stash / colony sim / oxygen not included

Games like Oxygen Not Included

8 stashed · built from 142,479 Oxygen Not Included reviews · checked July 2026

Oxygen Not Included's profile — each match's bars are measured against this
Simulation Fidelity
95
Logistics Depth
90
Survival Pressure
78
Automation Depth
82
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.

Factorio

PCMacLinux
AutomationBase-BuildingResource Management
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$35 ~231.8 hr median co-op complexity: heavy 97.5% of 232k

The Squirrel's verdictFactorio is a logistics and belt-engineering game where you build and continuously rebuild a factory to defend against enemy raids while optimizing throughput. The systems-obsession loop — designing production lines, scrapping inefficient sections, scaling up — is its core appeal, and a 231.8-hour median playtime reflects how deep that loop runs. Co-op is supported. The colony-survival angle is absent; what remains is pure industrial optimization under pressure.

Not for you if you want colonist needs, environmental simulation, or survival tension rather than production-line and base-defense optimization.

How it compares
Simulation Fidelity
62
Logistics Depth
95
Survival Pressure
45
Automation Depth
90
chase it → games like Factorio
2
Base-BuildingAutomationOpen World
$39.99 ~144.1 hr median co-op complexity: moderate 97.3% of 275k

The Squirrel's verdictFirst-person factory building on a large open 3D world is Satisfactory's defining angle: you walk your production lines, place machines by hand, and watch belts carry materials across a landscape that visibly fills with infrastructure. Disassembling and rebuilding costs nothing — full materials return every time. Co-op is supported. With a 144-hour median playtime, it suits players who want the optimization loop in a more exploratory, hands-on format.

Not for you if you want a top-down colony sim with colonist management and thermodynamics-driven systems rather than first-person open-world factory logistics.

How it compares
Simulation Fidelity
52
Logistics Depth
88
Survival Pressure
18
Automation Depth
82
chase it → games like Satisfactory
3

The Planet Crafter

PC
Open World Survival CraftBase-BuildingSurvival
$23.99 ~66.5 hr median co-op complexity: light 96% of 72k

The Squirrel's verdictPlanet Crafter is a first-person survival and terraforming game where you gather materials, place machines, and watch a planet's atmosphere change visibly over time. Co-op is supported and median playtime is 66.5 hours. The optimization loop is present but the survival pressure eases as early resource scarcity is resolved, and there is no closed-loop systems engineering of the kind that defines harder entries in the genre.

Not for you if you want sustained difficulty and tightening pressure — reviewers note the challenge diminishes once early scarcity is cleared.

How it compares
Simulation Fidelity
22
Logistics Depth
35
Survival Pressure
18
Automation Depth
40
4
Closest Match Closest MatchThe most similar game to the anchor, by what players say.
SpaceBase-BuildingScience
$34.99 ~182.1 hr median co-op complexity: heavy 87.7% of 9k

The Squirrel's verdictStationeers is a first-person space-station builder where you physically manipulate tools and manage a two-slot hand inventory to construct atmospheric, power, and logistics systems from scratch. Co-op is supported. Gas, heat, and power interlock the same way they do in ONI — fixing one system stresses another — but the simulation modeling goes deeper and the interface demands considerably more manual effort per action. Median playtime is 182.1 hours.

Not for you if the manual control scheme frustrates you — reviewers describe every action requiring two to three times more inputs than expected.

How it compares
Simulation Fidelity
92
Logistics Depth
85
Survival Pressure
78
Automation Depth
70
chase it → games like Stationeers
5
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.

dotAGE

PCMacLinux
Resource ManagementTurn-BasedRogue-lite
$17.59 ~49.3 hr median no co-op 95.1% of 3k

The Squirrel's verdictdotAGE is a turn-based roguelike village sim where you place workers each round, manage scarce resources, and watch villagers die to random events and mounting disasters. A solo developer made it; the overwhelmingly positive rating and 49.3-hour median playtime reflect a tight, repeatable loop. Runs end and restart with new seeds rather than continuing indefinitely, and reviewers describe the pacing as closer to a puzzle game than an open colony builder.

Not for you if you want continuous real-time simulation of gas and heat systems rather than discrete turn-based runs that reset.

How it compares
Simulation Fidelity
28
Logistics Depth
62
Survival Pressure
72
Automation Depth
15
chase it → games like dotAGE
6
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar. Budget Pick Budget PickThe best game here for the least money.
Base-BuildingCity BuilderSurvival
Free ~3.8 hr median no co-op 89.1% of 2k

The Squirrel's verdictBoth center a colony around scarce oxygen and citizens who die to preventable environmental mistakes. First Breath swaps ONI's gas/liquid/heat simulation for a surface-level survival city builder against wind and drought events, with weaker pathfinding AI and shallower production chains. It suits players who want ONI's premise in a short, free, low-commitment session rather than a deep systems puzzle.

Not for you if you came to ONI for its interlocking thermodynamics and gas-simulation depth rather than a simplified scavenge-and-survive loop.

How it compares
Simulation Fidelity
35
Logistics Depth
25
Survival Pressure
65
Automation Depth
20
chase it → games like Oxygen: First Breath
7

Mercury Fallen

PCMac
Sci-fiSurvivalColony Sim
$9.99 ~37.2 hr median no co-op complexity: moderate 78.5% of 316

The Squirrel's verdictMercury Fallen covers familiar underground colony-building ground: dig rooms, wake survivors, manage resources, and research tech on an alien world. The scope is smaller than ONI's and the systems are shallower — no layered physics simulation. Reviewers flag late-game balance problems and a content drop-off once early research is complete. Median playtime runs about 37 hours. Suits players drawn to the early setup and progression arc of the genre.

Not for you if you want sustained late-game challenge — reviewers report balance issues and little to do once the early research arc is finished.

How it compares
Simulation Fidelity
35
Logistics Depth
52
Survival Pressure
28
Automation Depth
40
8

Oxygen

PC
City BuilderBase-BuildingSurvival
$14.99 ~16.8 hr median no co-op complexity: light 72.3% of 895

The Squirrel's verdictOxygen shares the surface setup of ONI: settlers under a dome, oxygen generation, and resource balancing against a hostile environment. The underlying systems are considerably simpler — reviewers describe easily obtainable resources, unexplained mechanics, no win condition, and difficulty that does not increase over time. At $14.99 and a 16-hour median playtime, it fits players who want a low-stakes introduction to the dome-colony genre.

Not for you if you want interlocking physics-driven systems with a real difficulty curve — reviewers call the mechanics basic and progression essentially endless without escalation.

How it compares
Simulation Fidelity
28
Logistics Depth
35
Survival Pressure
30
Automation Depth
20

Same series

Grouped by shared name or studio — not matched by the engine.

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Oxygen Not Included's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

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