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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
Action RoguelikeActionAction RPG
$19.99 ~22.1 hr median co-op 93.3% of 8k
The Squirrel's verdictOne Step From Eden shares the deckbuilding and roguelike run structure but strips out the storytelling and tabletop framing entirely, replacing HoF2's deliberate combat with real-time bullet-hell battles on a split-second timer. Same card-management-into-combat loop, but reflexes and processing speed matter more than tactical patience. Fits players who liked HoF2's card layer but wanted faster, twitchier fights.
Not for you if you came for the D&D-style storytelling and narrative choices rather than the card mechanics, or you dislike fast reflex-based combat.
How it compares
Meta-Progression Depth 60 2
AdventureTacticalPvP
Dice-Based Dice-Based
$19.99 ~35 hr median no co-op 88.7% of 6k
The Squirrel's verdictGordian Quest keeps the D&D-session framing and party-based RPG structure but swaps Hand of Fate 2's board-and-combat loop for actual deckbuilding, with card-based fights, town management, and a full campaign across multiple acts. Deck options and team composition run deeper than HoF2's card management. Suits players who wanted more build customization and didn't mind more hours invested.
Not for you if you want short sessions, since acts run 8-15 hours each and combats often collapse into repeating the same optimal cards.
How it compares
Meta-Progression Depth 55 3
ActionTurn-Based TacticsMartial Arts
$24.99 ~32 hr median no co-op 90% of 4k
The Squirrel's verdictFights in Tight Spaces turns every encounter into a spatial puzzle: you sequence actions across a fixed grid, manipulate enemy positions, knock opponents into each other, and use environmental hazards rather than reacting in real time. No storytelling layer, no tabletop framing — the full runtime is tactical card combat against a roguelike run structure. Median playtime is around 32 hours. Fits players who wanted HoF2's card-and-combat mix with the fighting half reframed as pure positional tactics.
Not for you if you want narrative, a dungeon-master framing, or real-time action rather than turn-based grid puzzles.
How it compares
Meta-Progression Depth 65 4
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
DemonsChoices MatterDungeon Crawler
Moral Weight Moral WeightHard choices with real consequences are central here.
$7.49 ~17.8 hr median no co-op 92.9% of 743
The Squirrel's verdictSolitaire-style positioning is Pyrene's core: rather than building a deck through deliberate drafting, you move across a grid of cards, resolve encounters, and collect equipment that modifies how you interact with the layout. Talismans add upgrade options. Reviews flag shallow card selection — choices reduce to picking the strongest available — and enemies that feel uniform past the campaign. Median playtime is around 18 hours.
Not for you if you want meaningful deckbuilding decisions or enemy variety beyond the campaign, since reviewers find both thin.
How it compares
Meta-Progression Depth 35 5
Closest Match Closest MatchThe most similar game to the anchor, by what players say.
Turn-Based TacticsTactical RPGDungeon Crawler
$19.99 ~28 hr median no co-op 86.1% of 3k
The Squirrel's verdictTrials of Fire keeps the resource management and encounter-vignette structure but swaps Hand of Fate 2's real-time arpg combat for turn-based hex-grid tactics with deckbuilding. You pick a party from 9 classes, build decks per character, and manage positioning against ranged threats. Fits players who want the D&D-session pacing without the action combat.
Not for you if you came for real-time combat, since this is turn-based tactical positioning with deckbuilding instead.
How it compares
Meta-Progression Depth 45 6
Poker Quest: Swords and Spades
PCMac
Mouse onlyProcedural GenerationMedieval
$14.99 ~19.4 hr median no co-op 86.9% of 718
The Squirrel's verdictPoker Quest keeps the run-based structure and persistent unlocks but swaps Hand of Fate 2's tabletop combat and narration for actual card mechanics: your deck is built from poker hands and solitaire moves, not dungeon-master storytelling. Runs are short, coffee-break length. Fits players who wanted Hand of Fate's card-and-unlock loop without the ARPG combat or story wrapper.
Not for you if you came for Hand of Fate 2's storytelling and physical combat, or you want enemy difficulty that doesn't scale to match your own upgrades.
How it compares
Meta-Progression Depth 22 7
Budget Pick Budget PickThe best game here for the least money.
FORWARD: Escape the Fold - Ultimate Edition
PCMac
Dungeon CrawlerTurn-Based TacticsChoices Matter
$4.49 ~8.8 hr median no co-op 85.7% of 676
The Squirrel's verdictPlayers who want quick runs over long scenarios may find FORWARD a reasonable fit: cards form a grid you move across, flipping encounters and fighting through them with a deck built from gear and abilities. Runs are short — median playtime sits at under nine hours total — and there's no narrator or story layer. Eight characters each carry three distinct abilities, though reviewers consistently flag repetition setting in fast and limited item variety across runs.
Not for you if you want cloud save support or meaningful variation between runs, since reviewers report both are absent.
How it compares
Meta-Progression Depth 30 8
Turn-Based TacticsTacticalProcedural Generation
$4.99 ~8.1 hr median no co-op 81.6% of 925
The Squirrel's verdictNecroking builds a deck of units per run and sends them into linear arena fights, echoing Hand of Fate 2's card-to-combat structure while dropping the storytelling and dungeon-master framing entirely. The deck resets to zero at each new level, requiring players to rebuild repeatedly against the same enemies. Reviews describe choices that rarely matter and strategy that stays shallow across the full run.
Not for you if you want deck progression that carries forward between levels, or strategic decisions that meaningfully change outcomes.
How it compares
Meta-Progression Depth 15