stash / city builder / dice legacy

Games like Dice Legacy

8 stashed · built from 1,053 Dice Legacy reviews · checked July 2026

Dice Legacy's profile — each match's bars are measured against this
City Building
72
Survival Pressure
68
Micromanagement
80
Pressure Pacing
75
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.

dotAGE

PCMacLinux
Resource ManagementTurn-BasedRogue-lite
$17.59 ~49.3 hr median no co-op 95.1% of 3k

The Squirrel's verdictdotAGE is a turn-based village management roguelike built around worker placement: assign pips each turn, manage resource chains, and survive escalating divine threats across runs that vary through randomized events and unlocks. Reviewers describe it as feeling like a puzzle game as much as a city-builder, with mounting difficulty that rewards meticulous planning. Median playtime sits near 50 hours, and the solo developer is noted as actively engaged with players.

Not for you if you want open-ended strategic variety — reviewers note the puzzle element is large enough that there is often one correct approach per situation.

How it compares
City Building
72
Survival Pressure
68
Micromanagement
65
Pressure Pacing
25
chase it → games like dotAGE
2
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.

Roll

PCMac
DiceRoguelike DeckbuilderScore Attack
$4.99 ~9.8 hr median no co-op 92.2% of 423

The Squirrel's verdictRoll reduces the dice concept to a focused turn-based scoring loop: a fixed number of rolls per run, upgrade purchases between rounds, and score-chasing as the sole objective. There is no city management, no survival layer, and no real-time pressure. Reviewers describe it as easy to learn but strategically layered, though some note slow transition animations and a desire for an endless mode. Median playtime sits near 10 hours.

Not for you if you came to Dice Legacy for city management and survival stakes rather than the dice mechanics themselves.

How it compares
City Building
0
Survival Pressure
5
Micromanagement
15
Pressure Pacing
10
3

RollScape

PC
Rogue-likeMinimalistChoices Matter
$7.99 ~8.2 hr median no co-op complexity: light 87% of 376

The Squirrel's verdictRollScape shares dice-rolling as its core mechanic and a push-your-run-further structure with Dice Legacy, but removes city management, survival stakes, and complex UI entirely. Each run involves rolling dice, selecting from a small set of upgrades, and reaching a score threshold. Reviewers flag limited build variety — roughly four upgrade categories with no meaningful difference between character choices — and a median playtime around 8 hours.

Not for you if you want city-building, survival depth, or a wide range of strategic build paths rather than a focused, short dice-run roguelike.

How it compares
City Building
0
Survival Pressure
20
Micromanagement
10
Pressure Pacing
15
4
Budget Pick Budget PickThe best game here for the least money.
Colony SimSurvivalBase-Building
$6.99 ~34.8 hr median no co-op complexity: moderate 80.7% of 2k

The Squirrel's verdictScavenging expeditions and RPG survivor stats sit at Judgment's core: send survivors out to loot, manage their individual skills and conditions, and defend a base against demon waves. That structure shares the resource-chain and research-gate loop of Dice Legacy but runs as a base-building simulation rather than a dice-placement puzzle, with a median playtime near 35 hours. Reviewers flag serious combat balance problems and a fixed build order that limits player agency.

Not for you if you want dice mechanics or open-ended strategy — reviewers describe one correct build path and repetitive combat.

How it compares
City Building
65
Survival Pressure
60
Micromanagement
55
Pressure Pacing
45
5

Luckitown

PCMac
Tower DefenseTurn-Based StrategyResource Management
$2.49 ~6.2 hr median no co-op 83.8% of 265

The Squirrel's verdictBoth use dice-rolling as the resource engine for city-building against waves of enemies, with dice held across turns and building requirements tied to specific face combinations. Luckitown is turn-based instead of real-time, removing the plate-spinning clash reviewers noted in Dice Legacy, but reviews describe late-game turns bogging down under building and unit effects.

Not for you if you want combat and dice outcomes to feel predictable rather than trial-and-error random, or need a long single-playthrough game since median playtime runs about 6 hours.

How it compares
City Building
62
Survival Pressure
55
Micromanagement
45
Pressure Pacing
25
6

Final Outpost: Definitive Edition

PCMacLinux
SurvivalBase-BuildingReal-Time
$6.99 ~7.5 hr median no co-op complexity: light 77.5% of 200

The Squirrel's verdictSame survival city-builder shape: manage a population against a repeating day/night cycle, balance food and storage, no co-op. Where Dice Legacy layers dice-rolling puzzle mechanics onto real-time management, Final Outpost strips it down to manual clicking and reallocation, with a fixed sequence of required actions rather than open-ended strategy.

Not for you if you want branching strategy rather than one strict repeatable order of actions, or you dislike click-based harvest timing with no pause option.

How it compares
City Building
45
Survival Pressure
60
Micromanagement
70
Pressure Pacing
65
7

Landnama

PCMacLinux
Rogue-liteSurvivalPuzzle
$13.99 ~7.9 hr median no co-op complexity: light 75.3% of 473

The Squirrel's verdictLandnama structures each run as discrete seasonal rounds: roll dice for resources, settle new territories, and manage threats in a clear turn-style rhythm. Median playtime lands under 8 hours, making runs noticeably shorter and less grindy than Dice Legacy's endgame waves. The settlement-and-dice puzzle is comparable in feel, but reviewers consistently describe a single fixed path to victory with little strategic variation once you know it.

Not for you if you want long-term replayability, since multiple reviews describe a fixed winning path and little strategic variation after the first run.

How it compares
City Building
45
Survival Pressure
55
Micromanagement
30
Pressure Pacing
25
8

As Far As The Eye

PCMacLinux
Colony SimCity BuilderTabletop
$24.99 ~15 hr median no co-op complexity: heavy 71.8% of 2k

The Squirrel's verdictAs Far As The Eye is a turn-based crisis management game: every few turns a new event — fire, disease, flooding — demands immediate resource rerouting. Buildings carry unintuitive dependencies that reviewers single out as a shared pain point. The turn structure gives more time to plan each response than Dice Legacy's real-time loop allows, though there is no mid-run save, and a bad sequence of crises can end a long attempt with no recovery option. Median playtime runs about 15 hours.

Not for you if you need to save mid-run, since a bad turn can end a long attempt with no way back.

How it compares
City Building
62
Survival Pressure
75
Micromanagement
70
Pressure Pacing
40
chase it → games like As Far As The Eye

Same series

Grouped by shared name or studio — not matched by the engine.

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Dice Legacy's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

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