stash / colony sim / cryofall

Games like CryoFall

8 stashed · built from 6,449 CryoFall reviews · checked July 2026

CryoFall's profile — each match's bars are measured against this
City Building
72
Survival Pressure
68
Progression Depth
75
Logistics Depth
60
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Once Human

PC
SurvivalOpen World Survival CraftOpen World
Monetized MonetizedHeads up: leans on microtransactions or free-to-play hooks.
Free ~143.1 hr median co-op complexity: moderate 78.2% of 178k

The Squirrel's verdictFree-to-play and built around looter-shooter combat, Once Human covers the same persistent multiplayer survival and base-building ground as CryoFall without requiring a paid server. It adds seasonal wipes, a larger playerbase, and more combat-focused runs. Median playtime reaches 143.1 hours, though reviewers note that major patches have significantly changed core systems over time.

Not for you if you dislike live-service games where patches frequently reshuffle mechanics, or prefer a smaller-scope survival loop over a sprawling multi-mode experience.

How it compares
City Building
52
Survival Pressure
45
Progression Depth
38
Logistics Depth
35
2

Soulmask

PC
SurvivalOpen World Survival CraftHunting
$29.99 ~98.2 hr median co-op complexity: moderate 77.2% of 22k

The Squirrel's verdictSoulmask's defining addition over CryoFall is a mask and tribesmen system that lets you recruit and command NPCs to work your base, shifting the loop toward tribe management alongside standard resource gathering and construction. Co-op is built in with no separate server fee required. Median playtime is 98.2 hours. The NPC system is central enough that base layout is constrained by pathfinding requirements.

Not for you if you want flexible base design; NPC pathfinding requires flat, open foundations with workshops on the perimeter and no walls or furniture nearby.

How it compares
City Building
55
Survival Pressure
45
Progression Depth
65
Logistics Depth
60
3

Eco

PC
EconomyOpen World Survival CraftImmersive Sim
$29.99 ~253.5 hr median co-op complexity: heavy 80.7% of 14k

The Squirrel's verdictBoth are persistent, season-driven multiplayer survival builds where solo play is a secondary, weaker mode and the game assumes an active server population. Eco replaces CryoFall's escape-rocket goal with a player-driven economy and specialization system, plus an ecological collapse threat tied to collective server behavior rather than individual base progress.

Not for you if you don't have an active group to play with, since both games' solo modes are widely described as tedious afterthoughts and servers depopulate fast.

How it compares
City Building
55
Survival Pressure
35
Progression Depth
65
Logistics Depth
70
chase it → games like Eco
4

Dune: Awakening

PC
Open World Survival CraftSurvivalOpen World
$49.99 ~179.9 hr median co-op complexity: moderate 70.6% of 77k

The Squirrel's verdictMedian playtime sits at 179.9 hours, though reviews consistently describe the first 20-60 hours of PvE content as the strongest part. Like CryoFall, Dune: Awakening runs on persistent multiplayer with base building and crafting progression toward a goal. The endgame shifts into time-gated tech trees and heavy resource grinding that multiple reviewers compare unfavorably to the opening chapters.

Not for you if you want consistent pacing throughout; reviews describe steep grind walls and time-locked progression past the early chapters.

How it compares
City Building
52
Survival Pressure
68
Progression Depth
74
Logistics Depth
61
5

Dice Kingdoms

PC
City BuilderMedievalPvP
$14.99 ~9.8 hr median co-op complexity: light 83.6% of 688

The Squirrel's verdictDice Kingdoms shares CryoFall's core loop of gathering resources, building structures, and competing against other players, but trades real-time survival crafting for turn-based dice rolls and simultaneous phases that keep downtime low. Matches run far shorter than CryoFall's persistent seasons, suited to players who want quick co-op sessions rather than long-term base development.

Not for you if you want real-time survival crafting depth and long-term base building rather than short turn-based dice matches with simpler mechanics

How it compares
City Building
30
Survival Pressure
25
Progression Depth
20
Logistics Depth
25
6

Havendock

PCMacLinux
City BuilderColony SimAgriculture
$19.99 ~19.3 hr median no co-op complexity: moderate 79.4% of 2k

The Squirrel's verdictHavendock is a solo-only survival builder — multiplayer was dropped at the 1.0 release — which is its sharpest difference from CryoFall's server-dependent design. It shares the resource gathering, base construction, and gradual progression loop, and suits players who want that structure without relying on other players. Median playtime is 19.3 hours, shorter than most CryoFall sessions.

Not for you if you want co-op or multiplayer; Havendock removed that mode entirely at full release.

How it compares
City Building
65
Survival Pressure
35
Progression Depth
55
Logistics Depth
50
chase it → games like Havendock
7

Nuclear Epoch

PC
Extraction ShooterLooter ShooterOpen World
$14.99 ~15.7 hr median co-op complexity: light 80% of 325

The Squirrel's verdictExtraction-shooter runs with elemental combat sit at the center of Nuclear Epoch, replacing CryoFall's season-long colony persistence with shorter, session-based risk loops. The base-building and resource-gathering structure carries over, and co-op is supported without an additional server fee. Median playtime is 15.7 hours. Reviewers note the AI pathing and tooltip guidance need work.

Not for you if you want long-term colony persistence rather than shorter extraction runs, or need polished AI pathing and in-game guidance.

How it compares
City Building
30
Survival Pressure
40
Progression Depth
45
Logistics Depth
20
8

SpaceCraft

PC
SpaceSci-fiMassively Multiplayer
$29.99 ~76.9 hr median co-op complexity: moderate 66.9% of 2k

The Squirrel's verdictShares CryoFall's resource-gathering-into-base-building loop with co-op support, but swaps the planet-escape season structure for space exploration across shipwrecks and planets, gated by an economy system. Reviews describe heavy grinding and solo players hitting artificial progression walls tied to credits and trade. Suits players who want long-haul base building with others.

Not for you if you play solo, since reviews describe endgame content gated behind a slow credit system and player trade economy that solo play struggles against.

How it compares
City Building
18
Survival Pressure
35
Progression Depth
45
Logistics Depth
30

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is CryoFall's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →