stash / city builder / against the storm

Games like Against the Storm

8 stashed · built from 36,520 Against the Storm reviews · checked July 2026

Against the Storm's profile — each match's bars are measured against this
Survival Pressure
82
City Building
75
Progression Depth
78
Content Longevity
88
Strong Mods
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.

dotAGE

PCMacLinux
Resource ManagementTurn-BasedRogue-lite
$17.59 ~49.3 hr median no co-op 95.1% of 3k

The Squirrel's verdictSame core loop: manage a village against escalating threats, prioritize what the situation demands over what a normal city builder would tell you to build, and accept that losing runs is part of the design. dotAGE trades real-time management for turn-based worker placement, so the same difficulty curve feels more like a board game puzzle than a race against a timer.

Not for you if you want real-time pacing rather than turn-based worker placement, or find heavy puzzle-like optimization tedious rather than freeing.

How it compares
Survival Pressure
72
City Building
68
Progression Depth
65
Content Longevity
78
chase it → games like dotAGE
2
City BuilderColony SimEconomy
Cozy CozyLow-stress and wholesome — a game to unwind with.
$20.99 ~17.9 hr median no co-op complexity: light 85.2% of 8k

The Squirrel's verdictFabledom is a fixed-map fantasy city builder with a linear tech tree and no roguelike resets. One reviewer notes the playthrough takes roughly six hours before most mechanics are seen; another flags a late-game villager starvation bug that the developers have not resolved. The target player wants a single relaxed town to build in a fairytale setting rather than a system to replay.

Not for you if you want replayable runs, escalating order pressure, or a fully completable playthrough — a reported late-game bug prevents finishing the campaign.

How it compares
Survival Pressure
35
City Building
45
Progression Depth
30
Content Longevity
15
chase it → games like Fabledom
3
Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Cliff Empire

PCMac
City BuilderFuturisticSci-fi
$17.99 ~51.1 hr median no co-op complexity: moderate 87.3% of 4k

The Squirrel's verdictAgainst the Storm's logistics and resource-chain management carry over: multiple resource types, production chains, and city growth still drive the loop. Cliff Empire drops the roguelike run structure entirely — no resets, no order-based win conditions, no permadeath pressure — for a single persistent settlement built across isolated cliffs. Suits players who want traditional city-building progression over run variety.

Not for you if you relied on run resets and order flexibility — Cliff Empire's persistent city uses a rigid food-classification system and isolated per-cliff economies that punish shortcuts.

How it compares
Survival Pressure
42
City Building
72
Progression Depth
55
Content Longevity
35
chase it → games like Cliff Empire
4
City BuilderBase-BuildingExploration
$24.99 ~10.9 hr median no co-op complexity: light 86.7% of 2k

The Squirrel's verdictAirborne Kingdom's defining mechanic is a city you physically steer across the map, balancing weight against lift as you expand. There is no run structure, no order pressure, and no escalating difficulty — reviewers consistently describe it as relaxed and not complex. Suits players drawn to the construction and resource-gathering loop who want a low-stakes, visually distinct setting.

Not for you if you want meaningful difficulty, run-to-run variation, or deep resource optimization — reviewers call the mid-to-late game unchallenging and thin on content.

How it compares
Survival Pressure
25
City Building
45
Progression Depth
30
Content Longevity
20
chase it → games like Airborne Kingdom
5
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar. Budget Pick Budget PickThe best game here for the least money.

City Tales - Medieval Era

PC
City BuilderEconomyResource Management
$13.79 ~15.9 hr median no co-op complexity: light 89.5% of 590

The Squirrel's verdictCity Tales is a sandbox where citizens have no ongoing food or clothing consumption, populations face no continuous strain, and reviewers confirm the game cannot be lost. The construction loop centers on drawing housing districts and placing production buildings within them. Suits players who want to build and expand without managing survival pressure or order quotas.

Not for you if you want resource scarcity, population needs to manage continuously, or any form of failure state to sharpen decision-making.

How it compares
Survival Pressure
5
City Building
35
Progression Depth
30
Content Longevity
20
6
City BuilderEconomyResource Management
Cozy CozyLow-stress and wholesome — a game to unwind with.
$24.99 ~15.7 hr median no co-op complexity: light 84.4% of 2k

The Squirrel's verdictBoth are city builders with resource logistics and a mine/underground layer feeding the surface economy. SteamWorld Build drops the roguelike structure, permadeath, and escalating order pressure entirely: no run resets, no seasonal clock, no losing scenarios. It suits players who want the building and digging without the survival-run tension.

Not for you if you came to Against the Storm for its roguelike replayability and difficulty, since reviewers repeatedly call this one easy and shallow by comparison.

How it compares
Survival Pressure
15
City Building
52
Progression Depth
45
Content Longevity
20
chase it → games like SteamWorld Build
7

Hearthlands

PCMacLinux
City BuilderColony Sim
$15.99 ~19.2 hr median no co-op complexity: moderate 82.6% of 413

The Squirrel's verdictHearthlands offers four playable cultures, a sandbox mode, and persistent neighbors who will invade your territory — all within a single continuous settlement rather than a series of runs. There is no roguelike structure: no seeds, no resets, no order-based win conditions. The resource chain and citizen-needs logistics carry over from Against the Storm, but the challenge comes from managing one city over time.

Not for you if you want roguelike run variance, order deadlines, and fresh-start resets rather than a single persistent settlement.

How it compares
Survival Pressure
45
City Building
70
Progression Depth
55
Content Longevity
45
8

Settlements Rising

PC
City BuilderColony SimResource Management
$18.99 ~14 hr median no co-op complexity: moderate 80.7% of 429

The Squirrel's verdictSettlements Rising follows the Banished and Farthest Frontier model: one permanent village, steady logistics, and expansion at a deliberate pace with no run resets or hostile weather cycle. Reviewers note deep villager control settings and enough configuration differences to support replay, though several describe the building catalog and mechanics as closely modeled on Farthest Frontier.

Not for you if you want roguelike run structure, time-pressure orders, or fresh-start variety rather than open-ended permanent city building.

How it compares
Survival Pressure
28
City Building
62
Progression Depth
45
Content Longevity
30

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Against the Storm's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

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