stash / rpg / dustland delivery

Games like Dustland Delivery

8 stashed · built from 1,259 Dustland Delivery reviews · checked July 2026

Dustland Delivery's profile — each match's bars are measured against this
Survival Pressure
72
Economic Depth
68
Cozy / Relaxation
45
Content Longevity
38
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.

Mr. Prepper

PCMac
SurvivalBase-BuildingCrafting
$19.99 ~21.7 hr median no co-op complexity: light 80.2% of 5k

The Squirrel's verdictMr. Prepper roots you in a single bunker with a fixed storyline — no truck, no traveling party, no combat encounters. The loop is crafting, farming, and running errands above ground to build a rocket, which reviewers describe as grindy and repetitive. Unexpected story twists are a noted positive. Platforms include PC and Mac; median playtime is 21.7 hours.

Not for you if you want open travel, party management, or combat — the bunker is the entire play space and fighting is absent.

How it compares
Survival Pressure
20
Economic Depth
25
Cozy / Relaxation
35
Content Longevity
30
chase it → games like Mr. Prepper
2

A Merchant's Promise

PC
PhysicsImmersive SimMedieval
$9.99 ~7 hr median no co-op complexity: light 87.3% of 292

The Squirrel's verdictA Merchant's Promise targets players who want a relaxed trading-and-foraging loop with minimal survival pressure. Fuel, food, and water demands are light; the focus is wagon logistics, cargo weight management, and NPC trading across towns. Median playtime is 7 hours, no co-op. The game is in early access, and reviewers note survival elements feel underdeveloped in their current state.

Not for you if you want meaningful survival systems, party combat, or a feature-complete release.

How it compares
Survival Pressure
30
Economic Depth
70
Cozy / Relaxation
60
Content Longevity
25
3

Evolution of Ages: Settlements

PC
RPGCraftingBase-Building
$8.99 ~75.8 hr median no co-op complexity: moderate 86.3% of 292

The Squirrel's verdictBoth games hide real depth—resource management, town-building, worker/party logistics—behind rough presentation and thin documentation. Settlements trades Dustland's road trip and combat for turn-based settlement management with an RPG combat layer, no driving, no fuel management. Fits players who liked managing towns and resources more than the truck-driving parts.

Not for you if you need a clean modern UI—reviews describe it as barely functional with dated graphics and inconsistent tooltips.

How it compares
Survival Pressure
45
Economic Depth
72
Cozy / Relaxation
35
Content Longevity
68
4
Budget Pick Budget PickThe best game here for the least money.
Colony SimSurvivalBase-Building
$6.99 ~34.8 hr median no co-op complexity: moderate 80.7% of 2k

The Squirrel's verdictBase-builders and demon-fighters who also want a survival management layer are the target here. Judgment: Apocalypse Survival Simulation uses a randomly generated world, three survivors, and research-gated progression through scavenging and construction. It drops Dustland's road trip and delivery economy entirely in favor of stationary base operations. Median playtime runs 34.8 hours. Reviews flag combat as a recurring weakness.

Not for you if you want freedom in progression order, or expect combat to be competent rather than central and frustrating.

How it compares
Survival Pressure
72
Economic Depth
35
Cozy / Relaxation
8
Content Longevity
38
5
Closest Match Closest MatchThe most similar game to the anchor, by what players say.
Hand-drawnPost-apocalypticTrading
$11.99 ~37.1 hr median no co-op complexity: moderate 79.2% of 1k

The Squirrel's verdictDust to the End keeps the post-apocalyptic caravan formula: squad management, vehicle upkeep, trading runs, town relations, and turn-based combat. Combat here uses shared action points and unit abilities rather than Dustland's percentage-based fights reviewers found random. The main story is fixed instead of choice-driven, suiting players who want tighter tactical combat over freeform decisions.

Not for you if you want your choices to shape the story or fresh variety between zones — reviewers describe the trading loop and combat as grindy and repetitive after the opening hours.

How it compares
Survival Pressure
55
Economic Depth
65
Cozy / Relaxation
15
Content Longevity
40
chase it → games like Dust to the End
6

The Happy Hereafter

PC
$3.99 ~6.1 hr median no co-op 78.4% of 436

The Squirrel's verdictBoth let you build and upgrade a settlement through resource gathering and quest-driven unlocks, with no real combat pressure and a relaxed pace. The Happy Hereafter strips out Dustland's fuel, food, tire, and party-management layers entirely: building placement is fixed, progression is linear, and the whole thing runs about 6 hours median. Fits players who want the town-building loop without the survival-logistics grind.

Not for you if you came for Dustland's depth in combat, crafting, and resource juggling, since this is a short, linear, casual builder with fixed layouts.

How it compares
Survival Pressure
5
Economic Depth
35
Cozy / Relaxation
78
Content Longevity
18
7

Outbound

PC
ExplorationBase BuildingDecorating
Cozy CozyLow-stress and wholesome — a game to unwind with.
$24.99 ~21.5 hr median co-op complexity: light 73.7% of 2k

The Squirrel's verdictOutbound is a co-op camper road trip built around crafting, scavenging, and vehicle customization across open terrain. It replaces party combat and trading routes with stamina limits, carry-weight caps, and an engine overheating mechanic that forces frequent stops. Median playtime is 21.5 hours; two-player co-op is supported.

Not for you if you want trading routes, party combat, or a less friction-heavy resource loop — stamina, carry weight, and overheating are central, not optional.

How it compares
Survival Pressure
62
Economic Depth
30
Cozy / Relaxation
28
Content Longevity
35
8

This Merchant Life

PC
RPGMedievalTrading
$10.99 ~12.1 hr median no co-op complexity: light 75.3% of 186

The Squirrel's verdictPure merchant mechanics and writing define This Merchant Life: buy-low-sell-high runs across nine towns, reputation tracking, random events, and cart upgrades, all without zombie survival systems. There is no fuel, food, crafting, or party combat. The tone draws on Douglas Adams-style humor, and the loop runs a median 12.1 hours. Fits players who want the trading economy stripped of survival logistics.

Not for you if you want fuel, food, crew management, or combat alongside the trading loop.

How it compares
Survival Pressure
55
Economic Depth
70
Cozy / Relaxation
45
Content Longevity
35

Same series

Grouped by shared name or studio — not matched by the engine.

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Dustland Delivery's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

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