stash / programming / autonauts

Games like Autonauts

8 stashed · built from 4,945 Autonauts reviews · checked July 2026

Autonauts's profile — each match's bars are measured against this
Automation Depth
92
Logistics Depth
75
Progression Depth
60
Learning Curve
45
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
AutomationBase-BuildingAdventure
$9.99 ~26.1 hr median no co-op 89.2% of 3k

The Squirrel's verdictNova Lands keeps automation central: you build machines to handle mining, crafting, and logistics instead of manually running every task, same as Autonauts. The difference is method — no robot programming, just placed automation, exploration, and combat across procedural islands. Median playtime runs 26 hours, rated Very Positive at $9.99.

Not for you if you expect Autonauts' robot-programming puzzle, or you're uneasy with default-on data collection reviewers say is hard to opt out of.

How it compares
Automation Depth
72
Logistics Depth
55
Progression Depth
65
Learning Curve
70
chase it → games like Nova Lands
2
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.

Assembly Planter

PC
AutomationBase-BuildingCrafting
$4.99 ~31 hr median no co-op complexity: moderate 90.4% of 250

The Squirrel's verdictAssembly Planter's defining mechanic is a Shrinker tool that lets you build recursive miniaturized factories, forcing space-optimization puzzles that Autonauts never demands. Automation here runs through conveyors and custom machines across a structured 20-level campaign rather than a programming system or open sandbox. At $4.99 with a Very Positive rating, it suits players who want a short, cheap, concept-driven automation game.

Not for you if UI friction is a dealbreaker for you — multiple reviewers describe fighting the inventory controls as reason enough to quit.

How it compares
Automation Depth
65
Logistics Depth
55
Progression Depth
35
Learning Curve
45
3
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.

GLADIABOTS - AI Combat Arena

PCMacLinux
Artificial IntelligenceCompetitivePvE
$14.99 ~17.6 hr median no co-op 88.7% of 897

The Squirrel's verdictGladiabots is built around designing behavior-tree AI for combat robots in arena battles — the same design-over-direct-play logic Autonauts uses, but applied to PvP rather than economy tasks. Single-player amounts to a tutorial; the real challenge comes from asynchronous multiplayer against other players' bots. A mandatory external account is required to access that multiplayer layer.

Not for you if you have no interest in competitive play against strangers, or microtransactions are a dealbreaker for you.

How it compares
Automation Depth
85
Logistics Depth
5
Progression Depth
40
Learning Curve
45
4
Budget Pick Budget PickThe best game here for the least money.
CraftingIncrementalResource Management
$6.99 ~13.5 hr median no co-op complexity: light 86.8% of 1k

The Squirrel's verdictLike Autonauts, Forage Wizard moves you from manual resource gathering into automating those same tasks. Automation caps early, though, and late-game items require heavy manual clicking that many reviewers call a grind, unlike Autonauts' programmable-bot depth carrying through the whole run. It's $6.99, Very Positive rated, with median playtime near 13.5 hours.

Not for you if you want automation depth to scale into the late game rather than fall back into manual clicking grind

How it compares
Automation Depth
35
Logistics Depth
40
Progression Depth
55
Learning Curve
60
chase it → games like Forage Wizard
5
Procedural GenerationAutomationBase-Building
$29.99 ~51.3 hr median co-op complexity: moderate 83.6% of 2k

The Squirrel's verdictOddsparks keeps Autonauts' core idea: assign creatures to gather, craft, and move goods instead of building conveyor belts by hand. It adds exploration, light combat, and co-op play on top of the automation loop. Reviews describe the automation itself as shallower than Factorio-style games, with paid DLC arriving after the 1.0 release.

Not for you if you want Factorio-level automation depth or dislike paid DLC arriving after the 1.0 release.

How it compares
Automation Depth
52
Logistics Depth
55
Progression Depth
60
Learning Curve
62
6
Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Craftomation 101: Programming & Craft

PCMacLinux
EducationProgrammingAutomation
$9.99 ~10.1 hr median no co-op 85.3% of 633

The Squirrel's verdictCraftomation 101 shares Autonauts' core loop: teaching robots to gather, craft, and repeat tasks instead of laying conveyor belts. Programming is visual drag-and-drop rather than Autonauts' record-and-replay system. It's smaller in scope, with a median playtime around 10 hours, suited to players who want a shorter, kid-friendly introduction to the same automation-by-robot idea.

Not for you if you need loops, arrays, or long-form automation puzzles — reviews note the visual programming lacks iteration and requires constant manual bonfire refueling.

How it compares
Automation Depth
62
Logistics Depth
35
Progression Depth
30
Learning Curve
45
7
AutomationProgrammingBase-Building
$29.99 ~58.4 hr median co-op complexity: heavy 79.9% of 2k

The Squirrel's verdictDesynced shares Autonauts' core loop: you program units to perform tasks rather than hand-place conveyors like Factorio. It adds the warfare and RTS layer that Autonauts split off into a separate game, plus co-op play. Behavior scripting runs deeper, but reviewers report it's inconsistently documented, and built-in unit functions often make scripting optional rather than necessary.

Not for you if you need a clear, well-documented tutorial and want pure automation without RTS combat or heavy micromanagement mixed in.

How it compares
Automation Depth
72
Logistics Depth
65
Progression Depth
58
Learning Curve
18
chase it → games like Desynced
8

Omega Crafter

PCMac
Open WorldAutomationSurvival
$24.99 ~16.4 hr median co-op 79.2% of 571

The Squirrel's verdictOmega Crafter asks you to program bots to handle gathering and crafting, then immediately sets those automated bases against biomes, world bosses, and survival pressure. Managing exploration, combat, and base defense runs alongside the scripting loop rather than being separate from it. Co-op is supported. Reviews note the combat and world variety are weaker than the automation side.

Not for you if you want pure automation puzzles without survival mechanics, boss fights, or open-world exploration woven in.

How it compares
Automation Depth
82
Logistics Depth
55
Progression Depth
60
Learning Curve
45

Same series

Grouped by shared name or studio — not matched by the engine.

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Autonauts's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

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