stash / automation / foundry

Games like FOUNDRY

8 stashed · built from 3,879 FOUNDRY reviews · checked July 2026

FOUNDRY's profile — each match's bars are measured against this
Logistics Depth
78
City Building
65
Automation Depth
72
Micromanagement
80
Strong Mods
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
AutomationSpaceBase-Building
$19.99 ~142.3 hr median no co-op complexity: heavy 97.5% of 91k

The Squirrel's verdictDyson Sphere Program scales factory automation from a single planet's ore belts up through interplanetary logistics to a star-consuming Dyson sphere — a scope Foundry doesn't attempt. Building and belt placement are more refined, and the single-player campaign runs around 142 median hours. The mid-game transition gets awkward before it smooths out, and content updates have been sparse since the main release.

Not for you if you want multiplayer, or combat and exploration woven into the factory loop.

How it compares
Logistics Depth
90
City Building
65
Automation Depth
85
Micromanagement
55
chase it → games like Dyson Sphere Program
2

shapez 2 - Factory

PCMacLinux
AutomationFuturisticPuzzle
$29.99 ~41.7 hr median no co-op complexity: moderate 97.2% of 15k

The Squirrel's verdictBoth are belt-and-machine factory builders about scaling production, but shapez 2 strips out foundation-clearing, exploration, and combat entirely: you build on an open grid with abstract shapes as the only resource. Controls and blueprint tools are more refined than Foundry's, at the cost of any survival or base-defense layer.

Not for you if you want the physical world-building, resource scavenging, or survival threats that shapez 2 deliberately leaves out.

How it compares
Logistics Depth
62
City Building
45
Automation Depth
78
Micromanagement
25
chase it → games like shapez 2 - Factory
3
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar. Budget Pick Budget PickThe best game here for the least money.
AutomationMedievalCrafting
$17.99 ~70.2 hr median co-op complexity: moderate 89.9% of 2k

The Squirrel's verdictRunning a shopkeeper operation sits at the center of Alchemy Factory: store reputation rises and falls based on whether shelves match customer demand, and that demand shapes what your factory must produce. Compact voxel-scale optimization and conveyor logistics are still present, blueprints make refactoring manageable, and co-op is supported. Median playtime is around 70 hours, though mid-game profitability draws complaints.

Not for you if you want pure factory optimization without a reputation-decay shop system controlling your production targets.

How it compares
Logistics Depth
82
City Building
55
Automation Depth
75
Micromanagement
60
chase it → games like Alchemy Factory
4
Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Outworld Station

PC
AutomationBase-BuildingSpace
$18.99 ~40.1 hr median co-op complexity: moderate 85.1% of 808

The Squirrel's verdictOutworld Station shares Foundry's factory-building core: production chains, logistics, base expansion. Unlike Foundry's open sandbox with no combat, it adds enemies whose power level rises over time and structures progress as a mission-by-mission campaign across small, fixed-resource maps rather than open-ended world building. Co-op is supported.

Not for you if you prefer open-ended sandbox building over a mission-by-mission campaign with small, fixed-resource maps and no blueprint tool.

How it compares
Logistics Depth
52
City Building
45
Automation Depth
38
Micromanagement
25
5
Base-BuildingAutomationResource Management
$19.99 ~40.6 hr median co-op complexity: moderate 80.9% of 3k

The Squirrel's verdictAstro Colony shares Foundry's calm automation loop: no combat, no exploration pressure, just building and connecting production chains. It adds co-op and a space-asteroid setting instead of voxel terrain, but carries similar wiring friction (L-shaped runs need two separate segments) and an unevenly paced tech tree. Median playtime sits at 40.6 hours, shorter than a deep factory sink.

Not for you if you want blueprints and streamlined wiring instead of manual segment-by-segment cable placement, or a long factory-game runtime.

How it compares
Logistics Depth
42
City Building
50
Automation Depth
55
Micromanagement
35
chase it → games like Astro Colony
6

Evospace

PCMac
CraftingAdventureBase-Building
$14.99 ~59.7 hr median no co-op 83.4% of 391

The Squirrel's verdictEvospace shares Foundry's voxel factory-building in a procedurally generated world you dig through and automate, with the same no-combat, exploration-over-fighting pace. Machines, conveyors, and logistics chains work similarly. The difference: resource gathering stays manual longer here, and it's a solo developer's project rather than a larger studio effort. No co-op.

Not for you if you want blueprints, streamlined building placement, or multiplayer, since Evospace still leans on manual resource gathering and solo-dev pacing.

How it compares
Logistics Depth
72
City Building
55
Automation Depth
70
Micromanagement
60
7

Final Factory

PCMac
AutomationBase-BuildingResource Management
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$18.99 ~16.4 hr median no co-op 79% of 305

The Squirrel's verdictPlayers who want automation's research-and-logistics structure without voxel terraforming or land-clearing will find Final Factory's space setting fits: you pilot mobile bases to resources rather than expanding outward from a fixed plot. Item routing works differently from standard conveyor norms, and reviews flag the transport system as restrictive and the mechanics as poorly documented. Median playtime runs around 16 hours.

Not for you if you want flexible logistics, clear in-game documentation, or more than 20 hours of content before the systems frustrate rather than engage.

How it compares
Logistics Depth
72
City Building
55
Automation Depth
60
Micromanagement
70
8

Final Upgrade

PC
AutomationSpaceBase-Building
$19.99 ~34.6 hr median no co-op complexity: heavy 76.9% of 458

The Squirrel's verdictFinal Upgrade is a logistics puzzle with defined goals rather than Foundry's open-ended sprawl: you expand toward specific objectives instead of clearing land and repeating layouts indefinitely. Reviewers note a confusing tutorial and cluttered UI on first contact. Median playtime sits around 34.6 hours, shorter than the anchor's endless-expansion loop.

Not for you if you want Foundry's open-ended factory scale rather than a bounded, objective-driven logistics puzzle with a rough onboarding.

How it compares
Logistics Depth
72
City Building
35
Automation Depth
60
Micromanagement
55

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is FOUNDRY's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

Own a pile of games like this already? Audit your hoard → Paste your Steam profile, see what you buried.