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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
Turn-Based TacticsTactical RPGDungeon Crawler
$19.99 ~28 hr median no co-op 86.1% of 3k
The Squirrel's verdictTrials of Fire keeps the card-based combat and deck-building progression but swaps poker hands for hex-grid tactical positioning, with a party of three drawn from nine unlockable classes. Median playtime runs 28 hours, well past where Aces & Adventures reviewers report the deckbuilding going stale. Reviewers flag real balance problems at the high end.
Not for you if you need tight difficulty balance—reviewers cite one enemy type that can kill parties with no counterplay.
How it compares
Meta-Progression Depth 58 2
Closest Match Closest MatchThe most similar game to the anchor, by what players say. Budget Pick Budget PickThe best game here for the least money.
Poker Quest: Swords and Spades
PCMac
Mouse onlyProcedural GenerationMedieval
$14.99 ~19.4 hr median no co-op 86.9% of 718
The Squirrel's verdictPoker Quest builds fights from poker hands too, but structures runs as roguelike climbs through areas to bosses, with per-run upgrade choices instead of Aces & Adventures' level-and-deck metaprogression. Reviews note enemy stats scale with your own upgrades, so power spikes are muted. Suits players who wanted more run-to-run variability and faster restarts than Aces & Adventures offered.
Not for you if you want your upgrades to make fights easier rather than just tougher, or need co-op.
How it compares
Meta-Progression Depth 25 3
Dungeon CrawlerRetroPerma Death
$9.99 ~33.2 hr median no co-op 85.9% of 377
The Squirrel's verdictCard Quest swaps poker hands for a resource-management system: equipment swaps out entire groups of cards rather than building around pairs and straights. Combat is tighter and more tactical, with fragile characters weaving through dodges and blocks rather than waiting out RNG-heavy early turns. Two campaigns, median playtime over 33 hours, for players who wanted Aces' card-combat loop without poker's arbitrary rule restrictions.
Not for you if you want the poker-hand identity itself, high production values, or three-dimensional card synergy deckbuilding.
How it compares
Meta-Progression Depth 60 4
Character CustomizationFantasyAdventure
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$17.99 ~41.2 hr median no co-op 84.1% of 391
The Squirrel's verdictErannorth Reborn offers deep upfront customization of rules, difficulty, game mode, and playstyle before a single fight begins, with median playtime past 41 hours suggesting builds that take real time to exhaust. It layers RPG stats and extensive card synergies over deckbuilding runs, in either gauntlet or sandbox modes. Fits players who want to experiment with character builds across long sessions rather than master a specific hand-based mechanic.
Not for you if jargon-heavy keyword systems and complex stat layers are a barrier rather than an appeal.
How it compares
Meta-Progression Depth 45 5
Trading Card GameDungeon CrawlerTabletop
$19.99 ~23.9 hr median no co-op 81.5% of 558
The Squirrel's verdictHeroes Wanted uses an elemental triangle and straight or three-of-a-kind card mechanics to build a roguelite deckbuilder distinct from poker-hand systems. It suits players who want card synergy and artifact combinations in shorter, contained runs — median playtime is 23.9 hours. Reviewers note limited decision-making depth and samey runs, but also praise the variety of card and artifact interactions.
Not for you if shallow decision-making, no meta-progression between runs, and balance swings between easy and punishing will push you away.
How it compares
Meta-Progression Depth 10 6
PvPEconomyTabletop
$14.99 ~15 hr median no co-op 78.5% of 186
The Squirrel's verdictUrban Cards is a board-placement card battler where you grow wealth, hire workers, and compete against an AI opponent across roguelike runs. Each run resets with randomly generated cards and events. Reviewers flag RNG-heavy outcomes and a difficulty spike in later years where AI decks outpace the player. Suits players drawn to a business-themed card system who can tolerate high variance determining results.
Not for you if debt-spiral loss conditions driven by RNG and overpowered late-game AI decks sound more frustrating than challenging.
How it compares
Meta-Progression Depth 35 7
AdventureFantasyPvE
$22.99 ~30.8 hr median no co-op 75.4% of 2k
The Squirrel's verdictCross Blitz structures its card-battling across both a campaign and a roguelike mode, with skills, weapons, and units combinable in ways reviewers describe as offering real replayability. Median playtime runs 30.8 hours. The deckbuilding goes deeper than Aces & Adventures' poker-constrained system, with more run variation reported once players move past the campaign.
Not for you if you want poker hands as the core combat mechanic, or you need controller support and mobile-friendly play.
How it compares
Meta-Progression Depth 45