1
City BuilderColony SimResource Management
$24.99 ~58.5 hr median no co-op complexity: moderate 66.4% of 6k
The Squirrel's verdictBoth are colony-management builders: gather resources, assign villager labor, expand a settlement, and manage seasonal survival pressures. Life is Feudal: Forest Village drops the whimsical voxel tone for a grittier medieval survival sim, single-player only, no co-op. Median playtime near 58 hours suggests it holds attention once past the early setup and learning curve.
Not for you if you need co-op play, or you're not willing to tolerate reported crashes and save-file corruption after long-term colonies.
2
AdventureMedievalDwarf
$9.99 ~5.5 hr median no co-op complexity: moderate 62.2% of 555
The Squirrel's verdictPlayers drawn to 2D pixel-art tribe management with god-game mechanics and resource-gathering will find Life is Hard structurally familiar. Released in 2021 after six years in early access, it carries unresolved UI problems and responsiveness issues noted across reviews. With no community mod addressing what the developers left unfinished, median playtime of 5.5 hours reflects how quickly most players hit the game's limits.
Not for you if you expect a polished interface or late-game depth — the UI is widely reported as unintuitive and content runs thin fast.
3
SurvivalBase-BuildingColony Sim
$11.99 ~13.3 hr median no co-op complexity: moderate 61.3% of 168
The Squirrel's verdictPhoenix Hope suits players who want individual resource tracking (wood, stone, food, iron) and open-ended building in a side-scrolling kingdom-defense structure closer to Kingdom: Two Crowns than to a colony sim. Single-player only, priced at $11.99, median playtime 13.3 hours. Reviews note a steep learning curve and a slow pace, and the last update was in 2023.
Not for you if you want multiplayer, dislike a steep learning curve, or find slow-paced kingdom-defense gameplay unrewarding.
4
Colony SimBase-BuildingAutomation
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$24.99 ~49.5 hr median co-op complexity: moderate 57% of 3k
The Squirrel's verdictHammerting is for fans of directing dwarves through underground mining, base expansion, and crafting chains without direct unit control. It supports co-op, which few games in this space offer. Formally released in 2021, it shipped with placeholder content, unresolved balance issues, and no further major updates planned. Reviews consistently describe performance degrading and systems breaking down as colonies grow larger.
Not for you if late-game stability matters to you — lag and base-management collapse are documented as colonies expand and no patches have addressed them.
5
Dating SimRPGAdventure
$14.99 ~16.8 hr median no co-op complexity: light 59.1% of 401
The Squirrel's verdictOrange Season shares Stonehearth's small-team, rocky-development history and the same base-building-plus-crafting loop, but trades colony management for a Stardew-style farming sim. It ships single-player only, sits at Mixed on Steam, and reviewers report missing content and clunky post-relaunch controls. Fits players who want the crafting-and-progression itch scratched through farming instead of colony building.
Not for you if you want multiplayer, a finished feature set, or tight controls rather than reviewer-reported bugs and missing content.
6
City BuilderColony SimAction RPG
~2.4 hr median no co-op complexity: light 56.3% of 254
The Squirrel's verdictKingdom Builders centers on food and resource storage caps and villager management in a light-hearted city-builder tone. Development stopped before the game reached a finished state, the developers declined to open-source the project or allow volunteer patches, and the community Discord has been shut down. Median playtime of 2.4 hours reflects how little content is present.
Not for you if you want a functional, content-complete build — broken storage and food systems were never fixed and no community revival exists.
7
City Builder
$14.99 ~9.4 hr median no co-op complexity: light 39.9% of 198
The Squirrel's verdictCommunity Inc shares Stonehearth's colonist-management loop: assign villager professions, manage crafting chains, grow a settlement from a random map. No co-op here, and profession-switching lacks a clean interface, with players resorting to spreadsheets to track assignments. Content is thinner too, with few buildable options and limited late-game systems to keep runs interesting.
Not for you if you want deep building variety or systems that keep delivering new challenges past the first few hours of play.
8
City BuilderCraftingRPG
$4.99 ~39.3 hr median no co-op complexity: light 27% of 3k
The Squirrel's verdictTowns suits players who enjoy block-based settlement management and RPG-tinged colonist systems and can tolerate an unfinished, fully abandoned product. Released in 2012, it sits at Mostly Negative on Steam and has no community mod revival of any kind — no volunteer team added missing features or patched bugs after the developers stopped work. Median playtime of 39.3 hours suggests some players find enough to explore regardless.
Not for you if you need a functional, bug-patched experience — no community fix exists and development has permanently stopped.