stash / colony sim / aven colony

Games like Aven Colony

8 stashed · built from 2,766 Aven Colony reviews · checked July 2026

Aven Colony's profile — each match's bars are measured against this
City Building
65
Progression Depth
45
Survival Pressure
30
Learning Curve
70
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Budget Pick Budget PickThe best game here for the least money.

Cliff Empire

PCMac
City BuilderFuturisticSci-fi
$17.99 ~51.1 hr median no co-op complexity: moderate 87.3% of 4k

The Squirrel's verdictTrading between separate cliff-cities sits at the center of Cliff Empire's design: each city runs its own budget, and resource transfers require actual market transactions rather than direct transfers. That friction gives standard food-water-power management more ways to spiral if trades are mismanaged. Players who liked Aven Colony's resource juggling but wanted economic interdependence between settlements are the target.

Not for you if you want resource categories to behave intuitively — the game classifies only grain as food, which catches reviewers off guard in goal-completion scenarios.

How it compares
City Building
72
Progression Depth
55
Survival Pressure
48
Learning Curve
35
chase it → games like Cliff Empire
2
City BuilderSurvivalPost-apocalyptic
$24.99 ~21.8 hr median no co-op complexity: moderate 76.8% of 10k

The Squirrel's verdictRadiation zones and soil contamination add failure states to the familiar food-water-power-housing loop, and difficulty settings make build order consequential in ways Aven Colony's forgiving structure did not. Reviewers describe strong positive snowballing when things go well and accelerating negative spirals when they don't, which gives decisions more weight throughout a run.

Not for you if you want a forgiving difficulty curve — reviewers describe setbacks compounding quickly, with higher difficulties called unforgiving without a solid build order.

How it compares
City Building
55
Progression Depth
45
Survival Pressure
60
Learning Curve
45
3
Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Imagine Earth

PCMacLinux
Colony SimCity BuilderSci-fi
$24.99 ~18.9 hr median no co-op complexity: moderate 81.7% of 961

The Squirrel's verdictImagine Earth shares Aven Colony's core loop: balancing food, water, air, and power while expanding a colony. The difference is consequence—pollution from industry triggers disasters, and rival colonies compete for the same resources, forcing tradeoffs that Aven Colony's build-what-you're-told structure never requires. Built for players who wanted the resource juggling to carry actual risk.

Not for you if you want colony building without pollution-driven disasters, rival companies racing you for resources, or the climate-change framing some reviewers flagged as political.

How it compares
City Building
52
Progression Depth
45
Survival Pressure
38
Learning Curve
42
4

Mercury Fallen

PCMac
Sci-fiSurvivalColony Sim
$9.99 ~37.2 hr median no co-op complexity: moderate 78.5% of 316

The Squirrel's verdictSurvivor recruitment, robot helpers, and underground base-building distinguish Mercury Fallen from Aven Colony's surface-colony structure. Power conduit management and food chains carry real failure risk in the early game, and reviews cite strong replayability for players who push through a slow opening. Released out of Early Access in August 2023 by a solo developer; last update was June 2024.

Not for you if you want ongoing patches or a balanced late game — the developer has moved to another project, and reviews report late-game progression locks.

How it compares
City Building
72
Progression Depth
65
Survival Pressure
25
Learning Curve
45
5
City BuilderPost-apocalypticSurvival
$29.99 ~36.4 hr median no co-op complexity: light 70.8% of 5k

The Squirrel's verdictSurviving the Aftermath adds expeditions, specialist survivors, and random events to the standard food-water-power-housing loop, giving more decision points than Aven Colony offers. Reviewers note the added complexity plateaus after a few hours and the resource grind settles in regardless. Worth considering for players who want post-apocalyptic framing and a broader toolset, even if the long-term arc stays shallow.

Not for you if you want complexity that keeps growing — reviewers describe challenge and variety dropping off after roughly three to five hours.

How it compares
City Building
62
Progression Depth
45
Survival Pressure
60
Learning Curve
65
6

Oxygen

PC
City BuilderBase-BuildingSurvival
$14.99 ~16.8 hr median no co-op complexity: light 72.3% of 895

The Squirrel's verdictOxygen suits players who want a low-pressure, open-ended builder with no defined win condition. Resources become easy to maintain once the systems are understood, difficulty stays flat throughout, and the game continues indefinitely without a completion goal. Median playtime across sampled players is around 17 hours, and the price point is $14.99.

Not for you if you want escalating challenge or a clear endpoint — reviews describe resources as easily obtainable and no completion state exists.

How it compares
City Building
45
Progression Depth
30
Survival Pressure
35
Learning Curve
65
7

Pax Augusta

PC
RomeCity BuilderHistorical
$24.99 ~17.5 hr median no co-op complexity: moderate 70.1% of 643

The Squirrel's verdictPlayers who want denser industrial chains in a historical setting will find more to engage with in Pax Augusta than in Aven Colony's lighter structure. Production runs through interdependent buildings — lumberjack, wood processor, warehouse — with a Roman civic layer on top. Released in 2025 and built by a solo developer, with active updates in progress.

Not for you if you need a stable, polished release — reviews report save-corrupting city wipes, campaign progress resets, and systems with little to no in-game explanation.

How it compares
City Building
72
Progression Depth
55
Survival Pressure
20
Learning Curve
18
8

Project AURA

PC
City BuilderResource ManagementSci-fi
Jank Tolerant Jank TolerantRough edges and bugs — rewarding if you don't mind them.
$14.99 ~16.8 hr median no co-op complexity: heavy 64.2% of 698

The Squirrel's verdictProject AURA shares the dome-colony survival loop: manage food, water, air, and population growth under an enclosed environment. Where it diverges is in production chain depth—basic food alone requires a ship, a hangar, and a pilot before anything reaches your colonists. Suits players who want layered dependency chains that demand real planning rather than straightforward build queues.

Not for you if you want a readable interface — reviews describe unscaled, cramped menus that make deep production chains hard to parse.

How it compares
City Building
78
Progression Depth
72
Survival Pressure
55
Learning Curve
18

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Aven Colony's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →