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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
Mouse onlyCuteCartoon
Dice-Based Dice-Based
$14.99 ~27 hr median no co-op 89.2% of 12k
The Squirrel's verdictDicey Dungeons also builds combat around dice you roll and reassign each turn, but structures runs as six distinct characters with their own gimmick mechanics rather than Dicefolk's chimera-catching loop. Reviewers flag repetitive missions and thin meta-progression, similar complaints to Dicefolk's build-variety issue. Median playtime sits at 27 hours, suiting players who want short, character-focused dice runs over persistent squad-building.
Not for you if you want deckbuilding depth or long-term meta progression rather than short, gimmick-driven character runs.
2
Turn-Based TacticsNinjaProcedural Generation
$14.99 ~29.3 hr median no co-op 95.2% of 7k
The Squirrel's verdictShogun Showdown is a grid-based tactical roguelike where every enemy telegraphs its next move, turning combat into a positioning and sequencing puzzle rather than a reroll gamble. Reviewers with 100-plus hours cite consistent build variety and weapons that all function meaningfully. At $14.99 and a median 29.3 hours, it offers substantially more run-to-run decision space than most dice-adjacent roguelikes.
Not for you if you prefer randomness-driven combat over fully telegraphed enemy patterns that reward careful pre-planning.
3
Closest Match Closest MatchThe most similar game to the anchor, by what players say.
Dungeon CrawlerChoices MatterDice
Dice-Based Dice-Based
$14.99 ~17.5 hr median no co-op 92.1% of 3k
The Squirrel's verdictDie in the Dungeon builds its combat around dice placement instead of Dicefolk's dice-driven turn control, with four classes handling the roguelike deckbuilder loop differently. Reviewers report the dice matrix gets cluttered once multiple effects stack on one space, and builds lean toward incremental stat growth rather than distinct strategies. This suits players who want a dice-based combat puzzle over Dicefolk's chimera-capture structure.
Not for you if you're sensitive to constant looping animations and wiggling visual effects, or you need clear builds rather than incremental stat scaling.
4
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
Die in the Dungeon: PROLOGUE
PCMac
FantasyProcedural GenerationCute
Monetized MonetizedHeads up: leans on microtransactions or free-to-play hooks.
~5.7 hr median no co-op 95.1% of 450
The Squirrel's verdictDie in the Dungeon: PROLOGUE swaps Dicefolk's dueling-dice combat for a deckbuilder where dice replace cards, rerolled each turn to shape your hand. Reviews describe a short roguelike loop with real randomness but limited strategic depth once you've seen the core trick. Median playtime sits at 5.7 hours, so treat this as a demo-scale sample, not a full campaign.
Not for you if you need build-defining choices and enemy attack values you can actually plan around, not vague weak/strong labels.
5
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
Turn-Based TacticsBoard GameFantasy
Dice-Based Dice-Based
$5.99 ~21.7 hr median no co-op 94.5% of 600
The Squirrel's verdictCircadian Dice keeps dice as the core resource, upgrading faces from a shop between fights instead of collecting chimeras, but reviewers single out class and relic variety as the deeper build-defining layer Dicefolk was accused of lacking. Each class and dungeon plays distinctly, with secret paths and rigging mechanics adding decision points beyond reroll management.
Not for you if you dislike RNG-heavy damage checks or resent runs that force a choice between currency and score progression.
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Dungeon CrawlerDiceSolitaire
Dice-Based Dice-Based
$12.99 ~15.8 hr median no co-op 83.7% of 4k
The Squirrel's verdictDice & Fold offers 35 unlockable characters — a wider roster than most dice roguelikes — paired with meta-upgrade currencies earned after each run. You and a companion place rolled dice into skill slots across set rounds, with build direction shifting as unlocks accumulate. Reviewers flag hard item and character balance skews, frequent UI bugs, and unskippable in-game ads for the publisher's other titles.
Not for you if you're sensitive to poor item balance, unresolved bugs, or in-game advertisements that cannot be removed.
7
Auto BattlerFantasyDark Fantasy
$16.99 ~17.9 hr median no co-op 86.4% of 332
The Squirrel's verdictThrone of Bone suits players who want to experiment with minion-combo building across a necromancer-themed roster of classes, assembling summons whose abilities chain together across fights. Each class offers a distinct starting identity, and the art style is a consistent strength reviewers cite. At $16.99 and a median 17.9 hours, the content is limited — reviewers note class differences thin out and combos converge quickly.
Not for you if you need difficulty scaling options, co-op, or runs that stay mechanically distinct well past the first few hours.
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Budget Pick Budget PickThe best game here for the least money.
FORWARD: Escape the Fold - Ultimate Edition
PCMac
Dungeon CrawlerTurn-Based TacticsChoices Matter
$4.49 ~8.8 hr median no co-op 85.7% of 676
The Squirrel's verdictPlayers who want quick, low-cost card-based runs will find FORWARD's positioning system — moving a character across dungeon cards and activating abilities — a clean, contained puzzle. Eight characters each bring three abilities, but reviewers consistently report the variation runs dry fast: most find the mechanics exhausted within a handful of sessions. At $4.49 and a median 8.8 hours, the scope matches the price.
Not for you if you need cloud saves, build variety that holds past a dozen runs, or longer campaigns.