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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Classic ClassicOlder, proven, and still worth your time.
DrivingTransportationOpen World
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$4.99 ~63.7 hr median co-op complexity: light 97.5% of 930k
The Squirrel's verdictSame driving-job loop as Motor Town: accept contracts, haul cargo, manage routes solo or in co-op. ETS2 drops the multi-vehicle sandbox and player-run economy for one job, trucking, done across a large European map with no server politics or Discord requirements to worry about.
Not for you if you want the vehicle variety and open economic sandbox rather than a focused, solo-friendly trucking job.
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Closest Match Closest MatchThe most similar game to the anchor, by what players say.
Automobile SimDrivingOpen World
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$4.99 ~67.7 hr median co-op complexity: light 96.9% of 194k
The Squirrel's verdictAmerican Truck Simulator covers the same cargo-hauling job loop as Motor Town but narrows the vehicle roster to semi trucks across a large road network, with co-op available. There is no production economy or shared-server friction. Median playtime runs around 68 hours, and the game holds an overwhelmingly positive rating built over years of updates.
Not for you if you want buses, wreckers, or motorsport variety rather than long-haul trucking specifically.
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Open WorldAutomobile SimDriving
$14.99 ~24.9 hr median co-op complexity: light 82.2% of 7k
The Squirrel's verdictPlayers who want low-stakes heavy-machinery operation without a multiplayer economy will find something here: cranes, dump trucks, and construction vehicles to drive around job sites, with co-op for two. Reviews are consistent that the actual construction is minimal — contracts reduce to hauling materials between points, there is no damage model, and economy management is nearly absent.
Not for you if you expect real construction mechanics rather than driving vehicles between delivery points, or want consequences for bad driving.
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Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
RPGSurvivalTrading
$7.99 ~31.4 hr median no co-op complexity: moderate 88.2% of 1k
The Squirrel's verdictDustland Delivery suits players who want logistics and resource management on long hauls but in a post-apocalyptic setting. On top of cargo runs, it layers party management, fuel and food tracking, combat, crafting, and quests into a solo-only experience. Median playtime reaches around 31 hours, though some reviews note the game left early access with features still marked coming soon.
Not for you if you dislike turn-based or percentage-based combat systems, or want real vehicles and open-world driving rather than a top-down caravan management loop.
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DrivingImmersive SimTrading
$14.99 ~13.2 hr median no co-op complexity: light 79.4% of 1k
The Squirrel's verdictUsed Cars Simulator keeps single-player vehicle work but replaces trucking jobs entirely with buying, stealing, repairing, and reselling cars, with survival mechanics layered in. No co-op is available. Reviews cite a slow progression grind, thin content after roughly seven hours of main story, and rough police AI alongside the car-theft minigames.
Not for you if you want co-op driving with friends, or dislike eating, drinking, and sleeping mechanics mixed into a vehicle-focused game.
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Automobile SimOpen WorldDriving
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$19.99 ~4.9 hr median co-op complexity: light 70.8% of 2k
The Squirrel's verdictTruck & Logistics Simulator covers job-based hauling across cars, trucks, and forklifts with co-op support, making it the closest structural match to Motor Town's multi-vehicle work loop. Reviews consistently place it a step below ATS in physics and immersion, note a small map, repetitive jobs, and stability issues. Vehicle customization is shallow and steering on a gamepad draws complaints.
Not for you if you want ATS/ETS2-level physics and map scale, or a deep customization system and long-term content variety.