stash / tower defense / gnomes

Games like Gnomes

8 stashed · built from 1,776 Gnomes reviews · checked July 2026

Gnomes's profile — each match's bars are measured against this
Strategic Depth
82
Content Longevity
75
Economic Depth
68
One More Turn
80
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Thronefall

PCMac
Tower DefenseCity BuilderMinimalist
$8.44 ~13.9 hr median no co-op complexity: light 96.2% of 23k

The Squirrel's verdictBoth mix tower defense with economy management under wave pressure, but Thronefall trades Gnomes' roguelike run-based grind for a shorter, hand-built campaign of discrete levels with perks and mutators. Median playtime sits under 14 hours, so this suits players who want the same build-and-defend loop without Gnomes' endless replay curve.

Not for you if you want the deep run-to-run roguelike variety and long-term grind Gnomes offers rather than a compact set of levels.

How it compares
Strategic Depth
62
Content Longevity
55
Economic Depth
30
One More Turn
72
2

Tower Dominion

PC
Tower DefenseBase-BuildingRogue-like
$17.49 ~57.4 hr median no co-op complexity: moderate 85.6% of 5k

The Squirrel's verdictTower Dominion's defining mechanic is a card-draw system that determines which towers become available each run — reviewers note it can hand you redundant options while withholding counters you need, making high-difficulty runs feel RNG-decided rather than strategy-decided. At a median of 57 hours, the scope matches Gnomes, but reviews describe difficulty that jumps from manageable to lethal without clear player-side causes.

Not for you if you want consistent difficulty scaling or long-term replay variety — reviews report enemy scaling spikes and that the game feels stale after an initial clear.

How it compares
Strategic Depth
42
Content Longevity
18
Economic Depth
20
One More Turn
45
3
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
AutomationTower DefenseBase-Building
$14.99 ~25.7 hr median no co-op complexity: moderate 89.3% of 1k

The Squirrel's verdictTower Factory combines tower defense with resource-economy management like Gnomes, structuring runs as roguelite attempts you're expected to fail and restart. Unlike Gnomes' multiple viable strategies, tight build space and capped tower counts push most players toward one build order per map. Fits those who want fast, RTS-paced runs over open-ended tactical experimentation.

Not for you if you want the build variety and multiple viable strategies Gnomes offers rather than a fixed build order forced by tower caps and RNG-heavy maps

How it compares
Strategic Depth
28
Content Longevity
22
Economic Depth
35
One More Turn
38
chase it → games like Tower Factory
4
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.

Mineral Defense

PCLinux
Rogue-liteTower DefenseCard Game
$7.49 ~17.8 hr median no co-op 90.3% of 248

The Squirrel's verdictEndless waves and a layered research tree built over roguelike card choices give Mineral Defense more permanent progression to chase than Gnomes offers. Random map generation and card draws vary each run, and the research tree carries forward between attempts. Reviewers confirm late-game performance drops as enemy counts climb, and one notes a UI overhaul degraded usability after launch. Median playtime is 17.8 hours.

Not for you if you need the late game to run smoothly, since high enemy counts noticeably bog down performance as runs extend.

How it compares
Strategic Depth
55
Content Longevity
60
Economic Depth
15
One More Turn
65
5
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.

No Creeps Were Harmed TD

PC
Tower DefenseSci-fiAutomation
$9.99 ~18.6 hr median co-op 89.2% of 492

The Squirrel's verdictA controllable player unit, configurable turret targeting, and co-op support are what separate No Creeps Were Harmed TD from most of the genre. Level-based rather than run-based, it sits closer to an advanced Defense Grid than to Gnomes' roguelike structure — reviewers highlight many viable tower roles and economic approaches per map, plus an active developer. Median playtime is 18.6 hours.

Not for you if you specifically want run-based restarts, class selection, or biome variation rather than level-based design.

How it compares
Strategic Depth
82
Content Longevity
72
Economic Depth
45
One More Turn
68
6

Toy Shire

PCMacLinux
Tower DefenseRTSCute
Cozy CozyLow-stress and wholesome — a game to unwind with.
$9.99 ~5.6 hr median no co-op 87.4% of 715

The Squirrel's verdictToy Shire keeps tower defense's core tension of revenue versus board control but drops the roguelike economy layer Gnomes builds around. It's level-based rather than run-based, no rerolling classes or biomes mid-session. Median playtime sits around 5.6 hours, closer to a tight campaign than Gnomes' endless daily-challenge grind. For players who want the genre without the meta-strategy layer.

Not for you if you came to Gnomes for the roguelike economy-building and class/biome variety across long runs rather than fixed level design.

How it compares
Strategic Depth
42
Content Longevity
30
Economic Depth
10
One More Turn
38
7

TDS - Tower Defense Strategy

PCMacLinux
Tower DefenseRTS2.5D
$17.99 ~33.6 hr median co-op 81.1% of 366

The Squirrel's verdictBoth build tower defense around economy management and multiple viable strategies rather than fixed solutions. TDS adds vessels/characters with distinct tower options, per-map puzzles, and co-op play. Reviewers confirm real depth and replayability across many maps, but the UI is widely called confusing and animations slow, unlike the more streamlined feel Gnomes players expect.

Not for you if you have low tolerance for a cumbersome, widely-criticized UI and slow between-run animations getting in the way of the strategy.

How it compares
Strategic Depth
88
Content Longevity
72
Economic Depth
8
One More Turn
58
8

Hexguardian

PC
Tower DefenseCartoonyRogue-lite
$11.99 ~20.4 hr median no co-op 79.6% of 695

The Squirrel's verdictHexguardian shares Gnomes' roguelite tower defense structure: random elements shape each run, economy and army growth compete for resources, and path control lets you plan defenses. If you liked Gnomes' balance of build variety and long-run optimization, this scratches the same itch, but multiple reviewers report late-run performance problems around wave 40 that Gnomes doesn't share.

Not for you if you plan to push runs past 40 waves, where reviewers report severe lag makes the game unplayable.

How it compares
Strategic Depth
62
Content Longevity
35
Economic Depth
15
One More Turn
55

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Gnomes's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →

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