stash / automation / nova lands

Games like Nova Lands

8 stashed · built from 3,478 Nova Lands reviews · checked July 2026

Nova Lands's profile — each match's bars are measured against this
Automation Depth
78
Logistics Depth
70
Progression Depth
72
Cozy / Relaxation
65
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Budget Pick Budget PickThe best game here for the least money.

Outpath

PC
Base-BuildingCraftingFarming Sim
$14.99 ~19.9 hr median no co-op complexity: light 92.9% of 3k

The Squirrel's verdictOutpath is built for players who want island-expansion and resource automation with no combat involved. The loop — gather resources, unlock buildings, expand to new islands — runs about 20 hours and carries no fighting at any stage. Post-launch update history has been sparse, with one developer handling the project.

Not for you if you want enemies or combat mixed into your resource loop, or expect regular content updates after release.

How it compares
Automation Depth
55
Logistics Depth
50
Progression Depth
65
Cozy / Relaxation
72
chase it → games like Outpath
2
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.

Assembly Planter

PC
AutomationBase-BuildingCrafting
$4.99 ~31 hr median no co-op complexity: moderate 90.4% of 250

The Squirrel's verdictAssembly Planter suits players who want factory logic as a pure spatial puzzle: conveyors, resource processing, and recursive custom machines compressed into tight grids via the Shrinker mechanic. There is no exploration, no combat, and no adventure-game structure — the entire challenge is spatial optimization across 20 levels. Median playtime runs 31 hours. The concept earns consistent praise; the UI and inventory system draw consistent complaints.

Not for you if you need a smooth, intuitive interface — reviewers describe the UI as actively hostile to use.

How it compares
Automation Depth
72
Logistics Depth
65
Progression Depth
40
Cozy / Relaxation
60
3

AutoForge

PC
CraftingExplorationAutomation
$19.99 ~19.8 hr median co-op 87.3% of 463

The Squirrel's verdictAutoForge builds its automation loop around a side-scrolling platformer perspective: place assemblers, run conveyors, research new tools, and push into new territory — all navigated up and down rather than across a top-down map. Reviewers note research-gated exploration can leave players stalled on the same map segments fighting repeated enemy waves. Median playtime is 19.8 hours.

Not for you if you prefer north/south/east/west factory layouts, or find up/down platformer navigation at odds with how you think about base building.

How it compares
Automation Depth
72
Logistics Depth
68
Progression Depth
62
Cozy / Relaxation
45
4
Procedural GenerationAutomationBase-Building
$29.99 ~51.3 hr median co-op complexity: moderate 83.6% of 2k

The Squirrel's verdictSame automation-in-a-cozy-shell setup as Nova Lands: build factories, expand your base, watch resource chains grow. Oddsparks adds co-op, spark creatures that handle transport and combat, and a late-game tower-defense segment. Median playtime runs 51 hours. Fits players who want automation with more moving parts and a partner to build with.

Not for you if you want tight, polished UX — reviewers report persistent interface problems and describe the automation systems as inconsistent between cozy and hardcore.

How it compares
Automation Depth
52
Logistics Depth
48
Progression Depth
60
Cozy / Relaxation
55
5
Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Outworld Station

PC
AutomationBase-BuildingSpace
$18.99 ~40.1 hr median co-op complexity: moderate 85.1% of 808

The Squirrel's verdictOutworld Station shares Nova Lands' core loop: automate resource chains, unlock buildings, progress through production tiers. It adds co-op and a space setting, but reviews describe missions as heavily on-rails, with fixed resource points and little room to experiment or optimize. Median playtime is 40 hours, with an 85.1% positive rating.

Not for you if you want open-ended factory optimization — reviews consistently describe objectives as linear and maps as too constrained to allow meaningful strategic variation.

How it compares
Automation Depth
45
Logistics Depth
55
Progression Depth
50
Cozy / Relaxation
20
6

Starground

PCLinux
MiningAutomationDungeon Crawler
$13.99 ~9.3 hr median co-op 82.5% of 189

The Squirrel's verdictStarground combines automation survival with a dungeon system where the two mechanics directly feed each other: resources fuel the dungeon, and dungeon progress unlocks automation upgrades. Co-op is included. Reviewers put completion time between 2 and 9 hours, with content described as a solid foundation that is thin on depth beyond one dungeon and a boss.

Not for you if you want substantial late-game content or a long completion runway — the current build is short and light on systems beyond the core loop.

How it compares
Automation Depth
45
Logistics Depth
35
Progression Depth
30
Cozy / Relaxation
65
7

Kubifaktorium

PCLinux
AutomationCity BuilderColony Sim
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$19.99 ~29.7 hr median no co-op complexity: moderate 80.5% of 796

The Squirrel's verdictKubifaktorium shares Nova Lands' core loop: colonists and machines automate crafting chains, with logistics and stockpile routing driving progression through expanding bases. Progression is structured island-by-island rather than open-map, and stockpile management stays manual and click-heavy rather than deeply automated. Suited to players who liked worker-based automation but want a slower, more hands-on pace.

Not for you if you want automation depth closer to Factorio or expect each island to introduce new systems instead of repeating the last one.

How it compares
Automation Depth
45
Logistics Depth
55
Progression Depth
35
Cozy / Relaxation
30
8

Atrio: The Dark Wild

PC
SurvivalAutomationOpen World Survival Craft
$19.99 ~18.3 hr median no co-op complexity: moderate 79.9% of 601

The Squirrel's verdictAtrio shares the automation-and-base-building core of Nova Lands, with survival and a story-driven campaign layered in place of Nova's data-collection controversy. No opt-out data harvesting here, but reviews report persistent bugs around leaving your base (bees, pumps, water) that can stall production lines mid-playthrough.

Not for you if you want a polished, bug-free automation loop or deep filter/conveyor systems comparable to dedicated factory games.

How it compares
Automation Depth
52
Logistics Depth
45
Progression Depth
55
Cozy / Relaxation
25

Same series

Grouped by shared name or studio — not matched by the engine.

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Nova Lands's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

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