stash / colony sim / as far as the eye

Games like As Far As The Eye

8 stashed · built from 2,120 As Far As The Eye reviews · checked July 2026

As Far As The Eye's profile — each match's bars are measured against this
Survival Pressure
82
Logistics Depth
72
Strategic Depth
68
Learning Curve
18
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.

dotAGE

PCMacLinux
Resource ManagementTurn-BasedRogue-lite
$17.59 ~49.3 hr median no co-op 95.1% of 3k

The Squirrel's verdictA wandering village elder avatar you direct across the map is dotAGE's clearest structural departure — you're not just managing a settlement from above but moving through it turn by turn across campaigns reviewers describe as running roughly 280 turns. Worker-placement puzzle logic runs tighter here than in most colony sims, and the roguelike randomness is rated overwhelmingly positive by 95% of reviewers. Median playtime sits around 49 hours.

Not for you if puzzle-like optimization with a single correct approach per situation frustrates you more than open-ended strategy.

How it compares
Survival Pressure
72
Logistics Depth
78
Strategic Depth
82
Learning Curve
52
chase it → games like dotAGE
2

Terracards

PCMacLinux
Roguelike DeckbuilderDeckbuildingRogue-lite
$8.99 ~13.4 hr median no co-op complexity: moderate 85% of 754

The Squirrel's verdictEach Terracards run draws from a reshuffled card pool, so the session length and starting conditions vary rather than following a fixed campaign arc. The survival-management tension — chain-dependency buildings, escalating crises — carries over from the genre, but runs clock in around 13 hours at the median and can be restarted without a long commitment. Reviewers note frequent active development and updates alongside mechanics that go unexplained.

Not for you if you want unlockable progression or clear explanations of mechanics rather than systems learned through repeated failure.

How it compares
Survival Pressure
35
Logistics Depth
65
Strategic Depth
55
Learning Curve
25
3
Budget Pick Budget PickThe best game here for the least money.
Colony SimSurvivalBase-Building
$6.99 ~34.8 hr median no co-op complexity: moderate 80.7% of 2k

The Squirrel's verdictJudgment drops the turn-based nomadic structure entirely in favor of real-time base-building against demon waves, with combat readiness and research gates shaping every production decision. Reviewers praise the base-building and scavenging but flag serious combat design problems and relentless task-completion alerts as friction points. At $6.99 and a median playtime of around 35 hours, it suits players who want resource-chain survival paired with active combat defense.

Not for you if real-time combat is unappealing, or constant task alerts and a rigid early build order will frustrate you.

How it compares
Survival Pressure
72
Logistics Depth
60
Strategic Depth
50
Learning Curve
35
4

Despotism 3k

PCMacLinux
Dark HumorSexual ContentPerma Death
$7.99 ~3.9 hr median no co-op complexity: light 76.8% of 4k

The Squirrel's verdictDespotism 3k runs shorter and faster than As Far As The Eye — median playtime is under 4 hours. It replaces hex-tile migration with real-time resource juggling under a ticking day counter, and its crisis events are often comedic prompts where picking the wrong answer ends your run outright. Players who can accept memorizing event outcomes and rapid clicking will find the humor and pace rewarding.

Not for you if you want run outcomes determined by planning rather than memorized event responses, or dislike repetitive high-speed clicking.

How it compares
Survival Pressure
78
Logistics Depth
35
Strategic Depth
30
Learning Curve
22
5

Dead In Vinland

PCMacLinux
RPGSurvivalAdventure
$19.99 ~39.9 hr median no co-op complexity: moderate 76.9% of 2k

The Squirrel's verdictNamed characters and a scripted story replace As Far As The Eye's procedural terrain and hex logistics. Dead In Vinland runs on turn-based combat and RNG-driven stat checks governing attacks, dodges, and character interactions — a structure reviewers either found compelling across 40-hour playthroughs or tedious within the first few hours. At $19.99, it suits players who want survival-crisis pacing attached to party management and character-driven narrative.

Not for you if heavy RNG on combat and social events frustrates you, or you want abstract resource puzzles over story.

How it compares
Survival Pressure
82
Logistics Depth
45
Strategic Depth
52
Learning Curve
28
chase it → games like Dead In Vinland
6

Kainga: Seeds of Civilization

PC
City BuilderRogue-liteOld School
$19.99 ~30.6 hr median no co-op complexity: moderate 76.9% of 765

The Squirrel's verdictPlayers who liked As Far As The Eye's production-chain puzzle but want city-building layers and tech-tree progression added on top will find Kainga worth attention. Unit pathfinding and AI are recurring complaints — villagers ignore orders, get stuck in terrain, and walk into hazards — so the experience is less controlled than As Far As The Eye's deliberate turn-based structure. Median playtime is around 30 hours.

Not for you if unreliable unit behavior and RNG-gated tech that can force an unwinnable run will wear on your patience.

How it compares
Survival Pressure
55
Logistics Depth
45
Strategic Depth
50
Learning Curve
25
7

Landnama

PCMacLinux
Rogue-liteSurvivalPuzzle
$13.99 ~7.9 hr median no co-op complexity: light 75.3% of 473

The Squirrel's verdictLandnama shares the tribe-management crisis loop and one-run-at-a-time structure: manage resources under recurring random hits (season rolls instead of environmental crises), build toward a single victory path, no mid-run saves to undo bad luck. It's shorter and more linear than As Far As The Eye — median playtime under 8 hours, with reviewers reporting little variation once you've won once.

Not for you if you want replayability across runs or different winning strategies rather than one linear path repeated with different dice.

How it compares
Survival Pressure
65
Logistics Depth
40
Strategic Depth
25
Learning Curve
60
8

Gold Gold Adventure Gold

PC
RTSCity BuilderGod Game
$24.99 ~13.4 hr median no co-op complexity: moderate 70.2% of 775

The Squirrel's verdictGold Gold Adventure Gold uses a Majesty-style indirect control system: you post quests for heroes rather than commanding units directly, and the town management layer runs alongside persistent colony survival with combat. Reviews flag balance problems and bugs alongside praise for its distinct identity. Median playtime is around 13 hours. It fits players drawn to indirect-control colony games who can tolerate rough edges in exchange for an unusual concept.

Not for you if balance problems and unpolished systems undermine your enjoyment, or you prefer direct unit control.

How it compares
Survival Pressure
55
Logistics Depth
45
Strategic Depth
50
Learning Curve
25

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is As Far As The Eye's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

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