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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.
Age of Empires II: Definitive Edition
PCMac
RTSCity BuilderBase-Building
$34.99 ~106.6 hr median co-op complexity: heavy 94.9% of 180k
The Squirrel's verdictTech-tree progression through four historical ages replaces Northgard's clan-and-lore economy here, with a far larger roster of civilizations and units. At 94.9% positive and a median of 106.6 hours played, it is one of the most proven RTS titles available. Multiplayer is demanding — reviewers note that average online players are extremely experienced — but this suits anyone who wants deep, well-supported strategy at scale.
Not for you if you want a small clan-based economy rather than managing four tech ages, dozens of civilizations, and a steep multiplayer skill curve.
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Budget Pick Budget PickThe best game here for the least money.
Base-BuildingCity BuilderMedieval
$19.99 ~14.3 hr median no co-op complexity: light 81.8% of 6k
The Squirrel's verdictSame base-building and resource-management loop with a medieval settlement lens, no clans or asymmetric factions to master. Becastled trades Northgard's territory expansion and deep tech trees for a tighter, more repetitive survival-round structure with no campaign, so sessions stay short and the mid-game ceiling arrives fast.
Not for you if you want deep faction variety, long-term progression, or a campaign rather than repeatable survival rounds you can master in under an hour.
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Grand StrategyRTSCity Builder
$4.94 ~6.5 hr median co-op complexity: light 66% of 238
The Squirrel's verdictKingdom Wars 4 shares Northgard's loop of economy-building, army raising, and territorial expansion against AI opponents. It splits play into a strategic map and separate real-time battles, and adds co-op. Reviewers describe the same kind of AI resource-cheating Northgard players already know, so this won't fix that complaint. It costs $4.94.
Not for you if you want AI opponents that play fair, since reviewers describe the same resource-cheating and unbalanced combat found in Northgard, with median playtime around 6.5 hours.
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AdventureMedievalDwarf
$9.99 ~5.5 hr median no co-op complexity: moderate 62.2% of 555
The Squirrel's verdictA 2D tribe-building game with deity bonuses, resource management, and territory expansion at $9.99 — about a quarter of Northgard's price. The interface is described in reviews as hideous, hard to use, and sometimes broken, and a miners-stuck bug reported years before release still appears unfixed. Suits players who want the core settlement loop in a stripped-down, budget form.
Not for you if you need a functional interface and confirmed ongoing bug fixes rather than a barebones, unpatched town builder.
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Thrive: Heavy Lies The Crown
PC
RTSColony SimGrand Strategy
$27.99 ~9.5 hr median co-op complexity: moderate 59.2% of 448
The Squirrel's verdictThrive shares Northgard's clan-based settlement building and expansion loop, but trades RTS combat pace for slower city management with trade routes and population happiness systems. Reviews describe heavy micromanagement and pacing issues rather than skirmish warfare. Fits players who liked Northgard's economy layer more than its fighting.
Not for you if you came to Northgard for combat and skirmishes rather than economic micromanagement and waiting on slow systems to resolve.
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RTSBase-BuildingResource Management
~5.8 hr median co-op complexity: moderate 52.3% of 633
The Squirrel's verdictBoth are base-building RTS games with clan/faction identity and resource management. DwarfHeim splits the RTS role across three co-op players (builder, warrior, miner) instead of one player running everything solo, and drops AI opponents from the equation entirely by design. Suits Northgard players who want the strategy shared with friends rather than fought alone.
Not for you if you want a finished single-player campaign or reliable matchmaking with strangers, since the population is thin and content is limited.
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Card BattlerCard GameRome
$11.99 ~3.8 hr median no co-op complexity: moderate 48.6% of 177
The Squirrel's verdictCard-based battles replace real-time combat as the core conflict system, and a roster covering multiple factions gives more playable peoples than Northgard offers. Unit leveling, general skills, and a science tree layer onto the economy. Reviews describe significant bugs at launch, though later reviews note fixes over time. No co-op. Median playtime is 3.8 hours, and the Steam rating sits at Mixed.
Not for you if you want real-time combat or co-op play, or need a polished and stable experience from the start.
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MedievalTradingAction RPG
$14.99 ~12.4 hr median no co-op complexity: light 43.1% of 378
The Squirrel's verdictThe Viking Way is a first-person action RPG focused on quests and melee combat in a Viking setting — the genre is entirely different from Northgard's clan economy strategy. Reviews describe abandoned development, missing basic functions, and combat that amounts to clicking until enemies die. The Steam rating is Mixed at 43.1% positive, and median playtime is 12.4 hours.
Not for you if you want clan-based building and territory strategy rather than first-person melee combat and quest-driven exploration.