1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
Dark FantasyChoices MatterBase-Building
$19.99 ~25.4 hr median no co-op 89.9% of 8k
The Squirrel's verdictTainted Grail: Conquest layers deck-building roguelike runs onto full character creation, unlockable classes, and RPG exploration with voice-acted story. Combat uses energy management and telegraphed enemy intents. Unusually, some NPC outcomes and questline access persist permanently across runs based on earlier choices, giving runs real consequences. Reviews highlight strong mechanical depth alongside a steep unlock curve. Median playtime 25.4 hours, priced at $19.99, no co-op.
Not for you if you dislike permanent story consequences carrying between runs, or prefer action-based combat over turn-based card decisions.
2
AdventureTacticalPvP
Dice-Based Dice-Based
$19.99 ~35 hr median no co-op 88.7% of 6k
The Squirrel's verdictPlayers who want party-based RPG depth and a long campaign built around deck-building will find Gordian Quest delivers both: party composition, real class customization, and multiple acts running 8-15 hours each. Reviews confirm strong card and team variety, though many note that once a deck takes shape, combat becomes repetitive across the lengthy campaign. Priced at $19.99, median playtime 35 hours, no co-op.
Not for you if you want short casual runs or find that combat sameness across a long campaign drains your interest.
3
Closest Match Closest MatchThe most similar game to the anchor, by what players say. Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
ComedyTacticalTabletop
$5.99 ~5.7 hr median co-op 94% of 552
The Squirrel's verdictCard Hog is a card-grid dungeon crawler where you are literally one of the cards on the board, clicking adjacent cards to move your hog into enemies, weapons, and potions. The structure is quick and casual — a full run fits in 15 minutes — and multiple unlockable hog characters add starting variety. Reviews call it smooth and fun but note the strategic depth is limited. Median playtime 5.7 hours, priced at $5.99, co-op available.
Not for you if you want meaningful tactical or deck-building decisions; reviewers consistently describe the strategy as rudimentary and the game as easy.
4
Turn-Based TacticsTactical RPGDungeon Crawler
$19.99 ~28 hr median no co-op 86.1% of 3k
The Squirrel's verdictTrials of Fire uses cards for its combat too, but the resemblance stops there: this is turn-based, positional hex-grid tactics with real party building across 9 classes, not click-through hack-and-slash. Deckbuilding here has actual depth, upgrades, and affix interactions. Fits players who wanted Book of Demons' card layer to matter mechanically.
Not for you if you want real-time movement and combat rather than turn-based hex-grid positioning and slower tactical decision-making.
5
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
$9.99 ~29.4 hr median no co-op 89.5% of 333
The Squirrel's verdictDream Quest strips away rail-based movement and hack-and-slash combat entirely, replacing it with a full deckbuilding roguelike where card synergy and theorycrafting actually matter. Three classes here play distinctly differently. Art is famously ugly, no combat animations to speak of. Median playtime runs 29 hours for players who want the deckbuilding half of Book of Demons taken seriously.
Not for you if you wanted the hack-and-slash combat and dungeon-crawl visuals rather than a pure card-strategy game with barebones presentation.
6
Budget Pick Budget PickThe best game here for the least money.
FORWARD: Escape the Fold - Ultimate Edition
PCMac
Dungeon CrawlerTurn-Based TacticsChoices Matter
$4.49 ~8.8 hr median no co-op 85.7% of 676
The Squirrel's verdictFORWARD: Escape the Fold is a compact card-movement roguelike where you navigate a folding dungeon by placing and moving across cards. Eight characters with three abilities each provide variety at the start of a run. Reviewers consistently note the game exhausts its content within a few hours: runs are short, item variety is limited, and replay incentive drops off quickly. Priced at $4.49, median playtime 8.8 hours, no co-op.
Not for you if you want long-term replay depth, cloud saves across devices, or mechanical complexity beyond what a few hours of play reveals.
7
Tactical RPGDungeon CrawlerProcedural Generation
$15.99 ~10.8 hr median no co-op 81.6% of 575
The Squirrel's verdictDungeonTop puts deck-building and grid-based tactical positioning at the center: you pick one of three classes, build a deck as you go, and fight enemies on a grid where card placement matters. Runs cover three dungeon levels, keeping sessions short. Reviews flag balance problems — dominant strategies emerge quickly and spells rarely feel worth using — but the core tactical loop is genuinely card-driven. Median playtime 10.8 hours, priced at $15.99.
Not for you if you want deep theorycrafting: reviewers describe few viable strategies, easy dominant lines, and limited class-specific card variety.
8
LootActionDungeon Crawler
$8.99 ~25 hr median no co-op 79.2% of 1k
The Squirrel's verdictMonster Slayers keeps the class-based dungeon-crawling and permanent unlock progression, but the deck-building is the actual combat system, not a shallow layer. Reviewers report classes play distinctly enough that switching from Ranger to Knight feels like learning again. Median playtime runs 25 hours, priced at $8.99, no co-op.
Not for you if you want real-time hack-and-slash movement rather than turn-based card combat, or need full hotkey support.