG Dependence
78
Compulsive Loop
65
Learning Curve
60
chase it → games like 9 Kings
2

Dicey Dungeons

PCMacLinux
Mouse onlyCuteCartoon
Dice-Based Dice-Based
$14.99 ~27 hr median no co-op 89.2% of 12k

The Squirrel's verdictDice replace Meme Mayhem's number-stacking, but the shape is the same: run-based fights where you read the enemy and prep your build around its specific gimmick before committing. Six distinct characters each reshuffle the core dice mechanic differently. At $14.99 for a finished 2019 release, there's no ongoing balance patching or content drip to track, just fixed runs of about 27 hours median.

Not for you if you want long-term meta-progression across runs or expect the numbers-go-up scaling Meme Mayhem provides.

How it compares
Auto-Battle Automation
5
RNG Dependence
72
Compulsive Loop
45
Learning Curve
65
chase it → games like Dicey Dungeons
3
Dungeon CrawlerChoices MatterDice
Dice-Based Dice-Based
$14.99 ~17.5 hr median no co-op 92.1% of 3k

The Squirrel's verdictDie in the Dungeon's core mechanic is a dice-placement matrix: you roll dice and position them to interact with enemy debuffs and your own buffs, with four classes that each use the matrix differently. The strategic layer is more visible turn to turn than most luck-heavy roguelikes. Reviewers flag two recurring problems — the matrix becomes unreadable when multiple effects stack on one space, and pervasive looping animations cannot be disabled.

Not for you if you get bothered by constant looping animations, or prefer luck-driven number-scaling over visible dice-placement strategy.

How it compares
Auto-Battle Automation
10
RNG Dependence
55
Compulsive Loop
40
Learning Curve
55
chase it → games like Die in the Dungeon
4

Dice & Fold

PCMacLinux
Dungeon CrawlerDiceSolitaire
Dice-Based Dice-Based
$12.99 ~15.8 hr median no co-op 83.7% of 4k

The Squirrel's verdictDice & Fold places dice into skill slots each turn for yourself and a companion across a series of turn-based battles, with meta-progression currencies unlocking between runs. The 2024 release has 15.8 median hours logged. Multiple reviewers flag poor balance as the main issue: several characters feel underpowered, item choices converge on the same picks, and outcomes often feel determined by rolls rather than slot decisions.

Not for you if you need meaningful counterplay to bad rolls rather than accepting outcomes that reviewers describe as luck-driven and poorly balanced.

How it compares
Auto-Battle Automation
10
RNG Dependence
82
Compulsive Loop
45
Learning Curve
40
chase it → games like Dice & Fold
5

RUNGORE

PC
Trading Card GameReal Time TacticsBeat 'em up
$14.99 ~7.9 hr median no co-op 86.2% of 1k

The Squirrel's verdictRUNGORE swaps turn-based number-crunching for real-time card autobattling: you play cards on a timer instead of planning a full turn, with the same meme-heavy tone and permadeath runs. Reviewers call it more twitch-idle than deck-builder, with less build control since played cards vanish permanently. Median playtime sits at 7.9 hours, well short of a long-haul roguelike commitment.

Not for you if you want deep build strategy and card control rather than a fast real-time reflex loop with disappearing cards.

How it compares
Auto-Battle Automation
72
RNG Dependence
78
Compulsive Loop
52
Learning Curve
45
chase it → games like RUNGORE
6

Throne of Bone

PCMac
Auto BattlerFantasyDark Fantasy
$16.99 ~17.9 hr median no co-op 86.4% of 332

The Squirrel's verdictThrone of Bone runs the same read-the-fight-then-build-for-it loop as Meme Mayhem: you scout what's coming and gear your minions accordingly, luck deciding how well that plan holds. Reviews report combos converging on the same few builds and no difficulty toggle, so replay depth is thinner. No co-op, $16.99, median 17.9 hours played.

Not for you if you want escalating difficulty and long-term build variety — reviews describe minion combos repeating fast with no difficulty scaling option.

How it compares
Auto-Battle Automation
72
RNG Dependence
45
Compulsive Loop
38
Learning Curve
70
7
Closest Match Closest MatchThe most similar game to the anchor, by what players say. Budget Pick Budget PickThe best game here for the least money.

FORWARD: Escape the Fold - Ultimate Edition

PCMac
Dungeon CrawlerTurn-Based TacticsChoices Matter
$4.49 ~8.8 hr median no co-op 85.7% of 676

The Squirrel's verdictEight characters with three abilities each, card-based movement, and runs short enough to finish in an afternoon define FORWARD's structure. At $4.49 it's one of the cheaper options in the genre, with 8.8 hours median playtime. Reviews note the content thins out fast — some players report winning repeatedly within the first few hours — but the boss-read-then-plan loop is intact throughout.

Not for you if you want runs that stay unpredictable past early clears, or expect active ongoing updates.

How it compares
Auto-Battle Automation
10
RNG Dependence
65
Compulsive Loop
35
Learning Curve
70
8
GamblingAuto BattlerChoices Matter
Moral Weight Moral WeightHard choices with real consequences are central here.
$7.99 ~8.4 hr median no co-op 71.9% of 1k

The Squirrel's verdictSpin Hero is a slot-machine roguelite: each fight plays out by spinning a slot reel built from your item pool, with RNG determining how far your setup carries you. Four heroes with three variations each keep early runs distinct. At $7.99 and 8.4 median hours it's a lean package. Reviewers note that wins and losses track item-drop RNG more than player decisions about the reel.

Not for you if you want mechanics that reward active decisions over watching a slot reel resolve, or expect ongoing developer support.

How it compares
Auto-Battle Automation
80
RNG Dependence
75
Compulsive Loop
50
Learning Curve
70
chase it → games like Spin Hero

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Meme Mayhem's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

Own a pile of games like this already? Audit your hoard → Paste your Steam profile, see what you buried.