stash / city builder / manor lords

Games like Manor Lords

8 stashed · built from 88,680 Manor Lords reviews · checked July 2026

Manor Lords's profile — each match's bars are measured against this
City Building
82
Logistics Depth
75
Simulation Fidelity
80
Content Longevity
28
Strong Mods
1
Colony SimCity BuilderVikings
$25.99 ~16.6 hr median no co-op complexity: moderate 73.8% of 2k

The Squirrel's verdictLand of the Vikings is a Norse-flavored medieval settlement builder with organic village growth and resource-chain management, released out of early access in 2023 with a Mostly Positive rating. Reviews flag warehouse workers going permanently idle when storage fills, which can stall production chains entirely, and note the absence of defined end-game goals once a settlement stabilizes.

Not for you if warehouse logistics bugs halting production or a lack of defined end-game objectives would leave your settlement feeling purposeless.

How it compares
City Building
55
Logistics Depth
52
Simulation Fidelity
30
Content Longevity
25
chase it → games like Land of the Vikings
2

Bastide

PC
ActionCity BuilderMedieval
$12.99 ~13.1 hr median no co-op complexity: light 72.1% of 355

The Squirrel's verdictBastide shares Manor Lords' medieval settlement loop: farming, logging, housing, stockpile management. Reviews describe an interface that doesn't match its own screenshots, unclear building feedback, and no real failure state once a settlement stabilizes. Median playtime sits at 13.1 hours. This suits players who want the building puzzle stripped down, not the historical polish.

Not for you if you want interface clarity, defined win/lose stakes, or the atmospheric depth Manor Lords already delivers.

How it compares
City Building
35
Logistics Depth
30
Simulation Fidelity
20
Content Longevity
15
3

Empires and Tribes

PCMac
City BuilderCraftingMedieval
$24.99 ~21.1 hr median no co-op complexity: moderate 66.3% of 419

The Squirrel's verdictControlling a character avatar who moves freely inside your settlement and placing buildings with high positional freedom are what separate Empires and Tribes from most medieval city builders, including Manor Lords. Reviews praise the building freedom but flag frequent crashes — sometimes every 30 minutes — and save-related bugs that corrupt cart pathfinding after reloads.

Not for you if frequent crashes and save-corrupting bugs would break your investment in a settlement faster than slow content updates.

How it compares
City Building
62
Logistics Depth
48
Simulation Fidelity
45
Content Longevity
25
4

Atomic Society

PC
City BuilderPost-apocalypticColony Sim
~7.3 hr median no co-op complexity: light 65.7% of 583

The Squirrel's verdictBoth put you in charge of a single leader-character who personally builds and gathers to grow a settlement, layering city management with policy decisions instead of pure production chains. Atomic Society trades medieval building depth for post-apocalyptic social choices tracked only in statistics, on a finite, scavenge-based resource map that runs dry.

Not for you if you want deep long-term progression — median playtime is 7.3 hours and reviewers report the research tree and resources exhaust quickly.

How it compares
City Building
20
Logistics Depth
15
Simulation Fidelity
10
Content Longevity
10
5

Depraved

PCMacLinux
City BuilderColony SimEconomy
$1.99 ~14.5 hr median no co-op complexity: light 60.8% of 1k

The Squirrel's verdictWild West survival against bandits and wildlife is Depraved's defining angle: it takes the settlement-building loop of random map generation, trade economics, and multi-town management and drops it into frontier territory instead of medieval Europe. Buildings unlock in a fixed order tied to population thresholds, and reviewers report save bugs that wipe progress and performance slowdowns past a few dozen townspeople.

Not for you if save-breaking bugs and a repetitive, thin economic loop would end your run early.

How it compares
City Building
42
Logistics Depth
35
Simulation Fidelity
28
Content Longevity
22
chase it → games like Depraved
6

Thrive: Heavy Lies The Crown

PC
RTSColony SimGrand Strategy
$27.99 ~9.5 hr median co-op complexity: moderate 59.2% of 448

The Squirrel's verdictThrive adds RTS combat and fantasy creatures to the medieval settlement-building formula — a combination Manor Lords never attempted. Trade routes, unit pathing, and building expansion carry documented bugs and a heavy micromanagement load that reviewers describe as busywork. Players who want combat layered onto city-builder progression and can tolerate rough edges in an early access title will find the most here.

Not for you if stuck units, slow pacing, and a high micromanagement burden would undermine the city-building experience for you.

How it compares
City Building
62
Logistics Depth
55
Simulation Fidelity
38
Content Longevity
35
7

Overthrown

PC
City BuilderCombatAdventure
$24.99 ~5.1 hr median co-op complexity: light 58.2% of 297

The Squirrel's verdictCo-op play on a shared settlement is Overthrown's clearest draw for players who want to build alongside someone else. The construction loop is satisfying in short bursts, but reviews describe it as content-light and the 5.1-hour median playtime reflects how quickly the systems are exhausted. It released as a 1.0 title, though reviewers widely describe it as unfinished.

Not for you if you want a deep, long-running settlement with many hours of layered systems to work through.

How it compares
City Building
28
Logistics Depth
18
Simulation Fidelity
20
Content Longevity
12
8

Kingdom Builders

PC
City BuilderColony SimAction RPG
~2.4 hr median no co-op complexity: light 56.3% of 254

The Squirrel's verdictKingdom Builders covers the same resource-gathering, storage-cap, and population-needs loop found in medieval settlement builders, but at a much smaller scale. The median playtime is 2.4 hours, and the newest review is over 1,100 days old — development has ended entirely. This suits players who want a brief, self-contained taste of the mechanics with no expectation of further content.

Not for you if you want any path to more content, since development has been permanently discontinued.

How it compares
City Building
18
Logistics Depth
12
Simulation Fidelity
10
Content Longevity
5

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Manor Lords's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →