1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
Time ManagementResource ManagementMartial Arts
$19.99 ~21.5 hr median no co-op complexity: moderate 82.6% of 4k
The Squirrel's verdictPunch Club 2: Fast Forward is a stat-building fight-career loop: schedule your time between jobs, training, and league fights, then watch the numbers climb. Character build variety is wider than the original and stat decay is gone, but reviewers flag a slow mid-game where the job-train-fight cycle repeats for long stretches. Playtime averages 21.5 hours.
Not for you if you lose patience with repetitive grind loops or want branching narrative and moral choices driving the experience.
2
Closest Match Closest MatchThe most similar game to the anchor, by what players say. Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
PoliticalJRPGChoices Matter
Moral Weight Moral WeightHard choices with real consequences are central here.
$24.99 ~12 hr median no co-op 88.1% of 555
The Squirrel's verdictLong Gone Days suits players who want a narrative-first RPG built around war, conscience, and morally difficult choices, with strong character art and a story reviewers describe as topical and engaging. Combat is a simple percentage-chance hit-or-miss system with little tactical weight. The full playthrough runs around 12 hours across PC and Mac.
Not for you if you want combat with genuine tactical depth rather than a thin, chance-based RPG system.
3
Budget Pick Budget PickThe best game here for the least money.
WarHistoricalChoices Matter
Moral Weight Moral WeightHard choices with real consequences are central here.
$6.24 ~10.9 hr median no co-op 78.7% of 699
The Squirrel's verdictBroken Lines drops you into squad tactics almost immediately, skipping the hour of cutscenes before missions start. You give orders on a timeline, then watch them resolve simultaneously — similar squad-tactical decision-making to This Is the Police 2's tactical mode, minus the narrative front-loading. There are no saves; mistakes stick for the whole run.
Not for you if you want to reload after a mistake — Broken Lines has no saves at all, ironman only.
4
Interrogation: You will be deceived
PCMacLinux
DetectiveNoirCrime
Moral Weight Moral WeightHard choices with real consequences are central here.
$1.29 ~8.7 hr median no co-op complexity: light 78% of 381
The Squirrel's verdictInterrogation: You Will Be Deceived keeps the interrogation-room focus of This Is the Police 2 but strips out the cutscene-heavy management layer entirely. It offers a choice upfront between a puzzle-driven questioning mode, matching suspect fear and openness to your line of questioning, or a narrative-only mode. Median playtime runs 8.7 hours, all interrogation, no downtime.
Not for you if you want the crime-boss management and staffing decisions rather than pure suspect-questioning mechanics, or dislike deliberately frustrating puzzle logic.
5
RPGLife SimPolitical
$19.99 ~9.2 hr median no co-op 77.8% of 474
The Squirrel's verdictNot Tonight 2 pairs a checking-documents loop (verifying IDs, forms, paperwork) with a heavy dose of political-satire narrative wrapped around it, similar to how This Is the Police 2 wraps management decisions in story. Unlike the anchor's branching structure, this one is entirely linear: one path, one way through, no diverging routes.
Not for you if you want branching choices or a game that lets you skip its heavy-handed political commentary.
How the Squirrel matches games
Not tag overlap. We compare what players actually say across hundreds of
thousands of reviews about how each game feels to play, then break
the comparison into the mechanics you can see in each card. The mark on
every bar is This Is the Police 2's own score, so you can read where a match runs
hotter or cooler than the anchor.
Verdicts are written against a fixed editorial standard, machine-audited,
and human spot-checked. Which games make the cut is a human call. Prices
and review data refresh automatically. Full method & AI disclosure →