1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.
MilitaryCity BuilderMedieval
$9.99 ~58.2 hr median no co-op complexity: moderate 97.5% of 21k
The Squirrel's verdictBoth are late-90s economy-and-army RTS games built around resource chains feeding troop production rather than base-building for its own sake. Crusader trades Knights and Merchants' linear campaign structure for skirmish battles against AI lords and siege mechanics, with no co-op. Suits players who want the same era's economic RTS logic in shorter, replayable matches.
Not for you if you came for a story-driven campaign rather than repeatable skirmishes against AI opponents.
2
Age of Empires II: Definitive Edition
PCMac
RTSCity BuilderBase-Building
$34.99 ~106.6 hr median co-op complexity: heavy 94.9% of 180k
The Squirrel's verdictSame era, same core loop: build an economy, gather resources, train troops, wage medieval war. AoE2:DE adds active multiplayer, matchmaking, and ongoing balance patches instead of relying on a fan-made remake to fix broken controls. Best fit for players who want the same genre with a maintained release and a live competitive scene.
Not for you if you want the slower, more deliberate economic pacing reviewers compare to The Settlers rather than AoE's faster tempo.
3
Classic ClassicOlder, proven, and still worth your time.
Real Time TacticsCity BuilderColony Sim
$5.99 ~20.8 hr median no co-op complexity: moderate 95.5% of 10k
The Squirrel's verdictCastle construction and siege mechanics are Stronghold HD's defining layer on top of the economic base both games share — you're managing food, goods, and workers, but the endpoint is a fortified castle under attack rather than a supply line feeding troops in the field. No co-op, median playtime runs about 20 hours, and the Steam rating is Overwhelmingly Positive.
Not for you if you want logistics-heavy troop supply chains rather than castle construction and siege combat.
4
Dragon Throne: Battle of Red Cliffs
PC
Strategy RPGWarRPG
$9.99 ~4.2 hr median no co-op complexity: moderate 84.7% of 248
The Squirrel's verdictDragon Throne shifts the setting to Three Kingdoms China and orients its economy toward military conquest rather than the trade-and-supply loops Knights and Merchants centers on. Single-player campaign only, no co-op, median playtime around 4 hours. Some reviewers report audio problems requiring compatibility adjustments to resolve.
Not for you if you want trade-route economic depth or are unwilling to troubleshoot audio compatibility on modern systems.
5
Budget Pick Budget PickThe best game here for the least money.
Cultures - 8th Wonder of the World
PC
City BuilderRTSVikings
$4.99 ~11.9 hr median no co-op complexity: moderate 82.9% of 519
The Squirrel's verdictCultures gives each worker a distinct identity and role rather than pooling interchangeable villagers into a production line — the colony-sim detail runs deeper than Knights and Merchants' streamlined economy-to-army loop, with an RPG-leaning micromanagement layer alongside base-building. Isometric camera, 2000s European design sensibility, no co-op. Median playtime is about 12 hours.
Not for you if you want a tight, streamlined economy loop rather than per-unit micromanagement and granular worker identity, or need multiplayer.
6
RTSResource ManagementEconomy
$3.99 ~18.3 hr median no co-op complexity: moderate 80.9% of 404
The Squirrel's verdictTaxation, market trade, espionage, and diplomacy replace Knights and Merchants' baker-to-soldier pipeline here. Seven Kingdoms 2 runs multiple civilizations simultaneously and lets you time spy assassinations alongside military campaigns — systems K&M never attempted. Production values are dated by modern standards, pacing is slower than Age of Empires, and there is no co-op. Median playtime sits at 18 hours.
Not for you if you want castle-siege combat focus rather than layered espionage, diplomacy, and multi-civilization economic systems.
7
Renaissance Kingdom Wars
PC
Grand StrategyRTSWargame
$13.99 ~3.2 hr median no co-op complexity: moderate 72.6% of 168
The Squirrel's verdictBoth center on medieval-era army building and siege combat rather than pure real-time skirmishing. Renaissance Kingdom Wars adds pike-and-shot units, cannons, and siege-camp construction, trading Knights and Merchants' economic-simulation depth for more battle-focused mechanics. Median playtime sits at 3.2 hours, and it's part of an iterative franchise reusing assets across entries.
Not for you if you want the deep town-logistics and resource-chain simulation Knights and Merchants is known for rather than combat-focused unit management, or reused assets across a franchise bother you.
8
Grand StrategyRTSCity Builder
$4.94 ~6.5 hr median co-op complexity: light 66% of 238
The Squirrel's verdictBoth have you managing medieval towns while fielding armies, upgrading buildings and resources to arm better troops. Kingdom Wars 4 splits this into a strategic overworld map plus separate tactical battles, with co-op multiplayer, instead of K&M's single continuous economy-building map. Reviews cite buggy AI pathfinding and fixed building plots. Median playtime sits at 6.5 hours, at $4.94.
Not for you if you want K&M's single continuous economy map and deep base-building instead of a split overworld/battle structure with buggy AI and fixed building plots.