1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
Mouse onlyCuteCartoon
Dice-Based Dice-Based
$14.99 ~27 hr median no co-op 89.2% of 12k
The Squirrel's verdictDicey Dungeons builds runs out of dice instead of cards, same as Astrea, but wraps the mechanic in a clean, readable interface instead of an overwhelming one. Six separate characters each remix the dice-rolling rules differently. Runs are short. Suits players who wanted Astrea's dice concept without fighting the UI to understand it.
Not for you if you want deep meta-progression between runs or card-based deckbuilding rather than dice manipulation as the core system.
2
Closest Match Closest MatchThe most similar game to the anchor, by what players say.
DiceHand-drawn
Dice-Based Dice-Based
$14.99 ~22.2 hr median no co-op 96% of 6k
The Squirrel's verdictDICEOMANCER centers its deckbuilding on a single Chaos Die you can roll at any point to override any number on screen — an enemy's damage value, a heal amount, any figure in play. Reviewers praise clear card text and adjustable colorblind-friendly mana sliders. Some find the Chaos Die unbalances runs by making bad situations trivially reversible. Median playtime across players lands around 22 hours.
Not for you if you want dice outcomes to stay unpredictable rather than controllable through a single override mechanic.
3
Dungeon CrawlerChoices MatterDice
Dice-Based Dice-Based
$14.99 ~17.5 hr median no co-op 92.1% of 3k
The Squirrel's verdictDie in the Dungeon places rolled dice onto a grid where their positions interact with buffs and debuffs already on each space, making positioning the central decision rather than which card to play. Four classes offer varied approaches. Reviewers flag that the dice matrix becomes visually unreadable once multiple effects stack on a single space, and some find the run-to-run loop repetitive once the core mechanic is mastered.
Not for you if stacked visual effects on a small grid are hard to parse for you, or repetition across runs is a dealbreaker.
4
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar. Budget Pick Budget PickThe best game here for the least money.
Turn-Based TacticsBoard GameFantasy
Dice-Based Dice-Based
$5.99 ~21.7 hr median no co-op 94.5% of 600
The Squirrel's verdictCircadian Dice runs on dice instead of cards too, with faces you upgrade in a shop between dungeon runs rather than a deck you build. Classes, relics, and dungeons vary the strategy per run. Reviewers report clearer feedback on what dice actually do than Astrea's UI gave them, though RNG still swings outcomes late.
Not for you if you want deep strategic control over luck rather than shop-upgraded dice faces still deciding runs through RNG.
5
DiceDark FantasyPerma Death
Dice-Based Dice-Based
$19.99 ~34.6 hr median no co-op 87.2% of 2k
The Squirrel's verdictSpellRogue combines spells and dice in place of a pure card draw system, with reviewers describing a lower skill floor than most roguelite deckbuilders and runs short enough to finish in a single session. Players who bounced off harder genre entries report winning early runs here. The late game draws complaints about grind, and reviewers note few synergy paths despite the dice-spell interaction.
Not for you if you want many viable deck-building routes, since reviewers flag limited synergy options and late-game grind.
6
FantasyDark FantasyZombies
$24.99 ~34.7 hr median no co-op 83.7% of 3k
The Squirrel's verdictKnock on the Coffin Lid swaps Astrea's dice for an overworld map of encounters and a card-based class system, keeping the same run-to-run deckbuilding loop. Reviewers report one dominant path to victory per class rather than open build variety, and steep difficulty jumps that require repeated runs to map out. The base campaign's ending is gated behind paid DLC.
Not for you if you want genuine build variety instead of one optimal route, or expect a complete ending without buying additional DLC.
7
Dungeon CrawlerTurn-Based TacticsMouse only
$19.99 ~19.5 hr median no co-op 79% of 3k
The Squirrel's verdictBanners of Ruin runs the same Slay the Spire deckbuilding skeleton Astrea does, but drops dice entirely for straight card-and-equipment synergy with character-specific talents. Combat is slower and grindier than Astrea's, and reviewers flag thin content after the final boss. Suited to players who wanted Astrea's roguelite structure without its dice-reading overhead.
Not for you if you want fast combat and lasting replay value rather than a slower, content-light run to one ending.
8
LootActionDungeon Crawler
$8.99 ~25 hr median no co-op 79.2% of 1k
The Squirrel's verdictMonster Slayers swaps dice for straightforward card draw and drops Astrea's corruption-and-health experiments for standard roguelike deckbuilding with RPG classes and permanent unlocks. The UI is simpler but reviewers call the deck-review options limited and combat eventually automatic. Suits players who liked Astrea's genre but want less mechanical friction and clearer readability, not more depth.
Not for you if you want Astrea's dice-based risk system or deep tactical decisions rather than straightforward card-and-class progression.