stash / clicker / faceminer

Games like FACEMINER

8 stashed · built from 1,430 FACEMINER reviews · checked July 2026

FACEMINER's profile — each match's bars are measured against this
Automation Depth
72
Progression Depth
55
Emergent Story
78
One More Turn
65
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Budget Pick Budget PickThe best game here for the least money.

Upload Labs

PCLinux
AutomationIdlerIncremental
Monetized MonetizedHeads up: leans on microtransactions or free-to-play hooks.
Free ~41.1 hr median no co-op complexity: moderate 92.3% of 8k

The Squirrel's verdictBoth are incremental games styled as computer interfaces where you unlock systems and mechanics as you progress. Faceminer wraps that in a scripted narrative about AI and climate politics and ends in a couple hours. Upload Labs drops the message, keeps the coding/hacking/crafting progression, and stretches it out over a much longer free game with a premium currency for QoL features.

Not for you if you came to Faceminer for its AI and climate commentary rather than the idle-game mechanics, or you dislike premium currencies in free games.

How it compares
Automation Depth
82
Progression Depth
88
Emergent Story
15
One More Turn
90
2
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
Grand Strategy4XTurn-Based Strategy
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~37.6 hr median no co-op complexity: light 91.9% of 2k

The Squirrel's verdictHeart of the Machine suits players who valued Faceminer's ideas and were willing to accept thin mechanics to reach them. It labels itself a 4X/city-builder/RPG but reviews consistently describe it as a light visual novel with guided building and forced combat, offering little strategic agency. At $29.99 with a 37.6-hour median playtime, the commitment is considerably larger than Faceminer's.

Not for you if you wanted real strategic agency, meaningful faction-building, or any option to avoid conflict rather than follow scripted prompts.

How it compares
Automation Depth
18
Progression Depth
30
Emergent Story
28
One More Turn
22
chase it → games like Heart of the Machine
3
Closest Match Closest MatchThe most similar game to the anchor, by what players say. Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.

Execute

PC
IncrementalIdler1990's
$5.99 ~3.9 hr median no co-op complexity: light 91.9% of 617

The Squirrel's verdictBoth run incremental/clicker mechanics inside a retro-OS desktop wrapped around a message with teeth. Execute trades Faceminer's AI-and-climate commentary for a bleak story about automating mass killing, and it's a more hands-on clicker throughout rather than easing into idle stretches. Median playtime sits under four hours, so the commitment is smaller.

Not for you if you wanted Faceminer's idle downtime rather than a clicker that keeps demanding active input almost to the end.

How it compares
Automation Depth
45
Progression Depth
40
Emergent Story
25
One More Turn
62
4
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.

Astrodle

PC
ClickerIdlerShooter
$5.99 ~15.5 hr median no co-op complexity: light 88.8% of 224

The Squirrel's verdictAstrodle frames its incremental loop around collecting essences from zodiac signs to achieve godhood, with polished visuals and two playable modes. It leans on active clicking rather than idling, and each mode runs roughly six hours. Reviews describe the story as sometimes interesting but mostly repetitive, and the game ends before systems have time to deepen significantly.

Not for you if you want Faceminer's social commentary carried through the experience, or you dislike incrementals that demand consistent active input rather than idling.

How it compares
Automation Depth
30
Progression Depth
45
Emergent Story
10
One More Turn
35
5

Galactic Mining Corp

PC
CollectathonExplorationRogue-lite
$12.99 ~27.2 hr median no co-op complexity: light 84.4% of 936

The Squirrel's verdictAt 27+ hours of clicking blocks and stacking layered upgrades, Galactic Mining Corp runs the number-go-up loop far longer than Faceminer does. There is no AI commentary or climate narrative here — just mining, destroying blocks, and buying upgrades to mine faster. Reviews describe it as addictive but repetitive, with no surprises underground and mechanical depth that stays shallow throughout.

Not for you if you came to Faceminer for its political and AI commentary rather than its incremental mechanics.

How it compares
Automation Depth
55
Progression Depth
45
Emergent Story
3
One More Turn
62
6

Military Incremental Complex

PC
IncrementalIdlerAutomation
$9.99 ~22.2 hr median no co-op complexity: light 83.3% of 701

The Squirrel's verdictBoth are incrementals built around prestige loops and upgrade trees rather than a message-first narrative. Military Incremental Complex drops Faceminer's AI/climate commentary entirely, focusing instead on manual weapon assembly, stock market mechanics, and contract systems. Reviews describe the balance as lopsided once the stock market opens, sidelining other systems. For players who wanted Faceminer's mechanical layer without its politics.

Not for you if you came for Faceminer's social commentary rather than its number-crunching, since this game drops the messaging and reviews describe the mid-to-late game as grindy and imbalanced.

How it compares
Automation Depth
35
Progression Depth
55
Emergent Story
8
One More Turn
38
7
ClickerBase-BuildingResource Management
$17.99 ~30.8 hr median no co-op complexity: moderate 79.3% of 1k

The Squirrel's verdictPlayers who wanted more incremental structure from Faceminer's mechanics will find Microcivilization's prestige loop — runs, resets, crisis events, and a talent tree — a more developed version of that layer. At $17.99 and a 30.8-hour median playtime, it commits fully to the civ-building reset format. Reviews warn that runs can soft-lock from sudden difficulty spikes, and the progression system feels padded after the first several hours.

Not for you if you came to Faceminer for its AI and climate commentary, or you dislike prestige loops where soft-locks can end a run without an early exit option.

How it compares
Automation Depth
55
Progression Depth
60
Emergent Story
20
One More Turn
40
chase it → games like Microcivilization
8

Sixty Four

PCMac
ClickerResource ManagementAutomation
$5.99 ~25.4 hr median no co-op complexity: light 74.3% of 2k

The Squirrel's verdictSixty Four is built around automation: clicking, refueling, and gradually offloading tasks to automated systems, with a minimal texting-based story that reviewers compare in depth to Cookie Clicker. It drops Faceminer's AI-and-environmentalism commentary entirely. Median playtime is 25.4 hours, though reviews note it demands near-constant attention despite its incremental label and slows sharply after an early rush of progress.

Not for you if you're here for Faceminer's political and AI commentary, or you expect a true idle game — this requires frequent active input throughout.

How it compares
Automation Depth
18
Progression Depth
42
Emergent Story
5
One More Turn
22
chase it → games like Sixty Four

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is FACEMINER's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →