stash / colony sim / flotsam

Games like Flotsam

8 stashed · built from 4,481 Flotsam reviews · checked July 2026

Flotsam's profile — each match's bars are measured against this
Cozy / Relaxation
72
City Building
65
Survival Pressure
35
Progression Depth
40
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
City BuilderColony SimSurvival
$19.99 ~41 hr median no co-op complexity: moderate 85.4% of 8k

The Squirrel's verdictSettlement Survival handles hundreds of colonists as logistics data rather than individuals, with deeper production chains and a slower-burning progression across a 41-hour median playtime. Reviewers praise the core loop but note the game feels unfinished and development appears to have stalled. It suits players who want scale and supply-chain depth over character-level storytelling.

Not for you if you want an actively developed game or care about following individual colonists — development appears stalled and the game feels unfinished per reviews.

How it compares
Cozy / Relaxation
42
City Building
68
Survival Pressure
38
Progression Depth
55
chase it → games like Settlement Survival
2
City BuilderSurvivalPost-apocalyptic
$24.99 ~21.8 hr median no co-op complexity: moderate 76.8% of 10k

The Squirrel's verdictPost-apocalyptic setting and harder difficulty spikes separate Endzone from Flotsam's cute, forgiving tone. Reviewers describe punishing feedback loops where early struggles compound rather than ease — if you're doing badly, the game makes it worse. At $24.99 and a 21.8-hour median playtime, it suits players who want resource and colony management with real pressure rather than a relaxed build-and-stabilize arc.

Not for you if you want a low-stress, forgiving colony sim — reviewers describe difficulty that snowballs against struggling players.

How it compares
Cozy / Relaxation
15
City Building
55
Survival Pressure
60
Progression Depth
40
3
City BuilderSurvivalColony Sim
Jank Tolerant Jank TolerantRough edges and bugs — rewarding if you don't mind them.
$29.99 ~7.5 hr median no co-op complexity: moderate 79.5% of 3k

The Squirrel's verdictNew Cycle is a non-combat colony management game where food and power fluctuate each cycle, workers die off in batches at year's start, and production chains require constant rebalancing. Reviewers flag broken quest triggers and an underwhelming ending. At $29.99 with a 7.5-hour median playtime, it suits players who want recurring instability to solve rather than a stable colony to grow.

Not for you if you want steady, predictable colony growth — New Cycle centers on recurring worker die-offs, resource fluctuation, and reported broken quest triggers.

How it compares
Cozy / Relaxation
10
City Building
55
Survival Pressure
60
Progression Depth
35
chase it → games like New Cycle
4

Havendock

PCMacLinux
City BuilderColony SimAgriculture
$19.99 ~19.3 hr median no co-op complexity: moderate 79.4% of 2k

The Squirrel's verdictHavendock shares Flotsam's cute-art colony building and resource-management loop, but adds combat encounters against slimes and deeper crafting chains that lock items behind late-game unlocks, per reviews. Median playtime runs about 19 hours. Co-op is not supported. Fits players wanting more mechanical complexity than Flotsam's forgiving stabilize-and-relax structure offers.

Not for you if you want strictly non-combat colony building or hoped to play with a partner — co-op is not supported.

How it compares
Cozy / Relaxation
62
City Building
65
Survival Pressure
25
Progression Depth
55
chase it → games like Havendock
5
Closest Match Closest MatchThe most similar game to the anchor, by what players say.

ALL WILL FALL

PC
Colony SimBase BuildingPost-apocalyptic
$29.99 ~23.2 hr median no co-op complexity: moderate 77.2% of 1k

The Squirrel's verdictBoth put you managing a colony stranded on the ocean, balancing resources and worker AI that occasionally breaks down. All Will Fall adds a structural physics system for building placement and leans into social unrest mechanics, trading Flotsam's chill tone for more systemic pressure. Fits players who want the ocean-colony setup with added construction complexity.

Not for you if you want Flotsam's relaxed, forgiving pace rather than a game built around social unrest and structural stress management.

How it compares
Cozy / Relaxation
15
City Building
62
Survival Pressure
35
Progression Depth
40
6
Budget Pick Budget PickThe best game here for the least money.
Base-BuildingMinimalistStylized
Cozy CozyLow-stress and wholesome — a game to unwind with.
$9.99 ~4 hr median no co-op complexity: light 76.8% of 1k

The Squirrel's verdictPile Up! swaps Flotsam's colony sim for run-based building placement with a tech tree and card-drawn structures, no combat, similar city-builder-meets-puzzle framing. Runs are short (median 4 hours) rather than a single long colony arc, and progression leans on randomized unlocks and adjacency puzzles rather than sustained resource management.

Not for you if you want Flotsam's long single-colony arc rather than short repeated runs gated by randomized card unlocks and unclear building effects.

How it compares
Cozy / Relaxation
52
City Building
45
Survival Pressure
20
Progression Depth
35
chase it → games like Pile Up!
7

Oxygen

PC
City BuilderBase-BuildingSurvival
$14.99 ~16.8 hr median no co-op complexity: light 72.3% of 895

The Squirrel's verdictOxygen is a non-combat survival city-builder priced at $14.99 with a 16.8-hour median playtime. Reviewers describe it as easy to start but thin on long-term goals — there is no win condition, and once core systems are running, the game offers no escalating challenge. It suits players who want a low-barrier entry into the genre and are comfortable with open-ended, low-stakes sessions.

Not for you if you want narrative closure or escalating challenge — there is no win condition and reviewers describe the late game as an indefinite grind.

How it compares
Cozy / Relaxation
52
City Building
45
Survival Pressure
38
Progression Depth
30
8

Diluvian Winds

PC
City BuilderBase-BuildingResource Management
Cozy CozyLow-stress and wholesome — a game to unwind with.
$14.99 ~7.3 hr median no co-op complexity: light 72.9% of 388

The Squirrel's verdictBoth are cute, non-combat resource-and-building sims about surviving with limited materials, but Diluvian Winds trades Flotsam's colony-scale city building for tighter single-base resource math against weather cycles. It suits players who liked Flotsam's calm aesthetic more than its sprawl, and want a shorter, puzzle-like session instead of an ongoing colony.

Not for you if you want Flotsam's city-scale building and long-term colony growth rather than a compact resource-management puzzle with a short 7-hour median playtime.

How it compares
Cozy / Relaxation
52
City Building
45
Survival Pressure
40
Progression Depth
35

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Flotsam's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →