stash / action / overdungeon

Games like Overdungeon

7 stashed · built from 3,107 Overdungeon reviews · checked July 2026

Overdungeon's profile — each match's bars are measured against this
Spatial/Tactical Depth
72
Auto-Battle Automation
78
Deck Synergy Depth
65
Compulsive Loop
45
Jank Tolerant
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.

Slay the Spire

PCMacLinux
Dungeon CrawlerMouse onlyFantasy
$24.99 ~53.9 hr median no co-op 97.5% of 216k

The Squirrel's verdictPure card-and-relic arithmetic up a tower, run after run — no battlefield to manage, no troops to place, no tug-of-war board. The deckbuilding has real depth through card and relic synergies across four distinct classes, and each run plays out differently enough to sustain well over 50 hours for most players. Released 2019, priced at $24.99, rated Overwhelmingly Positive.

Not for you if you came to Overdungeon for the dual-board unit-flooding and tower-defense combat — none of that exists here.

How it compares
Spatial/Tactical Depth
12
Auto-Battle Automation
8
Deck Synergy Depth
82
Compulsive Loop
88
chase it → games like Slay the Spire
2

NEOVERSE

PCMac
Female ProtagonistJRPGNudity
$19.99 ~18.4 hr median no co-op 84.1% of 4k

The Squirrel's verdictA combo-sequencing system sits at the center of Neoverse: play card types in the right order for a damage multiplier, and defense doesn't decay between turns so you can stack it across rounds. The result is a more controlled, consistent build experience than Overdungeon's chaotic board. Reviews call it closer to Slay the Spire with training wheels — easier to plan around, less punishing. Released 2020, rated Very Positive, median playtime 18.4 hours.

Not for you if you want Overdungeon's multi-unit board-filling and tower-defense combat rather than standard turn-based card battles.

How it compares
Spatial/Tactical Depth
5
Auto-Battle Automation
8
Deck Synergy Depth
65
Compulsive Loop
60
chase it → games like NEOVERSE
3
FantasyDark FantasyZombies
$24.99 ~34.7 hr median no co-op 83.7% of 3k

The Squirrel's verdictKnock on the Coffin Lid runs a class-based deckbuilder across an overworld map with many branching paths, though reviews warn that optimal routing tends to dominate once you learn the systems. No animal armies, no board combat, no co-op. The base game's roguelike loop is functional but reviewers note the full ending is locked behind paid DLC. Priced at $24.99, released 2024, Very Positive, 34.7 median hours.

Not for you if you want the tower-defense and unit-placement combat from Overdungeon, or expect map branching to offer genuinely equal paths.

How it compares
Spatial/Tactical Depth
22
Auto-Battle Automation
12
Deck Synergy Depth
62
Compulsive Loop
38
4

Lost In Fantaland

PCMac
Turn-Based TacticsAnimeBoard Game
$13.99 ~12.3 hr median no co-op 86.1% of 682

The Squirrel's verdictGrid positioning replaces board-flooding here: Lost in Fantaland is a single-character tactical deckbuilder where card placement and spatial combos drive fights, closer to Into the Breach than to Overdungeon's troop waves and towers. Reviews note it borrows heavily from Slay the Spire's numerical systems. Priced at $13.99, released 2024, Very Positive, with median playtime around 12 hours.

Not for you if you want Overdungeon's multi-unit board battles and tower shooting rather than single-character grid positioning, or need substantial late-game content.

How it compares
Spatial/Tactical Depth
72
Auto-Battle Automation
8
Deck Synergy Depth
55
Compulsive Loop
58
5
Dungeon CrawlerTurn-Based TacticsMouse only
$19.99 ~19.5 hr median no co-op 79% of 3k

The Squirrel's verdictBanners of Ruin keeps the animal-cast deckbuilding and Spire-style run structure, but drops Overdungeon's tower-defense board entirely — combat is straight turn-based, card-driven, with per-character equipment and talents replacing towers and troop waves. Released and stable at Mostly Positive, it suits players who wanted the card synergy without the base-building layer, though combat runs slower and less varied.

Not for you if you want the tower-defense tug-of-war board fights Overdungeon had, or fast, tightly paced combat — this runs slower and grindier.

How it compares
Spatial/Tactical Depth
18
Auto-Battle Automation
12
Deck Synergy Depth
55
Compulsive Loop
30
chase it → games like Banners of Ruin
6
Closest Match Closest MatchThe most similar game to the anchor, by what players say.
WarAuto BattlerChoices Matter
$11.99 ~30.1 hr median no co-op 75.4% of 3k

The Squirrel's verdictHeavy RNG is the defining trait reviewers flag in Commander Quest: runs can tilt toward dominant thin-decks of one to four strong cards, with most rewards worth skipping once you find a working line. The Slay the Spire-style loop is functional and the core feel is satisfying, but strategic ceiling feels low after 10–15 hours for many players. Priced at $11.99, released 2025, Mostly Positive, 30.1 median hours.

Not for you if you want the tower-defense and army-building layer from Overdungeon, or find repetitive optimal lines frustrating in deckbuilders.

How it compares
Spatial/Tactical Depth
10
Auto-Battle Automation
55
Deck Synergy Depth
45
Compulsive Loop
52
chase it → games like Commander Quest
7
Budget Pick Budget PickThe best game here for the least money.

Indies' Lies

PC
Dungeon CrawlerFantasyProcedural Generation
$4.49 ~20.5 hr median no co-op 75.8% of 790

The Squirrel's verdictAt $4.49, Indies' Lies is a budget-priced hero-and-deck roguelike with a card-replacement-on-pickup mechanic: every time you add a card, you swap out one already in your deck, keeping the build lean. Rated Mostly Positive, 20.5 median hours. Worth noting that unlocks require an online connection when a run ends — a disclosed but contentious DRM layer.

Not for you if you came for the animal-army tower-defense format, or play offline regularly since unlocks don't register without an internet connection at run's end.

How it compares
Spatial/Tactical Depth
18
Auto-Battle Automation
10
Deck Synergy Depth
62
Compulsive Loop
55

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Overdungeon's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

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