1
Rogue-likeMinimalistChoices Matter
$7.99 ~8.2 hr median no co-op complexity: light 87% of 376
The Squirrel's verdictRollScape shares dice-rolling-as-core-mechanic and a build-your-run structure with Dice Legacy, but strips away city management, real-time pressure, and the clunky UI entirely. It's a lighter, cheaper roguelike about pushing dice-based runs further each time, for people who liked Dice Legacy's dice manipulation but wanted something more focused and less fussy to control.
Not for you if you want the city-building, survival, and legacy-campaign depth rather than a stripped-down dice-run roguelike with few build variations.
2
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
City BuilderMedievalPvP
$14.99 ~9.8 hr median co-op complexity: light 83.6% of 688
The Squirrel's verdictDice Kingdoms shares dice-based resource collection and settlement building with Dice Legacy, but replaces real-time pressure with turn-based phases where everyone acts simultaneously, cutting downtime and resolving the mechanic-clash reviewers flagged. It adds co-op, letting friends build and attack each other's islands. Fits players who wanted the dice-and-building loop without real-time friction.
Not for you if you want a long solo campaign — median playtime is under 10 hours, and reviewers describe turtling strategies and inconsistent ranged combat accuracy.
3
Closest Match Closest MatchThe most similar game to the anchor, by what players say. Budget Pick Budget PickThe best game here for the least money.
Colony SimSurvivalBase-Building
$6.99 ~34.8 hr median no co-op complexity: moderate 80.7% of 2k
The Squirrel's verdictBoth are survival city-builders about managing a small population against escalating threats: base-building, resource chains, research gates, and combat waves. Judgment is turn-free in a different way — it runs on scavenging expeditions and RPG survivor stats rather than dice mechanics, with a longer median playtime near 35 hours and no real-time UI clutter to fight.
Not for you if you want the dice-and-plate-spinning puzzle layer itself, since Judgment replaces that with looting runs and combat-heavy survivor management.
4
Colony SimCity BuilderPost-apocalyptic
$13.49 ~24.8 hr median no co-op complexity: light 79.4% of 1k
The Squirrel's verdictBoth are survival city-builders about managing resources against real-time pressure while surrounded by hostile forces. After Inc: Revival drops the dice mechanic entirely for straightforward resource-and-army management, and trades Dice Legacy's open-ended survival for a fixed campaign structure with timed missions. Suits players who want the city-builder-under-siege loop without dice-based randomness.
Not for you if you want an open-ended survival mode rather than a finite campaign built around set missions and timers.
5
RPGSurvivalAdventure
$19.99 ~39.9 hr median no co-op complexity: moderate 76.9% of 2k
The Squirrel's verdictBoth are survival management games about keeping a small population alive through scarce resources and hostile events. Dead In Vinland swaps Dice Legacy's real-time dice mechanics for turn-based survival colony management with RPG-style character stats, relationships, and combat. Fits players who want the survival-scarcity loop without the real-time clock.
Not for you if you're sensitive to heavy percentage-based RNG governing combat and character outcomes, which multiple reviewers document as inconsistent and tedious.
6
Final Outpost: Definitive Edition
PCMacLinux
SurvivalBase-BuildingReal-Time
$6.99 ~7.5 hr median no co-op complexity: light 77.5% of 200
The Squirrel's verdictSame survival city-builder shape: manage a population against a repeating day/night cycle, balance food and storage, no co-op. Where Dice Legacy layers dice-rolling puzzle mechanics onto real-time management, Final Outpost strips it down to manual clicking and reallocation, with a fixed sequence of required actions rather than open-ended strategy.
Not for you if you want branching strategy rather than one strict repeatable order of actions, or you dislike click-based harvest timing with no pause option.
7
Rogue-liteSurvivalPuzzle
$13.99 ~7.9 hr median no co-op complexity: light 75.3% of 473
The Squirrel's verdictLandnama shares the dice-driven survival city-builder core: manage a settlement, roll for resources and threats each cycle, balance growth against random setbacks. Unlike Dice Legacy's real-time clash, Landnama runs in discrete seasonal rounds, giving cleaner turn-style pacing. Median playtime sits under 8 hours, so this suits players who want the same dice-and-settlement puzzle in a shorter, less grindy package.
Not for you if you want long-term replayability, since multiple reviews describe a fixed winning path and little strategic variation after the first run.
8
Colony SimCity BuilderTabletop
$24.99 ~15 hr median no co-op complexity: heavy 71.8% of 2k
The Squirrel's verdictSame survival city-builder skeleton: manage a community through waves of escalating crises with buildings that have unintuitive resource dependencies. As Far As The Eye is turn-based, not real-time, so the plate-spinning is more deliberate. It still lacks mid-run saves, and UI clarity is a shared complaint. For players wanting Dice Legacy's systems without the real-time clock.
Not for you if you need to save mid-run, since a bad turn can end a long attempt with no way back.