stash / cartoony / yao-guai hunter

Games like Yao-Guai Hunter

7 stashed · built from 2,304 Yao-Guai Hunter reviews · checked July 2026

Yao-Guai Hunter's profile — each match's bars are measured against this
Build Variety
78
Deck Synergy Depth
72
Run Variety
65
Learning Curve
55
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Three Kingdoms: The Blood Moon

PCMac
Turn-Based TacticsRetroMedieval
$8.99 ~20.5 hr median no co-op 92.3% of 826

The Squirrel's verdictThree Kingdoms: The Blood Moon keeps the Slay the Spire deckbuilding frame but drops the energy-per-turn system entirely: you retain your hand between turns, play only one attack per turn, and react to enemy attacks card by card during their turn. That reactive-turn structure is the actual departure, not a reskin. Suits players who want the genre's math without stamina management.

Not for you if you want deep run-to-run roguelike progression or real difficulty, since several reviewers call it easy and thin on replay hooks.

How it compares
Build Variety
30
Deck Synergy Depth
40
Run Variety
25
Learning Curve
75
2
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.

Yohane the Parhelion - NUMAZU in the MIRAGE -

PC
Dungeon CrawlerJRPGAnime
Cozy CozyLow-stress and wholesome — a game to unwind with.
$29.99 ~12.8 hr median no co-op 90.8% of 729

The Squirrel's verdictBuilt around Love Live's Yohane, Numazu in the Mirage is a card-battler roguelike designed as an accessible entry point to the genre. Builds outpace enemy difficulty quickly, there is no hard mode, and outfit variety is limited enough that reviewers report settling into the same options repeatedly. At 12.8 median hours, it suits players who want a low-friction, character-driven experience over mechanical challenge.

Not for you if you want escalating difficulty, a hard mode, or meaningful variety in builds across multiple runs.

How it compares
Build Variety
25
Deck Synergy Depth
30
Run Variety
20
Learning Curve
80
3

NEOVERSE

PCMac
Female ProtagonistJRPGNudity
$19.99 ~18.4 hr median no co-op 84.1% of 4k

The Squirrel's verdictNeoverse runs the same deckbuilding-roguelike loop as Yao-Guai Hunter: card combat, branching paths, per-character decks. The differences are the combo system (chaining card types for attack multipliers), no defense decay between turns, and a draw-to-5-until-mana-runs-out rule. Gear and skill upgrades give more control over your build than most Spire-likes allow. Fully released, not early access.

Not for you if you want deckbuilding that punishes bad choices rather than letting gear and skills smooth over weak runs.

How it compares
Build Variety
45
Deck Synergy Depth
50
Run Variety
35
Learning Curve
70
chase it → games like NEOVERSE
4
AdventureHand-drawnPvE
$24.99 ~27.4 hr median no co-op 87.7% of 1k

The Squirrel's verdictSlavic mythology art and four characters — each with separate decks, boss encounters, and events along branching paths — give Deathless its identity within the Slay the Spire formula. Reviewers describe the deck-building as more generous than most clones, though some find synergistic builds rare and animations slow. Median playtime is 27.4 hours. Suits players who want the genre's structure executed with care and strong visual presentation.

Not for you if you want fast, tight animations or card design that departs meaningfully from Slay the Spire's blueprint.

How it compares
Build Variety
55
Deck Synergy Depth
40
Run Variety
50
Learning Curve
30
5
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar. Budget Pick Budget PickThe best game here for the least money.

Zet Zillions

PC
SpaceExplorationDark Comedy
$3.99 ~19.3 hr median no co-op 88% of 767

The Squirrel's verdictZet Zillions runs the same Slay the Spire card-battle core but swaps the map for FTL-style branching paths and adds card fusion for combining cards mid-run. Reviews flag underused shops and fewer viable combos than advertised, but the sci-fi art and Wolfstride-adjacent presentation stand apart. Suits players wanting the deckbuilding loop with a different aesthetic and progression shape.

Not for you if you want deep card-combo variety, since reviewers report fusion options and unlockable decks run out fast.

How it compares
Build Variety
35
Deck Synergy Depth
40
Run Variety
35
Learning Curve
55
6

Lost In Fantaland

PCMac
Turn-Based TacticsAnimeBoard Game
$13.99 ~12.3 hr median no co-op 86.1% of 682

The Squirrel's verdictLost In Fantaland takes the same card-value math Yao-Guai Hunter borrowed from Slay the Spire and puts it on a grid, adding positioning to the usual energy-and-combo calculus. Six switchable skill sets replace character decks. Reviews flag repetitive runs past hour 15 and thin scaling. Median playtime sits at 12.3 hours.

Not for you if you want deep late-game scaling and content beyond a first playthrough, or need controller support.

How it compares
Build Variety
52
Deck Synergy Depth
45
Run Variety
40
Learning Curve
60
7

Indies' Lies

PC
Dungeon CrawlerFantasyProcedural Generation
$4.49 ~20.5 hr median no co-op 75.8% of 790

The Squirrel's verdictIndies' Lies runs the same turn-based, mana-and-deck loop as Yao-Guai Hunter, with multiple heroes, positioning elements, and extra character health bars layered on top. Reviews call it a heavier Slay the Spire clone rather than a fresh take. At $4.49 with 20.5 median hours logged, it suits players who want more of the same formula, not a different one.

Not for you if you want distance from Slay the Spire's structure rather than another close variant, or need offline play, since progress unlocks require an online connection.

How it compares
Build Variety
55
Deck Synergy Depth
50
Run Variety
45
Learning Curve
60

Same series

Grouped by shared name or studio — not matched by the engine.

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Yao-Guai Hunter's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

Own a pile of games like this already? Audit your hoard → Paste your Steam profile, see what you buried.