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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.
Hearts of Iron 2 Complete
PC
Grand StrategyWorld War IIHistorical
$14.99 ~73.5 hr median no co-op 86.7% of 663
The Squirrel's verdictHearts of Iron 2 Complete is the direct ancestor of Darkest Hour — Darkest Hour began as a mod for this engine. Both share real-time-with-pause WWII grand strategy, country selection, and economic and political preparation for global war. HoI2 leans further into open alternate-history outcomes with less scripted historical pull than Darkest Hour, and median playtime lands around 73 hours.
Not for you if you want Darkest Hour's structured historical event chains rather than a more open-ended sandbox.
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Making History: The Calm and the Storm Gold Edition
PC
World War IIGrand StrategyHistorical
$4.99 ~52.9 hr median no co-op 86.3% of 182
The Squirrel's verdictMaking History: The Calm and the Storm is designed for players who want accessible WWII grand strategy — production, diplomacy, and military campaigns across any nation from the 1930s onward, on an interface reviewers compare favorably to Axis and Allies. Alternate-history outcomes are wide open, and the game's total playtime runs shorter than most on this page, with a median around 53 hours.
Not for you if you want detailed unit management or complex research trees rather than a streamlined, pick-up-and-play national strategy system.
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Budget Pick Budget PickThe best game here for the least money.
Grand StrategyWorld War IIHistorical
$9.99 ~66.7 hr median co-op 76.1% of 6k
The Squirrel's verdictPlayers who want WWII grand strategy stripped of Darkest Hour's alternate-history looseness will find HoI3 the more disciplined option. Province-level fronts, division design, and a research-and-event system that reviewers describe as a genuine WW2 simulator rather than a sandbox. It pushes harder into division-level micromanagement than Darkest Hour, and co-op play is supported.
Not for you if you want Darkest Hour's freewheeling alternate-history scenarios rather than a stricter, more demanding WW2 simulation.
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Arsenal of Democracy: A Hearts of Iron Game
PC
Grand StrategyWorld War IIHistorical
$2.49 ~84.6 hr median no co-op 84.8% of 389
The Squirrel's verdictSame HOI2 foundation as Darkest Hour: province-level WW2 grand strategy, sprite-based unit counters, deep tech and research trees. Arsenal of Democracy leans harder into domestic sliders, economic policy, and civic investment rather than Darkest Hour's added historical content like WW1. Reviewers note alternate history is still possible but harder to pull off than in some rivals.
Not for you if you want Darkest Hour's WW1 content or an easier time diverging from real historical outcomes.
5
Making History II: The War of the World
PCMacLinux
Grand StrategyWorld War IIHistorical
$14.99 ~102.3 hr median no co-op 79.7% of 399
The Squirrel's verdictMaking History II covers the same WWII grand-strategy ground — military buildup, economy, political stability, alliances, open play as any nation — but with an interface reviewers compare to Axis and Allies rather than full Hearts of Iron complexity. Alternate-history divergence is wide open, and the system is accessible enough that new players can engage without consulting wikis for hours. Median playtime is around 102 hours.
Not for you if you want deep research trees, detailed unit management, or a polished interface — reviewers note crashes and performance issues with large nations.
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Making History: The Second World War
PCMacLinux
World War IIWarHistorical
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~121.1 hr median no co-op complexity: moderate 77.9% of 289
The Squirrel's verdictSame WWII grand-strategy skeleton: national production management, any-country play, and wide alternate-history divergence rather than scripted paths. Making History lets you play minor powers with less historical lock-in than Darkest Hour's event chains, but reviewers note a thin tutorial and rougher interface, with end-turn processing that slows as games progress.
Not for you if you need clear onboarding and a polished interface rather than figuring out production and mechanics through trial and error.
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Making History: The Great War
PCMacLinux
World War IGrand StrategyHistorical
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~79.1 hr median no co-op complexity: heavy 75.6% of 454
The Squirrel's verdictSame grand-strategy skeleton as Darkest Hour: play any nation, manage production, resources, and military buildup across a full world map, with heavy modding support including a scenario editor. Set in WWI instead of WWII, with any-country flexibility DH's fixed historical path doesn't offer. For players who want Paradox-style depth without needing WWII specifically.
Not for you if you want balanced factions rather than reviewer-reported Allied favoritism, or a modern, non-dated interface.