1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Budget Pick Budget PickThe best game here for the least money.
Kingdom Two Crowns
PCMacLinux
Tower DefenseMinimalistCity Builder
$3.99 ~34.4 hr median co-op complexity: light 90.2% of 39k
The Squirrel's verdictKingdom Two Crowns shares Majesty 2's premise of influencing a settlement without issuing direct unit orders, but flattens it into 2D side-scrolling with co-op support and a coin-based day-night defense loop. Building spots are fixed per island, encounters repeat across islands, and the median player session runs around 34 hours. At $3.99, it suits players who want a low-investment indirect-kingdom game they can play with one other person.
Not for you if you want varied encounters or meaningful placement decisions, since building slots are pre-set and reviewers note the island structure becomes repetitive quickly.
2
Real-Time with PauseResource ManagementTactical
$11.99 ~36.9 hr median no co-op complexity: moderate 85.5% of 12k
The Squirrel's verdictPlayers who want active RTS combat layered onto fantasy settlement-building will find it here. You position walls, place towers, and manage units directly through enemy waves while also developing your kingdom. Median playtime is around 37 hours at $11.99, and the game carries an 85.5% positive rating, though reviewers flag sharp difficulty spikes in later missions and gravekeeper logistics as particularly demanding.
Not for you if you prefer influencing units indirectly, since this game demands constant active unit management and micromanagement reviewers describe as unforgiving.
3
Colony SimBase-BuildingGrand Strategy
$14.99 ~39.3 hr median no co-op complexity: moderate 81.7% of 10k
The Squirrel's verdictBoth let you sit above a kingdom managing people rather than directly controlling units. Norland swaps Majesty 2's hero-flag economy for colony management: food, politics, dynastic marriages, individual named colonists who age and die. It's a slower, more Rimworld-shaped sim than Majesty 2's fantasy RTS hybrid, built for players who want the kingdom-building without the monster-slaying loop.
Not for you if you want direct control feedback rather than watching colonists interpret orders, or want years of colonist growth instead of characters aging out in days.
4
Closest Match Closest MatchThe most similar game to the anchor, by what players say.
FantasyBase-BuildingRTS
$9.99 ~3.3 hr median no co-op complexity: moderate 92.6% of 594
The Squirrel's verdictSame indirect-control premise as Majesty 2: you place flags and bounties, heroes decide whether to act on them. Majesty Gold HD is the original, no direct unit orders at all, heroes wander and loot on their own initiative rather than following RTS-style commands. For players who found Majesty 2's combat too controllable and want the pure quest-board management loop.
Not for you if you came to like Majesty 2's more direct RTS-style unit engagement, since Gold HD offers even less control over what heroes actually do.
5
Turn-Based StrategyFantasyRPG
$5.99 ~18.7 hr median no co-op 83.3% of 456
The Squirrel's verdictBoth let you rule a fantasy realm from above, but Eador drops the real-time hero-herding for turn-based empire management: you directly control armies, manage provinces, and build a tech tree across 200+ buildings instead of bribing autonomous heroes with flags. Slower, deeper, and built for players who want direct command rather than persuasion.
Not for you if you want real-time play and liked directing heroes indirectly rather than controlling armies and provinces yourself.
6
RTS4XGod Game
$19.99 ~11.9 hr median co-op complexity: moderate 72.3% of 2k
The Squirrel's verdictBoth build fantasy kingdoms with magic-driven economies and light army management, but Driftland puts you in direct control of islands, resources, and spellcasting instead of Majesty 2's indirect hero-flagging. It's slower-paced, more city-builder than RTS, and suits players who wanted more hands-on control over their kingdom rather than nudging independent heroes.
Not for you if you specifically liked commanding autonomous heroes rather than directly managing economy, resource extraction, and army positioning yourself.
7
MedievalTurn-Based TacticsTurn-Based Strategy
$19.99 ~19.6 hr median co-op 70.8% of 970
The Squirrel's verdictBoth are medieval kingdom-management games, but the control scheme is opposite. Majesty 2 makes you bribe autonomous heroes with flags and gold; Rising Lords hands you direct turn-based control over building, provinces, and card-based tactical battles. Co-op is supported. Fits players who wanted to actually command their troops instead of coaxing them.
Not for you if you want deep resource chains and meaningful rebuilding decisions, since reviewers describe the economy and strategy as shallow and repetitive.
8
Gold Gold Adventure Gold
PC
RTSCity BuilderGod Game
$24.99 ~13.4 hr median no co-op complexity: moderate 70.2% of 775
The Squirrel's verdictGold Gold Adventure Gold is built around the Majesty indirect-control loop: you post bounties to draw heroes toward quests rather than commanding them. It extends the formula with RNG-driven raids and a colony mode, and reviewers familiar with the genre rate it above most recent Majesty-likes while flagging balance problems, unclear objective logic, and bugs. Priced at $24.99 with a median playtime near 13 hours.
Not for you if you want a polished, clearly-explained system, since reviewers across ratings agree balance and objective clarity are unresolved problems.