1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
FlightCity BuilderDriving
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~73.5 hr median no co-op complexity: moderate 83.3% of 11k
The Squirrel's verdictSame core loop as Railroad Tycoon II: lay track, run trains, feed goods to growing towns across a long timeline. Transport Fever trades the older game's economic model and scenario campaigns for a static world with no evolving factories or resource depletion, plus mod support for those who want to build their own goals.
Not for you if you want the shifting production chains and scripted campaigns RRT2 offers rather than a mostly static economy you build on top of yourself.
2
TrainsEconomyHistorical
$29.99 ~52.5 hr median no co-op complexity: moderate 82.8% of 10k
The Squirrel's verdictRailway Empire covers the same territory as RRT2 — campaign scenarios, supply and demand balancing, a growing map — with modern 3D graphics and more elaborate track-laying mechanics replacing the older game's sprite-based simplicity. At 52.5 median hours and $29.99, it suits players who want the genre updated visually. Reviewers flag that cities won't transfer resources to each other and that track placement feels fiddly.
Not for you if you want RRT2's economic elegance without fiddlier track-laying or the noted city resource-balancing limitations.
3
TrainsEconomyTransportation
Jank Tolerant Jank TolerantRough edges and bugs — rewarding if you don't mind them. Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$24.99 ~58.4 hr median co-op complexity: moderate 84.9% of 3k
The Squirrel's verdictRouting and cargo logistics drive Mashinky as they do RRT2, but the structure is entirely different: no campaign or scenarios, just open sandbox building with procedural objectives and a token-based resource progression layered over track construction. A 3D ride-along view is available at any time. Very Positive at 84.9%, with 58.4 median hours.
Not for you if you want structured scenarios and campaigns rather than open-ended sandbox building with procedural goals.
4
Closest Match Closest MatchThe most similar game to the anchor, by what players say.
Chris Sawyer's Locomotion™
PC
TrainsTransportationEconomy
$5.99 ~16.1 hr median no co-op complexity: moderate 86.7% of 667
The Squirrel's verdictWhere RRT2 focuses entirely on rail, Locomotion expands into trains, buses, planes, and boats connecting growing cities across long scenarios — the same economic puzzle with more transport types and a 1995-era assembly-coded engine behind it. Very Positive at 86.7%, with around 16 hours of typical play. For players who want the genre's core mechanics in a multi-modal form.
Not for you if you want the deeper single-mode rail economy RRT2 delivers rather than a spread across multiple transport types.
5
Budget Pick Budget PickThe best game here for the least money.
EconomyCity Builder
$1.99 ~16.5 hr median no co-op complexity: moderate 86% of 1k
The Squirrel's verdictManufacturing chains and retail pricing sit at the center of Industry Giant 2, not rails: you locate factories, plan production lines, set store prices, and watch supply and demand graphs for each building across scenario-based campaigns. At $1.99 and 16.5 median hours, it suits players who found RRT2's economic puzzle more compelling than its trains. Some users report crashes during gameplay.
Not for you if you want transport and rail as the core mechanic rather than factory-to-store production chains.
6
Railroad Corporation 2
PC
TrainsEconomyHistorical
$39.99 ~32 hr median co-op complexity: moderate 71.6% of 384
The Squirrel's verdictRailroad Corporation 2 directly targets the same niche: track-laying, cargo priority, and — per reviewer comparisons — signals modeled similarly to Railroad Tycoon 2's. It adds co-op multiplayer and modern 3D visuals, released 2026 at Mostly Positive 71.6%. Typical sessions run around 32 hours. Reviewers describe it as scaled-down and incomplete relative to the original, with train pathing issues noted.
Not for you if you want the deep replayability and refined systems reviewers say this entry still lacks compared to the original.
7
TrainsEconomyCity Builder
$19.99 ~33.6 hr median no co-op complexity: moderate 64.5% of 4k
The Squirrel's verdictBoth build rail networks with cargo chains and time-based progression, but Train Fever drops the tycoon layer for a lighter transport-sim focus, with fewer scenarios and less financial depth than Railroad Tycoon II's campaign structure. It suits players who want modern 3D track-building over economic strategy. Reviews cite unfinished menus, weak tutorials, and pathing bugs.
Not for you if you want the deep economic simulation and structured campaigns that made Railroad Tycoon II's strategy layer work.
8
TrainsWestern
$4.99 ~9.4 hr median no co-op complexity: moderate 60.9% of 261
The Squirrel's verdictBoth put you laying track between points while managing capacity and repair costs, but Railroad Pioneer trades RRT2's economic depth for frontier logistics: hiring prospectors, trappers, and gunslingers to clear paths before you build. At 9.4 hours typical play, it runs far shorter than RRT2's marathon sessions. Good for a narrower, self-contained rail-building scenario at $4.99.
Not for you if you want RRT2's replayability and economic depth, or you can't tolerate reported freezes and crashes when railroads connect to rivals.