stash / city builder / the universim

Games like The Universim

8 stashed · built from 10,603 The Universim reviews · checked July 2026

The Universim's profile — each match's bars are measured against this
City Building
62
Progression Depth
55
Automation Depth
58
Cozy / Relaxation
40
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Dawn of Man

PCMac
City BuilderColony SimSurvival
$24.99 ~63.5 hr median no co-op complexity: moderate 86.8% of 18k

The Squirrel's verdictDawn of Man shares the semi-hands-off building loop: you place structures, assign workers, and watch a settlement grow rather than controlling individuals directly. The difference is scope and era — stone-to-iron-age tribe management with hunting and raids replacing planet-scale civilization. Steam rates it Very Positive with a median 63.5 hours played, suggesting more gets finished here.

Not for you if you want deep social systems or individualized citizens, since population past 100 gets unmanageable and progression stays mechanically shallow.

How it compares
City Building
62
Progression Depth
55
Automation Depth
45
Cozy / Relaxation
42
chase it → games like Dawn of Man
2

Creo God Simulator

PC
God GameCity BuilderColony Sim
$9.99 ~3.5 hr median no co-op complexity: light 79.5% of 239

The Squirrel's verdictCreo shares Universim's semi-hands-off god-game structure: place buildings, assign workers, watch a settlement grow while you manage resources rather than act directly. It adds faith mechanics and frequent natural disasters (locusts, earthquakes) that force constant rebalancing. Reviews describe heavy waiting-for-numbers-to-tick pacing and steep early progression walls. Fits players who want the ant-farm feel with more friction.

Not for you if you want tight balancing and pacing rather than reviewer-reported RNG-heavy disasters and slow resource accumulation.

How it compares
City Building
35
Progression Depth
25
Automation Depth
20
Cozy / Relaxation
20
3

Mercury Fallen

PCMac
Sci-fiSurvivalColony Sim
$9.99 ~37.2 hr median no co-op complexity: moderate 78.5% of 316

The Squirrel's verdictBoth put you in charge of a small population digging in, gathering resources, and researching tech to expand a base, with a similar hands-on-colony-management loop. Mercury Fallen trades planet-scale civilization building for a tighter underground survival base, and reviewers report late-game balance and content gaps rather than a broken launch. Fits players who want the management loop without needing a finished endgame.

Not for you if you need continued post-launch support, since the last update landed in June 2024 and the developer has moved to another project.

How it compares
City Building
72
Progression Depth
65
Automation Depth
45
Cozy / Relaxation
55
4

Atomic Society

PC
City BuilderPost-apocalypticColony Sim
~7.3 hr median no co-op complexity: light 65.7% of 583

The Squirrel's verdictAtomic Society shares the hands-off city-building loop: you place structures, assign workers, and watch a population grow rather than controlling individuals directly. Its twist is a single superhuman leader who builds and gathers fast, plus recurring social policy decisions with visible statistical consequences. Reviews describe a shallow research tree and finite map resources, with median playtime around 7 hours.

Not for you if you want deep progression systems or a large map, since reviewers report the research tree and resources run out fast.

How it compares
City Building
25
Progression Depth
15
Automation Depth
20
Cozy / Relaxation
20
5
City BuilderColony SimExploration
$19.99 ~16 hr median no co-op complexity: moderate 64.8% of 1k

The Squirrel's verdictLike The Universim, you place buildings, assign workers, and manage resource chains to grow a colony from scratch. Surviving the Abyss moves the setting underwater and adds a cloning mechanic: workers are lab-grown, live five days, then need replacing. Reviews describe it as far less forgiving, with a steep survival curve that punishes any misstep. Mixed rating, 64.8% positive, median 16 hours played.

Not for you if you want a forgiving, semi-hands-off builder rather than a punishing survival loop where one wrong research order can end your run.

How it compares
City Building
55
Progression Depth
45
Automation Depth
20
Cozy / Relaxation
5
chase it → games like Surviving the Abyss
6

Starmancer

PCMacLinux
Colony SimSci-fi2.5D
$14.99 ~18.9 hr median no co-op complexity: moderate 62.3% of 1k

The Squirrel's verdictBoth are indirect-control colony sims: you assign workers and buildings rather than directly commanding them, watching a settlement grow on its own logic. Starmancer swaps The Universim's planet for a space station and its AI premise never delivers real rogue-AI mechanics, just resource toggles and door locks. Released 2021, still getting reviews.

Not for you if you want the AI-overseer premise to actually change how you play rather than just reskin standard colony management.

How it compares
City Building
72
Progression Depth
45
Automation Depth
35
Cozy / Relaxation
15
chase it → games like Starmancer
7

Life is Hard

PCMacLinux
AdventureMedievalDwarf
$9.99 ~5.5 hr median no co-op complexity: moderate 62.2% of 555

The Squirrel's verdictBoth are hands-off god games where you guide a growing settlement through resource placement and worker assignment rather than direct control. Life is Hard trades Universim's 3D planet-scale ambition for a smaller 2D pixel-art tribe builder with deity bonuses. Median playtime sits at 5.5 hours, suiting those who want the loop without the time investment.

Not for you if you need a responsive, polished UI, since reviews describe it as hideous and sometimes non-functional.

How it compares
City Building
55
Progression Depth
40
Automation Depth
25
Cozy / Relaxation
15
8

TFM: The First Men

PC
Colony SimBase-BuildingOpen World
$24.99 ~14 hr median no co-op complexity: heavy 59.6% of 413

The Squirrel's verdictBoth build civilizations from small populations with semi-autonomous citizens working assigned jobs and resources. TFM trades Universim's planet-scale sandbox for individual character traits, generational succession, and tactical combat, with a steeper, opaque UI that reviewers call a major barrier. Suits players who want deeper people-simulation and don't mind puzzling out unexplained systems.

Not for you if you want a clear, intuitive interface rather than a game reviewers describe as opaque with a steep learning curve.

How it compares
City Building
62
Progression Depth
45
Automation Depth
50
Cozy / Relaxation
15

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is The Universim's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →