1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
Tower DefenseCity BuilderMinimalist
$8.44 ~13.9 hr median no co-op complexity: light 96.2% of 23k
The Squirrel's verdictThronefall's structure centers on short, repeatable levels with a perk-selection layer between waves, making each run feel distinct without the long continuous sessions Kingdom: Classic demands. You control a single character who fights and builds directly. At $8.44 and a median of 13.9 hours, it draws an overwhelmingly positive rating and suits players who want tight, perk-driven roguelite loops over open-ended sandbox defense.
Not for you if you want horse-riding exploration across a scrolling world rather than compact, level-by-level defense runs.
2
City BuilderColony SimMedieval
$19.99 ~37.2 hr median no co-op complexity: light 93.5% of 31k
The Squirrel's verdictSame medieval management loop as Kingdom: Classic — gather resources, grow a base, survive periodic raids — but built as a persistent city-builder instead of a scrolling run-based defense game. You control wall placement, gates, and towers directly, fixing the archer-positioning frustration Kingdom players cite. No co-op. Suits players who want city-scale growth over repeated short runs.
Not for you if you want run-based restarts with a horse and coin-tossing instead of a growing, persistent city you build wall-by-wall.
3
Closest Match Closest MatchThe most similar game to the anchor, by what players say.
Kingdom Two Crowns
PCMacLinux
Tower DefenseMinimalistCity Builder
$3.99 ~34.4 hr median co-op complexity: light 90.2% of 39k
The Squirrel's verdictSame core loop: ride your horse, hire subjects, build walls and towers, defend at night against wave enemies you can't directly control. Two Crowns adds co-op, multiple biomes, and mounts/vessels for traveling between islands, at $3.99 with a median playtime of 34 hours. Best for players who want more content wrapped around an unchanged formula, ideally with a second player.
Not for you if you found the archer-placement randomness maddening in Classic — that same lack of direct unit control carries over unchanged.
4
RoguelikeBase BuildingRTS
$14.99 ~37.1 hr median no co-op complexity: moderate 88.8% of 10k
The Squirrel's verdictThe King is Watching uses the same day-build, night-defend pixel-art format, but structures it around meta-progression: runs end, unlocks carry forward, and each attempt lets you choose buildings and banish options to shape future runs. The median playtime is 37.1 hours. Reviewers note it demands repeated failures to build the progression needed for harder stages, so it rewards patience with the loop.
Not for you if you dislike grinding through many failed runs before unlocks make later attempts feel meaningfully different.
5
Tower DefenseMinimalistTwin Stick Shooter
$15.99 ~19.1 hr median no co-op complexity: moderate 82.9% of 246
The Squirrel's verdictPlayers who want active input during sieges rather than watching events resolve automatically will find The Ember Guardian a different experience: you personally aim and shoot, and upgrade weapons and companions between runs. The base-building and resource loop echoes Kingdom, but combat outcome depends on player skill. Released in 2026 with a Very Positive rating, median playtime is 19.1 hours.
Not for you if you prefer managing troop positioning at a distance rather than handling combat directly yourself, or need co-op.
6
Budget Pick Budget PickThe best game here for the least money.
Kingdom Eighties
PCMacLinux
ExplorationSide ScrollerAction RTS
$3.59 ~9.3 hr median co-op complexity: light 75.3% of 3k
The Squirrel's verdictSame core loop as Classic: ride a horscape, recruit followers, build walls, fund defenses before dusk. Eighties keeps that structure nearly unchanged but trims it into a short, story-driven spin-off rather than an infinitely repeatable sandbox. At $3.59 with a 9.3-hour median playtime, it suits players who want a quick, narrative-flavored revisit rather than deep replay value.
Not for you if you want new mechanics, long-term replayability, or the co-op depth Two Crowns fans praised, since reviewers call this a short, repetitive re-skin.
7
Base-BuildingRTSTower Defense
$2.99 ~6.3 hr median no co-op complexity: light 78.1% of 456
The Squirrel's verdictRisen Kingdom shares Kingdom's base-building and night-defense structure, but it's a mission-based strategy game where you place units, buildings, and defenses yourself rather than watching them fill positions automatically. Sessions are short and task-focused, with reviewers noting high micromanagement demands. At $2.99 and a median of 6.3 hours played, it suits players who want structured, hands-on scenarios over open-ended runs.
Not for you if you prefer a slow, atmospheric run where events unfold without constant manual intervention.
8
Kingdom's Deck
PCMacLinux
City BuilderBase-BuildingCard Game
$9.99 ~4.2 hr median no co-op complexity: light 74.7% of 505
The Squirrel's verdictSame day-build-night-defend loop as Kingdom: Classic, same walls, troops, and encroaching greed line, but Kingdom's Deck replaces direct unit placement with a card-draw system: you deploy troops and buildings from a hand rather than aiming them yourself. No co-op. Median playtime runs about 4.2 hours, and reviews describe it as short and not very replayable.
Not for you if you want deeper control over unit placement rather than card-draw randomness, or expect more than a few hours of content.