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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.
City BuilderClassicPirates
$6.99 ~10.8 hr median no co-op complexity: moderate 87.8% of 983
The Squirrel's verdictTropico Reloaded's two games establish the faction-and-edict framework the series built on: in Tropico 1 you balance El Presidente's image against citizen needs and foreign powers; Tropico 2 replaces the presidential setting entirely with pirate-crew management, making it the more distinct of the pair. Both run on early-2000s engines with no widescreen or resolution scaling, and the economic systems are simpler than anything in later entries.
Not for you if you need widescreen support, modern resolution options, or the multi-island production complexity of later entries.
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City BuilderColony SimAutomation
$24.99 ~34.3 hr median co-op complexity: moderate 85.6% of 1k
The Squirrel's verdictThe Colonists centers on designing road and trail networks for a robot colony, then tuning resource chains so materials move efficiently between extraction, processing, and construction. The logistics puzzle — routing, bottleneck-finding, tech-tree unlocking — is the game's main draw. It supports co-op, runs on PC, Mac, and Linux, and reviewers frequently compare it to the older Settlers series.
Not for you if you want political management, faction balancing, or citizen behavior to drive your decisions rather than transport routing and resource chains.
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Colony SimCity BuilderSci-fi
$24.99 ~18.9 hr median no co-op complexity: moderate 81.7% of 961
The Squirrel's verdictImagine Earth trades Tropico's dictator roleplay for planetary colony management: build cities, balance pollution against production, race rival companies for resources under population and resource-count goals. No combat, no political events, no propaganda mechanics. Reviewers compare it to Anno 2070 and early SimCity. Suits players who want the building and resource-juggling without Tropico's satire and citizen micromanagement.
Not for you if you want Tropico's dictator satire and character-driven events rather than resource-race city building against rival companies.
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AutomationCity BuilderColony Sim
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$19.99 ~29.7 hr median no co-op complexity: moderate 80.5% of 796
The Squirrel's verdictKubifaktorium swaps Tropico 6's presidential balancing act for direct colonist management: you assign workers to crafting chains, stockpiles, and production lines instead of juggling factions and elections. It ships at one price with no DLC layer to navigate. Suits players who want the citizen-logistics puzzle without the political sim, and don't mind a smaller, more repetitive scope.
Not for you if you want the diplomacy and political maneuvering Tropico offers, or need maps that keep expanding instead of resetting per island.
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City BuilderEconomyHex Grid
$19.99 ~16.5 hr median no co-op complexity: moderate 78% of 2k
The Squirrel's verdictBefore We Leave puts you on spherical worlds where landmasses are small and road density is high, pushing production chains outward to new islands and eventually to other planets. Progression is spatial and logistical: identify what a new landmass can supply, connect it to existing settlements, manage shipping lanes. Reviewers note the maps feel cramped and only a small fraction of players reach the spaceflight stage.
Not for you if you want political satire, faction management, or maps reviewers describe as having room to expand — landmasses here are consistently noted as small.
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City BuilderClassicComedy
$6.99 ~26.5 hr median no co-op complexity: moderate 78.1% of 210
The Squirrel's verdictTropico Reloaded bundles Tropico 1 and Tropico 2: Pirate Cove, the games that established the island-management loop Tropico 6 built on: place buildings, balance factions, keep citizens fed and employed. Construction is slower and the economy simpler than Tropico 6, with Tropico 2 swapping the presidential setting for a pirate crew. One price, no DLC layering, at $6.99.
Not for you if you need modern graphics, fast building speed, or a game that explains its systems instead of assuming series familiarity.