stash / city builder / depraved

Games like Depraved

8 stashed · built from 1,247 Depraved reviews · checked July 2026

Depraved's profile — each match's bars are measured against this
City Building
62
Economic Depth
55
Survival Pressure
45
Content Longevity
30
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
City BuilderHistoricalBase-Building
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$25.99 ~43.2 hr median no co-op complexity: moderate 84.2% of 89k

The Squirrel's verdictBoth are city builders built on economic micromanagement and organic settlement growth rather than scripted campaigns. Manor Lords trades Depraved's procedural Wild West maps, multiple cities, and native/bandit encounters for a fixed medieval region with historically grounded building chains. Fits players who want one settlement to grow in real detail, not several to expand across a randomized frontier.

Not for you if you need Depraved's random map generation, multiple simultaneous cities, or faction trading to stay engaged long-term.

How it compares
City Building
78
Economic Depth
45
Survival Pressure
52
Content Longevity
22
chase it → games like Manor Lords
2
Closest Match Closest MatchThe most similar game to the anchor, by what players say. Budget Pick Budget PickThe best game here for the least money.
City BuilderColony SimSurvival
$19.99 ~41 hr median no co-op complexity: moderate 85.4% of 8k

The Squirrel's verdictBoth are top-down colony builders with economic management, production chains, and building progression tied to population growth. Settlement Survival scales up further, pushing toward thousands of colonists and heavier logistics rather than Depraved's Wild West trading and random map events. Suited to players who want deeper supply-chain complexity over frontier atmosphere.

Not for you if you want the Wild West setting and random bandit/trader encounters rather than pure logistics and production-chain management.

How it compares
City Building
72
Economic Depth
55
Survival Pressure
45
Content Longevity
28
chase it → games like Settlement Survival
3

Settlements Rising

PC
City BuilderColony SimResource Management
$18.99 ~14 hr median no co-op complexity: moderate 80.7% of 429

The Squirrel's verdictSettlements Rising is a medieval colony builder that reviewers describe as a comfortable execution of well-established genre mechanics rather than an original take — comparable to Banished and Farthest Frontier in structure, down to building names and descriptions. Resource chains, villager routing, and population-driven progression are all present. Rated Very Positive at 80.7% across reviews, with a median 14 hours played at $18.99.

Not for you if you want the Wild West setting, random map generation, or native trading encounters that define Depraved's distinct character.

How it compares
City Building
72
Economic Depth
45
Survival Pressure
35
Content Longevity
30
4
Colony SimCity BuilderVikings
$25.99 ~16.6 hr median no co-op complexity: moderate 73.8% of 2k

The Squirrel's verdictForestry management is Land of the Vikings' clearest point of difference: over-clearing woodland degrades long-term wood supply, adding a resource-planning layer Depraved doesn't have. The Norse settlement loop otherwise covers familiar ground — growing populations, supply chains, economic tuning. Reviewers note warehouse workers going permanently idle when storage fills, halting production, and no defined end-game goal after release. Median playtime is 16.6 hours at $25.99.

Not for you if you need a defined end-game objective or can't tolerate production chains halting due to idle warehouse worker bugs.

How it compares
City Building
62
Economic Depth
45
Survival Pressure
35
Content Longevity
25
chase it → games like Land of the Vikings
5

Bastide

PC
ActionCity BuilderMedieval
$12.99 ~13.1 hr median no co-op complexity: light 72.1% of 355

The Squirrel's verdictBastide shares Depraved's core loop: managing a settlement's economy, farming, and resource chains from the ground up. It swaps procedural western maps and multiple-city play for a single fixed medieval layout, with reviewers noting unclear building information and no failure state. At $12.99 with a median 13 hours played, it suits players wanting a lighter, more contained settlement sim.

Not for you if you want Depraved's random map variety, multiple simultaneous cities, or a settlement sim with a clear win/lose condition and full building information.

How it compares
City Building
45
Economic Depth
20
Survival Pressure
25
Content Longevity
15
6

Empires and Tribes

PCMac
City BuilderCraftingMedieval
$24.99 ~21.1 hr median no co-op complexity: moderate 66.3% of 419

The Squirrel's verdictEmpires and Tribes is a medieval economy builder where your character exists inside the world rather than planning from overhead — a structural difference from Depraved's top-down model. Resource chains and citizen micro-management are central to both. Reviewers praise the freedom to build almost anywhere but report frequent crashes and cart pathfinding that breaks after reloads, with 21 median hours played at $24.99.

Not for you if frequent crashes and pathfinding failures during long building sessions would destroy progress you're unwilling to lose.

How it compares
City Building
72
Economic Depth
45
Survival Pressure
38
Content Longevity
25
7

Atomic Society

PC
City BuilderPost-apocalypticColony Sim
~7.3 hr median no co-op complexity: light 65.7% of 583

The Squirrel's verdictPlayers who want a building loop without deep systems are the target here. Atomic Society puts you in charge of a post-apocalyptic settlement where social-policy decisions — on punishment, rights, community rules — sit alongside standard food, water, and housing chains. Reviewers consistently note the tech tree runs out fast, resources deplete within a few in-game years, and correct choices are often obvious. Median playtime is 7.3 hours.

Not for you if you want meaningful progression systems or a resource economy that sustains past the early game.

How it compares
City Building
25
Economic Depth
15
Survival Pressure
10
Content Longevity
10
8

Thrive: Heavy Lies The Crown

PC
RTSColony SimGrand Strategy
$27.99 ~9.5 hr median co-op complexity: moderate 59.2% of 448

The Squirrel's verdictThrive: Heavy Lies The Crown adds RTS-style combat and mythological creatures to the city-builder framework, plus co-op that Depraved lacks. The building and economic micromanagement will feel familiar, but reviewers flag units getting permanently stuck, riots triggered by pathing failures, and pacing where most time is spent waiting rather than building or fighting. Median playtime runs around 9.5 hours.

Not for you if you need reliable unit pathing and steady forward momentum rather than long idle stretches between active decisions.

How it compares
City Building
62
Economic Depth
45
Survival Pressure
30
Content Longevity
35

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Depraved's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →