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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
FlightCity BuilderDriving
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~73.5 hr median no co-op complexity: moderate 83.3% of 11k
The Squirrel's verdictSame core loop as Mashinky: lay track, connect towns, and grow a transport economy from scratch. Transport Fever is a finished 2016 release rather than early access, so it has a complete campaign structure and a full mod scene, but its world is static — no new factories or resource depletion over time.
Not for you if you want Mashinky's token-based progression system or a world where the economy keeps evolving after you build.
2
TrainsEconomyHistorical
$29.99 ~52.5 hr median no co-op complexity: moderate 82.8% of 10k
The Squirrel's verdictRailway Empire suits players who want a finished, structured campaign over an open sandbox. Its scenario-based missions give defined goals and completion states, with a Very Positive rating across a 2018 release that received consistent DLC support. Track-laying is more fiddly than Mashinky's grid system, and cities do not redistribute resources between each other automatically, which reviewers flag as a mechanical frustration.
Not for you if you want freeform sandbox construction without scripted objectives, or you need cities to balance resources automatically across your network.
3
TrainsAutomationResource Management
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~34.2 hr median no co-op complexity: moderate 85% of 1k
The Squirrel's verdictRAILGRADE is closer to a puzzle game than a tycoon sim: each level has fixed starting conditions, specific objectives, and timers scored on completion speed. Resources feed into production chains on isolated maps rather than an evolving open world. Reviewers repeatedly warn that its tags misrepresent it as a sandbox or strategy game. Players who want structured, repeatable challenges around track layout will find more here than those looking for network-building.
Not for you if you want an open sandbox, no timers, or the ability to keep expanding after a goal is reached.
4
Closest Match Closest MatchThe most similar game to the anchor, by what players say. Budget Pick Budget PickThe best game here for the least money.
TransportationTrainsEconomy
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$24.99 ~32 hr median no co-op complexity: moderate 78.5% of 2k
The Squirrel's verdictVoxel Tycoon replaces Mashinky's grid-based map with a procedurally generated world billed as infinite, and pairs it with the same core loop of connecting extraction sites to manufacturers across resource tiers. Reviews consistently flag severe FPS drops once factories and regions scale up, and the game remains in Early Access with features like level crossings and an overview map still undelivered. Median playtime sits at 32 hours.
Not for you if large-scale networks cause performance issues for you, or you expect promised Early Access features to ship promptly.
5
TrainsTransportationEconomy
$49.99 ~72.2 hr median co-op complexity: moderate 72.5% of 3k
The Squirrel's verdictRailway Empire 2 is built around scenario-based campaigns with defined objectives, co-op support, and a cash economy — a structured experience for players who want mission goals over open-ended network building. Its tech tree is almost entirely percentage-based bonuses with no branching choices, which reviewers criticize as shallow. At a median of 72 hours played, it holds attention longer than most in the genre.
Not for you if you want a branching or meaningful tech progression system, or a sandbox mode with no scripted objectives.
6
TrainsHistoricalTransportation
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$35.99 ~28.6 hr median co-op complexity: moderate 73.5% of 1k
The Squirrel's verdictRailroad Corporation offers a scripted campaign with defined maps, bonds, and a labor management layer — economic tools that give it a different texture from freeform sandbox builders. Trains run on AI pathfinding with no signal system whatsoever, meaning junction control relies entirely on double-tracking and sidings. Reviewers flag this absence as a serious weakness, and the economic options, while present, are described as underdeveloped.
Not for you if signal control at junctions matters to you, or you want economic systems that are fully fleshed out rather than surface-level.
7
Railroad Corporation 2
PC
TrainsEconomyHistorical
$39.99 ~32 hr median co-op complexity: moderate 71.6% of 384
The Squirrel's verdictRailroad Corporation 2 adds signals, train priority, and co-op to the transport management formula, features that give players direct control over junction flow that the first game lacked. A campaign is included. Reviewers describe the visuals as scaled-down and toyish, note there is no ride-along view, and flag multiplayer balance as uneven. At 32 median hours, it sits close to others in the genre.
Not for you if you want an in-cab or ride-along view, or expect multiplayer to be balanced and bug-free.