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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
AnimeAdventureFemale Protagonist
$24.99 ~60.3 hr median no co-op 90.6% of 14k
The Squirrel's verdictChrono Ark keeps the roguelike deckbuilder structure but drops the one-time-use card gimmick for actual deckbuilding across multiple party members, each with distinct builds. The story is a bigger draw here, pieced together through fragments and repeat runs, with 60+ hours median playtime versus Iris's shorter campaign. Suits players who wanted Iris's narrative hook with more mechanical depth.
Not for you if you liked Iris's cards-get-destroyed tension specifically, or want something shorter than a 60-hour investment.
How it compares
Meta-Progression Depth 60 2
Dark FantasyChoices MatterBase-Building
$19.99 ~25.4 hr median no co-op 89.9% of 8k
The Squirrel's verdictTainted Grail: Conquest keeps card-based combat with clear enemy intents but adds persistent character creation, classes, RPG exploration, and permanent NPC consequences across runs. Where Iris and the Giant is a short, atmospheric loop with single-use cards, this is a much longer build, around 25 hours median, aimed at players who want deckbuilding wrapped in a bigger world and story stakes that carry over.
Not for you if you want Iris's tighter, shorter runs rather than a long RPG-scale campaign with permanent consequences and questing that reviewers call disorienting.
How it compares
Meta-Progression Depth 55 3
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
DemonsChoices MatterDungeon Crawler
Moral Weight Moral WeightHard choices with real consequences are central here.
$7.49 ~17.8 hr median no co-op 92.9% of 743
The Squirrel's verdictPyrene places its single player character on a grid of face-down tiles, attacking enemies and collecting loot as spent tiles refill around her. The campaign is story-driven with a defined protagonist and post-campaign challenge modes for replay. Reviewers note a short campaign, enemies that feel interchangeable, and run outcomes that hinge heavily on landing a few high-power cards rather than broad strategy.
Not for you if you want genuine deckbuilding decisions across a run or deep strategic variety between attempts.
How it compares
Meta-Progression Depth 22 4
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
Meteorfall: Krumit's Tale
PCMac
CartoonyHand-drawnDungeon Crawler
$14.99 ~24.6 hr median no co-op 90.1% of 900
The Squirrel's verdictMeteorfall: Krumit's Tale is a card-puzzle game built around single-screen boards: you spend, potion, and purchase cards to clear enemies without moving through a dungeon. Runs are shorter and more self-contained than Iris's campaign, and character-based gimmicks drive variety between runs rather than narrative progression. Suits players who want card-combat puzzle logic in a lighter, faster format.
Not for you if you want a story-driven atmosphere or the card-destruction tension of Iris's runs.
How it compares
Meta-Progression Depth 25 5
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
$9.99 ~29.4 hr median no co-op 89.5% of 333
The Squirrel's verdictDream Quest predates the genre and plays closer to traditional deckbuilding than Iris does: cards stay in your deck instead of burning after use, and you actually build synergies run over run rather than restocking a fresh hand each time. Character classes vary the strategy considerably. Median playtime runs around 29 hours. The art is rough, unapologetically so, and difficulty scales up as your card pool grows.
Not for you if you came to Iris for its narrative framing and atmosphere rather than the card mechanics, or ugly, minimal presentation is a dealbreaker.
How it compares
Meta-Progression Depth 45 6
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar. Budget Pick Budget PickThe best game here for the least money.
SpaceExplorationDark Comedy
$3.99 ~19.3 hr median no co-op 88% of 767
The Squirrel's verdictZet Zillions keeps cards in your hand across turns instead of consuming them permanently, so you build actual combos and card fusions run to run, closer to traditional deckbuilding than Iris's single-use system. FTL-style map navigation and boss runs replace Iris's fixed 15-level campaign. Suits players who wanted Iris's card fights but with combo depth and branching routes.
Not for you if you want Iris's narrative focus over combat systems, since fusion mechanics and shop currency get more review complaints than praise.
How it compares
Meta-Progression Depth 28 7
FantasyDark FantasyZombies
$24.99 ~34.7 hr median no co-op 83.7% of 3k
The Squirrel's verdictKnock on the Coffin Lid keeps every card you play, building a permanent deck across a sprawling overworld map, unlike the burn-on-use system that defines Iris. It's structurally closer to Slay the Spire, but multiple reviewers report the branching paths are illusory—one build dominates every run to the final boss. Median playtime runs 34.7 hours, far longer than Iris's campaign.
Not for you if you want map branches to actually matter—reviewers describe one dominant build path—or you prefer shorter, tighter runs.
How it compares
Meta-Progression Depth 40 8
Closest Match Closest MatchThe most similar game to the anchor, by what players say.
Dungeon CrawlerTurn-Based TacticsMouse only
$19.99 ~19.5 hr median no co-op 79% of 3k
The Squirrel's verdictBanners of Ruin offers party-based roguelike deckbuilding where cards persist and accumulate across a run rather than burning on use. Individual heroes carry their own talents and equipment, adding a layer of build management absent from Iris. Suits players who want methodical, synergy-focused card combat with more structural depth, though reviewers consistently flag slow, grindy fights and thin content past the final boss.
Not for you if you want fast combat pacing or substantial content beyond the final boss.
How it compares
Meta-Progression Depth 30